********* Here are the instructions for "Zynaps". Well, "instructions" isn't quite right - there aren't any as such, you just have to shoot everything! All they give you is the back cover blurb & the disk label! Actually, as I typed this one up, I realised it was made in 1987. I bought it for my brothers' birthday - TEN YEARS AGO!! Is it _really_ so long? Andrew ********* [ Cover: ] Zynaps Commodore Hewson ********* [ Back Cover: ] Zynaps By John Cumming & Dominic Robinson Commodore 64 and 128 (in 64 mode) JOYSTICK ONLY Compatible with all recognised joysticks [Omitted: three screenshots labeled 'Spectrum screenshots'] ZYNAPS IS A GAME CONSTRUCTED LIKE A COMIC BOOK WITH THREE EPISODES AND FOUR CHAPTERS OF MINDBLOWING ACTION. The story begins when our hero escapes from an alien space station out into deep space. Battle continues through asteroid storms to a nearby planet from where, equipped with weaponry and hyperspace units taken from destroyed alien craft, he sets out in search of the secret alien stronghold. After many terrifying battles fought throughout the solar system our hero discovers the location of the alien base and the final conflict can begin... (c) Published by Hewson Consultants Limited 1987 56B Milton Trading Estate, Milton, Abingdon, Oxon, England. Tel: (0235) 832939 Telex: 837251 Affa G Hewson [Barcode: 012635 050096] ********* [ Floppy Disk label: ] ZYNAPS for Commodore 64 and 128 (in 64 mode) H E W S O N To load enter LOAD"*",8,1 (c) Hewson Consultants Ltd 1987. All rights reserved. ********* End of the Project 64 etext of the Zynaps instructions. *********