SPITTING IMAGE -------------- SAVE THE WORLD! --------------- Within the next seven years a world war will take place. A war so great that even the Swiss will get involved this time. A war so terrible the Italians have already surrendered. One leader will emerge from this war to rule the world. It is your task to stop this leader and SAVE THE WORLD. PLAYING SPITTING IMAGE ---------------------- 1. First Bits ------------- After the game has loaded there is a brief introduction before it gets down to the business of presenting the player with the humungous task of saving the world. Press fire if you want to skip the introduction. 2. Map Bits ----------- Next comes the map screen which is central to the quest of destroying the credibility of the world leader. Using the joystick, select the leader you would like to rule even less than all the other leaders you wouldn't like to lead either. This will be the leader you are about to beat up. Next choose the leader who you would like to do the beating up. This will be the leader you will control. From there you will be flown instantly to the home territory of the target leader. To comply with the new 1992 EEC regulations, there will be no duty free goods during the instant flight. 3. Ouch Bits ------------ To defeat your opponent you must win a 'best of five' series of fights. If you lose then you are a humiliating failure. The kid down the street did better than you and he's only been playing computer games a week and probably his mum could even beat your score. 4. Incredible Bits ------------------ If however you win the series then the target leader will have lost all credibility. You will then be sped back to the map screen where a skull will be sitting in place of the leader you have just beaten. From there you must once again pick two more leaders, and providing you keep winning then the show goes on! TWO PLAYER GAME --------------- If you wish to have a bash with a friend then move the pointer on the map screen to the '2' icon and press fire. You can then choose which leaders each will use. The fight works as the usual best of five - however you cannot save the world. LOADING ------- COMMODORE 64/128 Cassette: Hold down SHIFT and press RUN/STOP key, then start tape. FIGHTING -------- This is the most confusing bit. Ronnie got completely lost here and even Maggie took 5 seconds to understand it. JOYSTICK MOVES NO FIRE BUTTON PRESSED JUMP UP /\ /||\ JUMP AND MOVE BACK ___ || ___ JUMP AND MOVE FORWARD |\ || /| | \\ || // | \\ || // \\ || // \\ || // / \\||// \ /--------------- ---------------\ BACK OFF \--------------- ---------------/ MOVE FORWARD \ || / || || || || || || \||/ \/ DUCK FIRE BUTTON PRESSED CONTINUOUSLY HIT AT HEAD /\ /||\ || || || || || || / || \ /--------------- ---------------\ SPECIAL MOVE \--------------- ---------------/ HIT AT BODY \ || / || || || || || || \||/ \/ HIT AT FEET All this assumes your chosen leader is facing to the left. If he/she is facing to the right, the moves are mirrored so, "Hit at Head" stays the same, but "Hit at Body" goes to the left. Got it? Told you it would be confusing, but it's not that difficult to master. SPECIAL MOVES ------------- Each leader has their own special move. No clues here - it's up to you to find out. SIDEKICK -------- Sometimes it gets all too much fighting out there on their own, so each leader has a sidekick to help out. During any fight, press Space Bar and see who appears. They can come back time after time... © Spitting Image Productions Ltd 1988. All rights Reserved. Published by Domark Ltd. The Hit Squad, P.O. Box 350, Manchester. M60 2LX