CRIME AND PUNISHMENT -------------------- OBJECTIVES A defendant has been found guilty of committing a crime. The player, acting as judge, must determine the defendant's punishment based on information selected from several categories. The player is rated on the questions asked and how his sentence compares to sentences handed down by actual judges. GAME PLAY At the beginning, the player is offered background about the criminal justice system, (press B), or the opportunity to go directly into the game (press G). Players new to the game are advised to read the background material before playing the game. When the game begins, the crime for which the defendant has been tried appears on the screen. The defendant has been found guilty. There are three major categories of information available, and the player must choose questions from among them. A fourth category provides the opportunity to review the facts. It will record the answers to all of the player's questions, and may be referred to at any time during the case. The categories are: 1. Criminal record of the offender. 2. Details of the crime. 3. Information from the pre-sentencing report. This category provides other information about both the case and the defendant. 4. Review the known facts. Players are offered questions en each of the major categories. Players may ask as many questions as they wish, but will be penalized for requesting information which is not pertinent. After requesting as much information as the player feels is necessary to make a decision, and having reviewed those facts if so desired, it is time to sentence the criminal. Initially, the choices of punishment are: 1. Prison. 2. Jail. 3. Probation. The player must determine the length of time the offender will be sentenced to one of these punishments. (The difference between a local jail and a prison is explained the background material available before the start of the game.) An option to impose the death penalty will be provided in cases where it is allowed under existing laws. SCORING After the sentencing decision has been entered, a score will be determined. When the player's sentence exactly matches that of the real judge, the highest score - 10 gavels - is awarded. As the player's sentence differs from that of the judge, fewer gavels are awarded, the number deducted being in proportion to the discrepancy between the sentences. The player is also scored on how much and what kind of information is requested in reaching a decision. Points are earned in relation to the number of gavels earned in each case. The player's average score per case or "judicial IQ" is continually updated during the play session. ********* End of the Project 64 etext of the Crime And Punishment manual. *********