THE STORY SO FAR ... April O'Neil is not only the best T.V. news reporter in town but also she's the only news reporter in New York that has been kidnapped by the evil (*) Foot Clan and lived to tell the tale (you did save her in Turtles didn't you?). Not only that, but to prove just how individual she is, she's been kidnapped by the foul Foot Clan yet again and only the hard-backed, half-shell heroes can save her? Or can they? (*) The Foot Clan are not a highly organised cartel of chinese chiropodists but in fact are expertly trained ninjitsu ne'er-do-wells bound to the sevice of the evil Shredder. HOW TO BE A HERO The dateline is now, the place is New York and the player must choose their favourite Turtle with which to rescue the kidnapped April from a burning building infested with a carbuncle of foul Foot. Not only that but you've got to go on to find and defeat the shifty sidekicks BeBop and Rocksteady before going onto to take out Krang and finally confront Shredder at the Technodrome. LOADING INSTRUCTIONS c64 disk Insert the disk into the drive and type in LOAD"*",8,1 - the game will load and run. C128-Turtles doesn't run in 128 mode on the Commodore just type in GO64 and enter and then load as above. *NOTE - There is no simultaneous two player mode on the Commodore 64 version of Turtles the Coin Op. For disk users ther is a two turtle, sorry, person mode, but players play alternately. C64 controls use a joystick in port 2 P = Pause Q = Quit wilst paused WHAT'S THE SECRET CODE DUDE? After the game has loaded, you will be asked to enter a code before you can start playing. It's a four digit number. Just find the right column and row given by the letter and a number shown on your computer screen and type in the four digit number that you find there. Now you must select your turtle and control method required for each player. HOW TO PLAY LET'S GET BASHIN' DUDES! You've entered the code, chosen which Turtle you want to be and ordered yourself a pizza (without anchovies of course). Let's go? SPIN THAT STICK! Pressing fire or fire with either left or right will make your turtle do one of three attacking moves - kick, jab, thrust. Pressing fire with up will make the turtle fo a jump and a spin directly up in the air. Pressing fire with down will make the turtle do and upward jump and swipe simultaneously. Pressing fire with up/right or up/left will make the turtle do a flying jump kick. Just pressing up/down left/right will move the turtle around the screen. PIZZA As with any turtle, if you pick up a pizza your energy is immediately replenished and an extra life is given on CBM 64 and these pizzas must be real tasty, because just one will put any of the boys right back up there on full power. COPYRIGHT Teenage Mutant Hero Turtles (TM) is a registered trademark of Mirage Studios, USA. Splinter (TM), Shredder (TM), April O'Neil (TM), Bebop (TM), Rocksteady (TM) are trademarks of Mirage Studios USA based on characters and comic books created by Kevin Eastman and Peter Laird. (c)1990 Mirage Studios. All rights reserved. Used with permission. Published by Mirrorsoft Ltd under license from Konami (R) and under sub licence from Mirage Studios, USA. Konami is a registered trademark of Konami Co., Ltd. (C) 1991 Konami inc. Image Works is a brand name of Mirrorsoft Ltd. (C)1991 MIRRORSOFT LTD. The computer program and its associated documentation and materials are protected by National and International Copyright Law. Storage in a retreval system, reproduction, translation, copying, hiring, lending, broadcasting and public performances are prohibited without the express written permission of Mirrorsoft Limited. All rights of the author and owner are reserved worldwide. Imageworks, Irwin house, 118 Southwark Stree, London SE1 OSW. Tel: UK (0)71 928 1454 ********* End of the Project 64 etext of the (Teenage Mutant Ninja) Turtles 2 manual. *********