Gyroscope LOADING INSTRUCTIONS 1. Place the cassette in your Commodore data recorder and ensure that it is property connected and that the tape is fully rewound. 2. Press PLAY on the data recorder. 3. Press the SHIFT and RUN/STOP keys simultaneously. The computer will now automatically start the data recorder and the program will load. 4. GYROSCOPE uses the 'PAVLODA' fast loading system and the entire 64K program will load into your computer in approximately 3 minutes. The program is loaded in short blocks to minimise loading errors There are three border 'modes' used in the loading process: FLASHING BORDER - Loading data BLACK BORDER - Searching for data WHITE BORDER - Loading error If the border turns white during loading, just rewind the tape very slightly and press PLAY to continue loading. 5. Often, loading errors can be reduced by ensuring that the data recorder is as far away from your TV as possible. 6. In the most unlikely event of a genuine fault, please return the complete package to Melbourne House Publishers at the office nearest to you. We will gladly replace it. PLEASE DO NOT RETURN IT TO THE PLACE OF PURCHASE. (This notice does not affect your statutory rights) PLAYING THE GAME The player should manoeuvre the gyroscope from the top of each course to the bottom. There are thirty screens to negoti- ate in order to successfully complete the game. Five types of obstacles stand in the way of your progress. - steep slopes slippery glass - directional magnets - aliens and - narrow ledges When you reach the end of the course you must move onto the character square which appears like this:- Once the game has been successfully completed, there is a real surprise in store. CONTROLS The F1 key enables you to switch between joystick and keyboard modes. The joystick should plug into port 2. The keyboard option controls are as follows:- Z = LEFT X = RIGHT * = UP ? = DOWN Press SPACE to start the game LIVES SYSTEM The player has seven lives or gyroscopes with which to complete the course, with an extra life for every 1000 points. If he falls off the edge or hits an alien, the gyroscope will fall over and the player will lose a 'life' At the top of the screen is a clock which ticks down. If this reaches zero the gyroscope will stop spinning and fall over, with the loss of one 'life'. Play will continue with a new gyroscope which will appear on the spot at which the previous one fell over. Program copyright (C) Catalyst Coders 1985 Programmed by Mark Prosser Produced by David Wainwright Music by Gloryflow Lid Cover illustration by Stainer Lund Published by Melbourne House Castle Yard House, Castle Yard Richmond TW10 6TF United Kingdom 96/100 Tope Street, South Melbourne 3205, Victoria, Australia WARNING: Infringement of copyright is a criminal offence. Copying, hiring, lending, public broadcasting, transmission or distribution other than in the original packaging are prohibited without the express written permission of Melbourne House Publishers Ltd. All Melbourne House products are sold subject to our terms and conditions of sale, copies of which are available on request.