ZEPPELIN (c)1984 Synapse Software -------------------------- Object of the Game: As pilot of the Zeppelin, your mission is to explore the 250 rooms of the caverns, locate the dynamite and blow up the enemy lair on each of seven levels. Getting Started: Once the game has loaded, you will see the title screen. Pressing F3 will allow you to select the number of players. Pressing F5 will allow you to choose the level of difficulty. Press F1 to begin the game. How to play: To maneuver your zeppelin, simply push the joystick in the desired direction. To fire, hold down the fire button and push the stick in the direction you want to shoot. You will automatically shoot in the direction you push the joystick, forward if you go forward and down (bomb) if you go down. You start the game with four lives and lose one life for each collision you sustain. You gain one life for each 10,000 points you earn and for each life marker you touch. The number of remaining lives is indicated by the number of zeppelins in the text window at the top of the screen. The game will gently scroll automatically. When you come upon a fork in the caverns, move your zeppelin as far as possible in the desired direction without running into anything. The game will then scroll you into the next screen. As you voyage into the caverns, you will encounter several types of objects which you must destroy or avoid. These are: Balloons: 30 points if destroyed Enemy zeppelins: 30 points if destroyed Falling rocks: Cannot be destroyed. You must avoid these. Barriers: 20 points for each block destroyed Laser Gates: 10 points for each piece destroyed Buildings/Towers: 20 points for each block destroyed Earthquake Debris: 20 points for each piece destroyed In addition to these objects, you will find other special objects. These are: Switches: Shooting these will change their position and can turn on or off some of the enemy defenses (zeppelins, balloons, earthquakes, etc.) Each switch in the maze has a specific function which does not change. Keys: Keys can be picked up by simply touching them with your zeppelin. Keyholes: Touching a keyhole with a key can open up new areas of the caverns. Hamburgers: A giant hamburger can be picked up to be fed to the hamburger creature. Hamburger Creature: Hamburger creatures guard some of the switches in the caverns. They can be bribed into leaving their post by feeding them a hamburger. To feed the creature, simply touch the hamburger to the creature. It will greedily begin chomping on it and eventually leave its guard post. Life markers: Touching one of these gives you an additional life. TNT: The TNT must be picked up by touching it with your zeppelin. It must then be carried to the room cont- aining the plunger. Plunger: You must first shoot the plunger once to bring it into the up position. Next, deposit the TNT in the box. You can then detonate the TNT by shooting the plunger once more into the down position. This will allow you access to the next level of the caverns. To make things even more interesting, earthquakes may period- ically occur. This may make avoiding the cavern walls a little more challenging. Pause Control Pressing the space bar at any time will pause the game. Simply push the joystick in any direction to resume the game. Multiple Players More than one player can participate in the game at one time. In these cases, player one is always the pilot and the other players are the gunners. Each gunner can fire independently. -END-