INSTRUCTIONS FOR USE SPEED/BINGO MATH Loading the Cartridge and Starting the Game. 1. Turn your C-64 OFF before inserting or removing the cartridge. 2. Insert the cartridge (label side up) into the wide expansion port on the back of the computer. 3. Turn the C-64 ON. After a second or two, the opening title should appear on the screen. (If the title doesn't appear, turn your C-64 off then back on.) INSTRUCTIONS SPEED MATH (HIT the f1 key to start) Now you can have hours of fun and build your basic math skills at the same time. SPEED MATH gives you mathematical problems in addition, subtraction, multiplication, and division. Some are hard, some are easy. The trick is to solve each problem by filling in the blank with the right answer. You have 10 seconds for each problem. There are 30 problems per round. Try to beat the clock and get the top score of 300 points. You can play SPEED MATH in 5 different categories. (+) ADD TYPE: f1 (-) SUBTRACT TYPE: f3 (X) MULTIPLY TYPE: f5 (/) DIVIDE TYPE: f7 (?) MIXED (+, -, X, /) TYPE: RETURN SCORING POINTS SCORE Count Down 10-1 Points/problem TOTAL Have loads of fun with SPEED MATH. Play it yourself and with your friends. INSTRUCTIONS BINGO MATH (HIT the f3 key to start) Put your math skills to the ultimate test. BINGO MATH is an action-packed Bingo game that asks you to solve math problems and use the answers to score BINGO. HOW TO PLAY 1. Look at the math problem(s) at the bottom of the screen. 2. Find the answer on the Bingo Card. 3. Use the joystick or the proper keys to move the * to the right answer. 4. Hit the SHIFT key on the same side as the letter keys you're using. If you get the right answer in 5 seconds (and before the other player) the * takes the place of the number in the box. 5. Get 5 *'s in a row (across, up & down, or diagonally) and BINGO, you win! Play BINGO MATH against the clock or with your friends. You always have 2 players on the screen. LEFT PLAYER RIGHT PLAYER ^ ^ W P * SHIFT Z . SHIFT * v v STRATEGY HINTS: 1) Find the answer on the card, then use the joystick or push the keys to move and score. 2) Draw --->'s and *'s on stickers and put them over the proper keys. 3) It helps to move the joystick repeatedly in the direction you want to go, according to how far you want to go in that direction. For example, to get to the top left corner, move the joystick up twice and to the left twice. ********* End Project 64 etext Speed/Bingo Math instructions. *********