TURRICAN II ----------- THE FINAL FIGHT --------------- LOADING INSTRUCTIONS -------------------- CBM 64/128 CASSETTE Press SHIFT and RUN/STOP keys together. Press PLAY on your cassette recorder. Follow on-screen prompts. AMSTRAD CPC CASSETTE Press CTRL and small ENTER keys together. Press PLAY on your cassette recorder. Follow on-screen prompts. Keyboard commands user definable. SPECTRUM 128K CASSETTE Type LOAD"" and press RETURN. Press PLAY on your cassette recorder. Follow on-screen prompts. THE GAME -------- Turrican travels through five different worlds in which he will be confronted by various perils. In the middle of the game he has to enter a space ship and fight through 3 levels with this hyper fast moving ship. Ever changing enemies will constantly try to destroy you. You will have to use your weapons skillfully in order to survive the various levels. To assist you in battle, further weapons and extras may be obtained during your journey, e.g. forceshields and extra lives. Examine every level closely, you will find new surprises and useful items everywhere. HOW TO PLAY THE GAME -------------------- General information: The game is played with joystick and keys. Owners of an Amiga may use a joystick with two independent fire buttons. This is explained below. Joystick up: Player jumps. If he is in the gyroscope mode, he will transform back to normal again. Joystick down: Player ducks away, e.g. from enemies. Joystick down and press space: The player will transform into a gyroscope. While in this state the player is invincible and will detroy enemies on touch. The gyroscope spins automatically, and can only be directed to move left or right with the joystick. This shape also allows you to pass through narrow corridors. Turrican may transorm into a gyroscope as often as he wants to. Only in the gyroscope mode he can place mines... The mine is placed on the ground and explodes shortly afterwards. Various enemies around can be dealt with in this manner. Joystick left/right: Moves player left/right. Keeping the fire button drpressed: The player can activate a flash of lightning (Surround) and may direct it (as long as the firebutton is held), by moving the joystick left (lightning rotates anti-clockwise) or right (lightning rotates clockwise). The lightning can be of different lengths. At the beginning of the game, it stretches over half the width of the screen. By gathering up extras it can be extended to stretch over the whole width of the screen. Pressing firebutton briefly: Player fires. THE WEAPONS ----------- MULTIPLE SHOT The multiple shot can be increased twice in strength by collecting the right symbols. That means in the end this weapon has 5 shots. LASER The laser has a high penetration rate, making it very effective when fighting against several enemies simultaneously. The laser fires horizontally, and can be increased in strength by up to 5 times by gathering the corresponding symbols. The laser will then increase in width and become more effective. BOUNCE This shot can be increased in strengthy by up to three times. Very efficient in narrow passages or caves. When twice in strength, the balls burst into smaller balls bouncing back from the walls. POWER LINES C64, SPECTRUM: SPACE BAR AMSTRAD: RETURN Releases two energy beams, moving right and left over the full height of the screen. All enemies in range will be destroyed. Should an obstacle bar the way, the beam will be terminated. SUPERWEAPON Pressing the fire button and SPACE (or second firebutton) simultaneously the super weapon is activated. Once per life Turrican can activate this weapon. It is the most effective weapon as all weapon systems are activated simultaneously. The window at the bottom left indicates whether this is still available. PAUSES GAME ----------- Pressing CTRL: Pauses game Press the firebutton to continue ESC - Quit the game and return to the introductory sequence. THE SYMBOLS ----------- During his mission, the player will find the following symbols with useful functions. (Picture of a large six-pointed star) Shoot this symbol to activate the hidden extra. (Picture of three teardrop-shaped symbols in a box) Red - MULTIPLE Activates multiple shot. If already active, the shot will increase in strength. (Picture of large 'P' in a box) Yellow 'P' - POWER-UP Recharges energy. (Picture of large 'L' in a box) White 'L' - POWER LINE The player gains an energy beam. (Picture of a three-pronged arrowhead in a box) Green - LASER Activates laser. If already active, the Laser will be increased in strength. (Picture of a small circle inside a large circle in a box) Purple - BOUNCE Activates the bounce shots. If already active, the Bounce will be increased in strength. (Picture of a lightning bolt in a box) Blue - SURROUND Extends lightning. (Picture of a small six-pointed star in a box) Light blue - SHIELD Activates force shield, making the player invincible for a short duration. Enemies will be destroyed on touch during this period. (Picture of a large '1up' in a box) Grey '1 up' - ONE-UP The player gains an extra life. (Picture of a 'sun' symbol in a box) Yellow - SMART BOMB Touching this symbol destroys all smaller opponents on the screen. DIAMONDS -------- Once the player has gathered up 100 diamonds, he receives 'CONTINUE', i.e. has the chance to continue the game after all lives have been lost. The maximum no. of CONTINUES is 5 (that means there are exactly 599 diamonds hidden). You can view the number of CONTINUES at the bottom left. NOTE: There are no CONTINUES when the game is started. The player has 3 lives at the start of each game. He can lose them in three ways: 1. Time, indicated on the display runs out. The screen display will announce TIME OUT. 2. The player has lost all of his energy. A loss of energy occurs every time the player touches an enemy or is hit by enemy fire. 3. The player falls into an abyss. If you lose a life the number of energy beams will default to 3. Surround, multiple, bounce and laser will be reduced - if not already at minimun strength. THE DISPLAY ----------- The player can gain the following information from the display (from left to right): * Number of lives. * Number of energy beams. * Number of CONTINUES. * Score. * Time. * Energy (above score). * Number of diamonds. HIGHSCORE TABLE --------------- Please follow the instructions on the screen! SPECTRUM, AMSTRAD If you achieve a top score, you may enter the highscore table, After entering your name press RETURN. C64 A menu will appear. Enter the main menu by pressing the firebutton. Pressing the S-key will prompt a request to insert side 1 of your disk. Return to the menu by pressing the RUN/STOP-key, or press the firebutton to save a highscore. AMSTRAD, SPECTRUM, C64 It is not possible to save highscores TIPS AND TRICKS --------------- * Try to use all weapon systems. Think carefully which system will best help you in a given situation. * Use the gyroscopes! Remember you can use them as often as you want to. Don't forget you are invulnerable and can use mines! * Collect as many lives and Continues as possible. * Never give up - there is always a solution... * Do not always take the easiest way - there are hidden secrets everywhere. © 1991 Rainbow Arts. All rights reserved. Licensed to KIXX. Unauthorised copying, lending or resale by any means strictly prohibited. KIXX, Units 2/3, Holford Way, Holford Birmingham B6 7AX. Tel: 021 625 3311.