SDI --- NOW THE ODDS ARE EVEN --------------------- INTRODUCTION ------------ SDI - Strategy and Arcade at its best! This classic Sega arcade hit, in the true Ronald Reagan Strategic Defense Initiative style, tests your skills in both offensive and defensive warfare to the limit. It's all out nuclear war and your mission is to defend your country from enemy nuclear space weapons and save the planet from imminent catastrophe. SPECIAL FEATURES ---------------- * Single or multi-player modes * Offensive and defensive levels at each stage * Seven main tunes * Over 300 different sprites - animated deadly enemies which will collide with one another. COMMODORE 64/128 CASSETTE ------------------------- If you are using a Commodore 128 type the following: GO 64 then press RETURN Y then press RETURN. Plug a joystick into Port 2. Hold down the SHIFT key, then press the key marked RUN/STOP. Game Controls ------------- The player controls both satellite and cursor; pressing fire will aim a laser from the satellite to the current cursor position. When using a joystick or keyboard both satellite and cursor respond to normal joystick movement. If the fire button is pressed the cursor only will move and lasers will fire. SDI may also be played as a team game, one player moving the satellite using keyboard, and a second player controlling the cursor and laser with a joystick. Control Options From the title screen press SPACE to return to option screen. The keyboard controls are as follows: Q - Up O - Right A - Down I - Left P - Fire SPACE - TOGGLE MOVEMENT (Satellite/cursor) F1 - One player game F2 - Two player game Run/Stop - Pause Q - Quit (when paused) Joystick Control ---------------- Use the joystick, without pressing the fire button, to move both the cursor and satellite. Use the joystick, when pressing the fire button, to move the cursor only and fire the lasers. The screen displays both players and lives remaining - in a two-player game the relevant "1-Up" or "2-Up" will flash to show which player's turn. The damage bar at the bottom of the screen relates to damage to your space station. If the bar fills up completely the game will end. There are 12 levels in S.D.I. during which you will face waves of enemy and enemy base missiles, satellites and fighters. If at any time during an offensive half you allow any enemy craft to penetrate your defences you must play a defensive half. At the end of each offensive half you will receive a report on the results of that half: a perfect score will be rewarded with 20,000 bonus points (and a dancing duck!). During play you will also come across satellites bearing bonus pods: BLUE - Extra speed when moving Satellite RED - Multiple cursors (up to 3) YELLOW - Extra fire power (bigger explosions) To collect the bonus pods shoot at them to release them, then steer your satellite into the pod before it leaves the screen. © Sega © Activision Inc. The Hit Squad, P.O. Box 350, Manchester M60 2LX