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INSTRUCTIONS
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QUEST FOR QUINTANA ROO(tm)
Help Yucatan Sam explore the dozens of terror filled chambers that
create the mystical temple of the Mayan god Quintana Roo. You must
use your supplies as well as your cat-like reactions to avoid the
sleeping snakes, overcome the mummy's
curse, and eliminate the other adversaries
while attempting to solve the mystery that will deliver the hidden
treasure to you and Yucatan Sam. Since a different solution
is required each time the game is started, you will be
assured hours of mind-challenging, reflex-testing entertainment.
Do you dare to get involved?
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WARNING
The game unit must be turned off when inserting or removing the
QUEST FOR QUINTANA ROO(tm) game cartridge.
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SUNRISE
SOFTWARE INC.
2829 W. NORTHWEST HWY. * SUITE 904 * DALLAS,
TEXAS 75220
(214) 352-3999 * TELEX 294339 SUNS UR
Object of Game
Yucatan Sam explores the temples of Quintana Roo searching for
the keys to open the ceremonial vault and acquire the riches inside.
Level Select Screen
On this screen you select the level of play at which you wish to
start. Press the proper key sequence (secret code discovered during
play) for upper levels. Press the fire button for first level.
Outside Temple Screen
On this screen Sam must evade the poisonous snakes while climbing
the outside of the temple to reach the portals to the rooms inside.
Beware of the moon god's wrath reflecting from the eyes of the
temple. Use the joystick left, right, left-up or right-up to move
around the outside of the temple. Pressing the right fire button
causes Sam to duck if he is by a portal. Pressing the left fire
button causes Sam to enter the temple if he is by a portal.
Inside a Temple Room Screen
On this screen Sam can move around the floor of the room using
the various tools and weapons. Press the joystick in any of the eight
directions to move Sam.
Pressing the 1 key causes Sam to draw his gun.
Pressing the left fire button, while the gun is drawn, fires the gun.
The number of bullets Sam has left is shown at the bottom right of the
screen.
Pressing the 2 key causes Sam to grasp a flask of
acid. Pressing the left fire button, while the acid is in Sam's hand,
causes Sam to throw the acid. The amount of acid Sam has left is shown
at the bottom right of the screen.
Pressing the 3 key causes Sam to grasp his chisel.
Pressing the left fire button, while Sam is holding the chisel, causes Sam
to use his chisel.
Pressing the 4 key causes Sam to read his Geiger
counter. The Geiger counter reading is shown at the bottom center of
the screen. A low value indicates nothing exciting. A mid value
indicates that there is an object in the room above or below the one
Sam is in. A high value indicates that there is an object in the
room.
Pressing the 5 key causes Sam to drop whatever
he is carrying.
Pressing the 6 key causes Sam to pick up a map
rock if he is standing over one.
Pressing the right fire button causes Sam to squat and pick up
objects if he has nothing in his hand. This will also allow Sam to
exit a room if he is standing in the doorway.
Adversaries
Inside the temple Sam will encounter the following enemies:
snakes
destroyed by shooting
spiders
destroyed by shooting
mummies
destroyed by acid
Treasures
Inside the vaults Sam will find the following objects:
map rocks
used to open vault
treasures
used to score poiunts
acid restocks Sam's supply
Magic Herbs
If Sam is bitten by a snake or spider he has one minute to find
the magic herbs and pick them up thereby curing himself. The amount
of time Sam has left before he dies is shown in red at the bottom
left of the screen.
Temple Air
The air in the temple is very stale. When Sam enters the temple
he has only one and a half minutes of breathable air. He must exit
the temple before his time is gone or he will die. The time remaining
is shown at the bottom left of the screen.
Map Vault
In order to open the map vault Sam must grasp a map rock and place
it in the proper map rock hole. This is done by positioning Sam under
the desired hole and pressing the left fire button. If the rock is the
proper one the hole will disappear, if it is incoorect the map rock will
be relocated somewhere in the temple.
Opening Vault
The are two ways to open a vault door. The first is using the
chisel. If Sam strikes the secret rock with the chisel the vault will
open. In order to hit the secret rock Sam must be standing as near to
the wall as possible. The second method uses the acid. If Sam stands
as near to the wall as possible and throws the acid onto the wall, the
vault door will be opened.
Scoring
Killing enemies
100 points
Opening vault
100 points
Picking up treasure
1000 points
Inserting map rock
1000 points
Opening map vault
5000 points
An extra man is awarded for collecting 20 treasures.
Helpful Hints
o Bring all five map rocks to the map vault room before inserting
them. This will make it easier to remember which ones you have tried.
o Save one flask of acid as a defense against the mummy.
o Leave one cache of acid flasks in an exposed vault room as an
emergency supply.
o Sam can only carry five flasks of acid at a time. If you pick up
more you will lose the excess.
o When you are exploring the long columns of rooms keep an eye on
your air timer. Only explore half of the rooms at a time.
o Remember where the magic herbs are.
o Position your torch handle over the hole you wish to try when
attempting to insert map rocks.
o For a much needed break in the ACTION, press the *
key for a pause. To restart the game press the # key.
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This document obtained from the History of Home Video Games Homepage,
©1997 by Greg Chance