McDONALDLAND(tm) Virgin Games Virgin Games Presents McDONALDLAND(tm) The following are trademarks of the McDonald's Corporation: M.C. Kids, Ronald McDonald, Golden Arches, Mick, Mack, Hamburglar, Birdie The Early Bird, Grimace, Fry Guys and Fry Girls, CosMc, The Professor, Ronald McDonald Children's Charities, and McDonaldland. (c) 1992 McDonald's Corporation (c) 1992 Virgin Games Ltd McDONALDLAND(tm) Original Design - Darren Bartlett Amiga, Atari ST & IBM PC Conversions - Arc Developments Commodore 64 Conversion - Miracle Games Executive Producer - Andrew Wright UK Producer - Mike Meringue US Producer - Cathie A Bartz-Todd UK Software Manager - Ian Mathias Quality Assurance - Ken Jordan, Darren Lloyd Pack Artwork & Design - Definition Artwork & Design Coordinator - Matt Walker Manufacturing Coordinator - Rose Dalton This Manual Copy - John Penn, Yoyodyne Propulsion Systems This Manual Design, Layout & Production - Definition COPYRIGHT NOTICE The computer program and its associated documentation and materials are protected by National and International Copyright Laws. Storage of the computer program and its associated documentation and materials in a retrieval system, reproduction, translation, copying, hiring, lending, broadcasting and public performance are prohibited without the express written permission of Virgin Games Ltd. All rights of the author and owner are reserved worldwide. This program and its associated documentation and materials are sold accordingly to Virgin Games Ltd's terms of trade and conditions of sale, copies of which are available on request. Virgin Games Ltd, 338A Ladbroke Grove, London W10 5AH. Tel: (081) 960 2255. Fax: (081) 960 9900. WELCOME! Welcome to McDonaldland(tm). This manual has been produced to ensure that you get the very best out of this premium product. Please take time to read it thoroughly before you play. If you should find either the program or the documentation unsatisfactory in any way, do not hesitate to drop us a line. Opinions and complaints should be sent to The Project Manager, McDonaldland(tm), Virgin Games Ltd, 338A Ladbroke Grove, London W10 5AH. CONTENTS Pack Contents......................................4 Equipment Requirements.............................4 The Story..........................................5 Loading McDonaldland(tm)...........................6 Loading Problems...................................8 Meet Mick(tm) and Mack(tm).........................9 The Character Selection Screen....................10 The Scene Is Set..................................13 Let's Go!.........................................13 The Map Screen....................................14 Mick(tm) and Mack's(tm) Groovy Moves..............15 What You Can Expect To See During A Level.........20 Special Items.....................................22 Special Scenery...................................23 Appendix One: The Six Lands of McDonaldland(tm)...27 Appendix Two: McDonaldland(tm) Creatures..........31 Appendix Three: Play Advice.......................35 PACK CONTENTS Accompanying this manual inside this pack you should find a McDonaldland(tm) program diskette or Commodore 64 cassette. We advise that the disk is "write-protected". Commodore 64 owners and users of IBM PCs and compatibles with 5¬" disk drives should ensure that the notch in the side of the disk is covered. Amiga and Atari ST owners should ensure that the black plastic tab in the corner of the disk is moved "up" so a "hole" is created. EQUIPMENT REQUIREMENTS COMMODORE 64 Runs in 64k RAM, Compatible with: C64, C64C, C128, SX64 [Amiga, Atari ST, IBM PC requirements omitted] THE STORY One sunny day Ronald McDonald(tm) was performing magic tricks at a picnic in the meadow when all of a sudden... the Hamburglar(tm) appeared and ran off with Ronald's(tm) Magic Bag! Luckily, Ronald(tm) has many friends, among them Mick(tm) and Mack(tm), the M.C. Kids(tm) (that's pronounced "EmCee" Kids, by the way). He calls upon them to help find his Magic Bag. And they will! Hoorah! The Hamburglar(tm) is hiding in the one of the six lands of McDonaldland(tm). In their search for the Hamburglar(tm) and Ronald's(tm) Magic Bag, the M.C. Kids(tm) must collect Puzzle Cards and beware of the crazy creatures sent by the Hamburglar(tm) to protect his new-found interest. They must hurry, before they are too late! LOADING McDONALDLAND(tm) COMMODORE 64 CASSETTE Disconnect all external except the cassette deck and the monitor or television. Turn on your Commodore 64. Put the McDonaldland(tm) cassette into the cassette deck. Hold down one of the "Shift" keys then press the "Run Stop" key. Release the "Run Stop" key then the "Shift" key. Press PLAY on the cassette deck when prompted. McDonaldland(tm) will now load and run automatically. The cassette should not be removed from the deck while you are playing McDonaldland(tm). COMMODORE 64 DISKETTE Disconnect all external peripherials except the disk drive and the monitor or television. Turn on the disk drive and then turn on your Commodore 64. Insert the disk into the disk drive and shut the door, so to speak. Type LOAD"*",8,1 then press the "RETURN" key. The program will automatically load and run. The disk shouldn't be removed from the disk drive while you are playing McDonaldland(tm). [Amiga, Atari ST, IBM PC loading instructions omitted] LOADING PROBLEMS In the unlikely event that McDonaldland(tm) fails to load, turn off your computer and remove any extraneous external peripherials such as printers (leave the monitor or television connected) before repeating the loading procedure. If McDonaldland(tm) still refuses to load then pop the faulty cassette or disk (not the package) into a suitable-sized jiffy bag or padded envelope along with your name and address. To aid the trouble-shooting department, please provide in as much detail as possible your equipment configuration (not forgetting any RAM expansion devices). Send the package to: McDonaldland(tm) REPLACEMENTS, Virgin Games Ltd, 338A Ladbroke Grove, London W10 5AH. Virgin Games Ltd will endeavour to replace the faulty disk within 28 days of its receipt. MEET MICK(tm) AND MACK(tm)! Mick(tm) and Mack(tm) went to sleep and were magically transformed into the M.C. Kids(tm). Being Ronald's(tm) friends, they want to catch the Hamburglar(tm) as much as you do! MACK(tm) Mick(tm)'s best mate can't wait to get his hands on Ronald(tm)'s Magic Bag. [Picture of the two kids omitted] MICK(tm) Mack(tm)'s best mate loves having fun in McDonaldland(tm). THE CHARACTER SELECTION SCREEN Once McDonaldland(tm) has loaded, press the joystick firebutton to see the Character Selection Screen. Here's where you can choose to play either the Mick(tm) or Mack(tm) character. Note that neither character has any adventage over the other. On this screen you can also choose to play McDonaldland(tm) alone or with a friend. Mick(tm) and Mack(tm) are controlled by a compatible joystick plugged into the port marked "PORT 2" on the Commodore 64. [Other machines' joystick info omitted] [Picture of the character selection screen omitted] Push the joystick shaft left or right to make Mick(tm) and Mack(tm) move in those directions (Fig 1). This will happen whether they are on the ground or in the air or water. If Mick(tm) and Mack(tm) move along the ground for a second or two they will start to run. Push the joystick up to make Mick(tm) or Mack(tm) jump in the direction he's facing (Fig 2). Push the joystick down to make Mick(tm) or Mack(tm) duck (Fig 3). [Fig 1, 2, 3 omitted] THE MICK MACK'ER(tm) When Mick(tm) touches this he will turn into Mack(tm). If Mack(tm) touches the Mick Mack'er(tm) he will turn into Mick(tm). SOLO PLAY In solo play, you control either Mick(tm) or Mack(tm). The choice is yours. COOPERATIVE PLAY In cooperative play, you and a friend play Mick(tm) and Mack(tm) (or Mack(tm) and Mick(tm)) alternately but share everything. When the character you control completes a level or loses a life, your friend will resume play controlling the other character. SORRY! Of a friend leaves or arrives during play you will have to load McDonaldland(tm) from scratch and start the selection process again. THE SCENE IS SET Once you have decided how you will play McDonaldland(tm), the scene is set with a short animated story. You will see Mick(tm) and Mack(tm) in their tent, reading about Ronald McDonald(tm)'s adventures (Fig 4). Press the firebutton to skip each section of the story. [Fig 4 omitted] LET'S GO! Each island has a McDonaldland(tm) character associated with it. To pass through one land to the next you must complete all the levels in that land and return Puzzle Cards to its McDonaldland(tm) character. When you first arrive in a new land, its McDonaldland(tm) character will tell you how many Puzzle Cards you need to collect before you can continue to the next land (Fig 5). When you have read what the character has to say, press the firebutton to continue. [Fig 5 omitted] THE MAP SCREEN Mick(tm) and Mack(tm) move between levels in the land they are currently exploring by means of maps (Fig 6). Push the joystick shaft in the direction of the path to move the Mick(tm) or Mack(tm) character to the nearest level entrance or crossroads. When Mick(tm) or Mack(tm) is on top of a level entrance, press the firebutton to enter the level. Note that if a level has not been completed, you cannot walk past its entrance. You can however return to a completed level or land as often as you wish. You never know what secrets (or Puzzle Cards even) you may have missed the first time around! As the correct Puzzle Cards are collected they are turned over to reveal the face of the land's McDonaldland(tm) character. [Fig 6 omitted] MICK(tm) 'N' MACK'S(tm) GROOVY MOVES It's easy to learn the controls for an M.C. Kid(tm) exploring a level but it takes time to master them. Practice! You know that the boys van run, jump and duck (see page 11). But did you realise they also have a few other tricks up their sleeves? JUMP Not only can an M.C. Kid(tm) jump in the direction he's facing (Fig 7), he can leap even higher by ducking before he jumps (Fig 8). Mick(tm) and Mack(tm) jump higher and farther if they are running when they jump (Fig 9)! [Fig 7, 8, 9 omitted] PICK UP If an M.C. Kid(tm) is standing next to an object and facing it (Fig 10) or is standing on top of it and ducking down (Fig 11), press the firebutton to pick up the object. Be careful when you pick up a block below Mick(tm) or Mack(tm) in the air - he will fall! There are times when the M.C. Kids(tm) can pick up dirt or snow (Fig 12) simply by standing on it before you press the firebutton. [Fig 10, 11, 12 omitted] THROW With an object in hand, the M.C. Kids(tm) can throw it straight up (Fig 13) or down (Fig 14) or in the direction he's facing (Fig 15). If Mick(tm) or Mack(tm) is running when he throws the object (Fig 16) it will fly farther than if he was standing still. The M.C. Kids(tm) can also throw dirt and snow in the same way. [Fig 13, 14, 15, 16 omitted] DIG There are times when the M.C. Kids(tm) need to dig through sand (Fig 17). A press of the firebutton will dig in the direction the M.C. Kid(tm) is facing. To dig up or down, push the joystick shaft in the appropriate direction and then press the firebutton (Fig 18). [Fig 17, 18 omitted] SWIM If Mick(tm) or Mack(tm) should fall into water and find something fishy and vicious snapping at his heels, he has to move fast! You will lose a Mick(tm) or Mack(tm) character if he falls off the bottom of the screen, so jump to stay afloat and try to get out of the water quick! WHAT YOU CAN EXPECT TO SEE DURING A LEVEL The top four fifths of the screen is the playfield where all the action takes place (Fig 19). The panel below the playfield shows important details about Mick(tm) and Mack(tm), such as the number of Golden Arches(tm) and Puzzle Cards they have collected. [Fig 19 omitted] When play begins you have four Mick(tm) or Mack(tm) characters. Each character starts with three hearts. When Mick(tm) or Mack(tm) touches a creature, he loses a heart and flashes for a few seconds. During this time, touching a creature has no effect. If Mick(tm) or Mack(tm) loses all his hearts, play will only resume if characters are remaining. Otherwise your quest is over... for the moment. Try again! Mick(tm) and Mack(tm) can have up to four hearts. You can earn more hearts for Mick(tm) and Mack(tm) by performing Super-Shots, for example, knocking out two or more creatures with a single block. A heart is also given for knocking out 10 creatures. HIGH FIVE! When Mick(tm) and Mack(tm) finish a level for the first time or when they complete a level having found a Puzzle Card they congratulate each other with a high five. HOLD IT! Press the "P" key during play to freeze the action. Press the "P" key a second time to resume play. GAME OVER When there are no more Mick(tm) or Mack(tm) characters to play, don't despair. You can continue playing from the land last shown in Mick(tm) and Mack(tm)'s book. Simply press the firebutton when you see the "GAME OVER" screen. Note that any Puzzle Cards collected after the book was viewed will be returned to their original locations and must be found again. SPECIAL ITEMS [all the items' pictures omitted] Every level has at least one of the following. Don't pass them by. Pick them up! PUZZLE CARDS Some are very well hidden so have patiance and search high and low. Not all Puzzle Cards found in a land will be for its character. This means you may need to visit other lands to find Puzzle Cards to complete the land you are currently exploring. You do not have to collect all the Puzzle Cards in a set, only the number required to move on to the next land. However, you will recieve bonus points for collecting a full set of Puzzle Cards. There are 42 in all. GOLDEN ARCHERS(tm) Collect 100 of these to play the special Bonus Level where you can win up to five 1-Up tokens. 1-UP Each one collected provides an extra M.C. Kid(tm) character. BLOCK A common block which can be thrown at creatures to knock them out. POROUS BLOCK These are essential for crossing dangerous scenery, such as lava. The M.C. Kids(tm) have no control over a floating Porous Block. SPECIAL BLOCK By throwing or placing one of these in an outline in the sky, the M.C. Kids(tm) can use it to help them reach alternate routes through levels. SPECIAL BLOCK OUTLINE A Special Block is thrown into this. BOAT This is simply a must for crosing water. Mick(tm) and Mack(tm) can pick up a Boat, throw it in the water and jump into it. Now pushing the joystick shaft will move the Boat. To leave the Boat, jump out of it - but make sure there's solid ground nearby! SPECIAL SCENERY [all scenery pictures omitted] ZIPPER With and M.C. Kid(tm) standing in front of one, press the firebutton to use it. REVERSER Don't touch these rotten blocks for they send Mick(tm) or Mack(tm) spinning back to the beginning of a level. SPINNER These are found at the end of some of the platforms in the sky. Run across a Spinner at full speed to play upside down! The sky will become ground and vice versa. To play the right way up again, run over a Spinner at full speed. MICK MACK'ER(tm) Touch this to turn Mick(tm) to Mack(tm) and vice versa. LEAVES They act as platforms. Some of them hang steady in the air, while others float to the ground - so use them quickly! SPRINGBOARD When Mick(tm) or Mack(tm) jumps onto one of these he is shot into the air. SUPER SPRINGBOARD A larger, more powerful version of the Springboard. The Super Springboard needs weight to activate it so an M.C. Kid(tm) must be carrying a block when he jumps on it. ICE BRIDGE It's slippery and not very strong. If Mick(tm) or Mack(tm) carries anything over the bridge or falls on to it, it will break. FIRE BRIDGE It looks fine - until an M.C. Kid(tm) steps on it. The fire will burn from left to right so run across the bridge as fast as you can! FALLING BRIDGE Some of the blocks in this bridge will fall when Mick(tm) or Mack(tm) stands on them. BONES You won't see them often, but if you do, don't stand on one for too long or it will crumble and fall. TRAVEL LIFT It only operates when Mick(tm) or Mack(tm) stands on it. CONTINOUS LIFT It moves non-stop in loop. CONVEYOR LIFT This is the most difficult to master. A Conveyor Lift will not move until Mick(tm) or Mack(tm) walks on it... in the opposite direction you wish to go! CLOUDS They take Mick(tm) and Mack(tm) skywards where they will find hidden bonuses and other useful items. THE FINISHING LINE At the end of every level there's a Finishing Line - a tightrope with a spinning Golden Arch(tm) moving back and forth along it. For extra bonuses, to be used at the end of the quest, Mick(tm) and Mack(tm) must jump on the Finishing Line and land on the Golden Arch(tm). The farther to the right they land, the bigger the bonus. When Mick(tm) and Mack(tm) jump far enough to the right and land on the spinning Golden Arch(tm) they will recieve a Magic Block to be used in the final stage of their quest. And remember: only a true Finishing Line has the moving Golden Arch(tm) that spins! APPENDIX ONE: THE SIX LANDS OF McDONALDLAND(tm) Here's a brief guide to the six lands of McDonaldland(tm). [Map of the Clubhouse omitted] RONALD'S(tm) CLUBHOUSE Mick(tm) and Mack's(tm) quest begins here. You need a good head for heights to reach the tops of the tall trees! [Map of the Treehuse omitted] BIRDIE'S(tm) TREEHOUSE Climb up through the clouds, across a frosty mountain, and through frozen caverns and an icy maze. And beware of icicles! [Map of the Highlands omitted] GRIMACE'S(tm) HIGHLANDS This land is full of cliffs and lakes. Watch out for the huge waterfall. [Map of the Workshop omitted] PROFESSOR'S(tm) WORKSHOP An enchanted forest and a ship are found where the sand lies all around. The Professor(tm) will allow Mick(tm) and Mack(tm) to use his latest invention... provided they can find his Puzzle Cards! [Map of Cosmic's(tm) world omitted] COSMIC'S(tm) RETREAT A lunar land full of caverns and tunnels. Beware! The Moon's gravitational pull isn't as strong as it is on Earth! [Map of the Hideout omitted] HAMBURGLAR'S(tm) HIDEOUT Here is a land full of volcanoes with hot lava to cross. Don't abuse the machines in the lava or they might stop working! Ronald's(tm) Magic Bag is almost within your grasp! THE BONUS LEVEL When the M.C. Kids(tm) have collected 100 Golden Arches(tm) they will be whisked away to a secret (and special) Bonus Level. At the very bottom of the Bonus Level (Fig 20) you will see a Mick Mack'er and a Zipper. More importantly, above this are four Special Lifts. They will be active for a second, in which time only one of them will go up. That's the one you want! Be prepared to jump onto another Special Lift going up if you want to reach the top and earn 1-Ups! [Fig 20 omitted] APPENDIX TWO: McDONALDLAND(tm) CREATURES [All creatures' pictures omitted] Meet the creatures found in the six lands of McDonaldland(tm). GOFORIT This crazy creature will keep you on your toes, for he follows an M.C. Kid(tm) wherever he goes. DRAGGIE He moves slow and looks dim, but be quick to jump him. ALBERT He flaps and tries to fly away but only ends up in Mick(tm) and Mack's(tm) way. HANGING HARRY He hangs from trees so please be wise, or Harry will take you by surprise. FITCH It's a harmless pretty flower, yes? Don't you believe it - it causes distress. PUTT Watch out for this batty bird, it's flight path is quite absurd. GNASH Be careful in the water where this fish swims, for a character's lost if it touches his limbs. SPLINTER It's best to leave alone this busy little beaver (groan). FINEOUS Up in the clouds your eyes must be keen, for Fineous(tm) fin is all that is seen. FROGO Goforit's distant relative can withstand the cold, but not a well-placed Super-Shot, so be bold! SHNO-ZER He's more dangerous than he'd appear, throwing snowballs at those who near. DEE-THAW Shno-zer's close cousin jumps straight for an M.C. Kid(tm), so when crossing the snow, be careful not to skid. I PSYCHO This mysterious character lives in the snow and shouldn't be touched, wouldn't you know. JACK RABBID When you meet this funny bunny here, you will just wish he'd disappear. PROPBOT Watch out for the propeller of this tough little fella. McMOOSE He doesn't look much to fear, but when he charges, stand clear. GERG He follows the M.C. Kids(tm) wherever they roam, even in the sand, his true home. POKUMS These spikes are sharp, beware, so jump them all with care. NERB Out from the volcano walls it flies, and anything it touches, it fries. KROME-DOME His protective helmet will never stop, so hit him just right for a Super-Shot! LEINAD He knows every move an M.C. Kid(tm) makes, his big eyes alert for any mistakes. WHIRLEE The precipitous cliffs are where Whirlee's found, so mind he doesn't knock the M.C. Kids(tm) to the ground. FIZZIE When crossing the water watch out for this tricky fishy leaping about. NERRAD When an M.C. Kid(tm) crosses his bridge so pure, Nerrad will be hot on his heels for sure. TYE When it is free from the Magic Bag, it takes more than one hit to make it sag. MAGIC WAND Ronald's(tm) magic is at work here, so hit this rod often, it's clear! APPENDIX THREE: PLAY ADVICE Try to carry a Block with you at all times. It's possible to catch a block once it's been thrown - try it! When Mick(tm) or Mack(tm) is temporarily invulnerable after touching a creature, use the brief time wisely to pass tricky spots. If you are having trouble finding Puzzle Cards in a land, try visiting its McDonaldland(tm) character for some helpful hints or clues. There are many secrets to be found in McDonaldland and - some of them in the craziest of places! Don't be afraid to explore. CAUTION! Cassettes and diskettes are magnetic media. Do not expose them to x-rays or intense magnetic fields as the data they hold will be erased. Do not attempt to "back up" this data as it may be destroyed in the process, and it's also an infringement of copyright. Virgin Games Ltd accepts no responsibility for cassettes or diskettes damaged as a direct result of infringement of copyright. [Back cover:] [Mick's face omitted] 1 COOL GAME, 2 COOL KIDS! [Mack's face omitted] [Virgin Games logo omitted] The following are trademarks of the McDonald's Corporation: M.C. Kids, Ronald McDonald, Golden Arches, Mick, Mack, Hamburglar, Birdie The Early Bird, Grimace, Fry Guys and Fry Girls, CosMc, The Professor, Ronald McDonald Children's Charities, and McDonaldland. (c) 1992 McDonald's Corporation. (c) 1992 Virgin Games Ltd 1993. Screen shots may be taken from a different version. Virgin Games Ltd, 338A Ladbroke Grove, London W10 5AH. Tel: (081) 960 2255. Fax: (081) 960 9900. ********* End Project 64 etext of McDonaldland instructions. *********