BOULDERDASH CONSTRUCTION KIT LOADING INSTRUCTIONS Commodore 64 (Cass) SHIFT RUN/STOP Commodore 64 (Disc) LOAD"*",8,1 THE GAME The object of Boulder dash is to search through caves and collect the indicated number of diamonds in the time limit. The way to solve the caves is usually very simple, but not at first apparent. Please read the description of the game elements in the "CONSTRUCTION KIT" to understand more about the different aspects of the game. PLAYING THE GAME Once the game slection has finished loading you will be asked for a file-name - type GAME1 (this is a set of 16 pre-defined caves) or the name of one of the games you have created using the kit. You can move your character, Rockford, around the cave using the joystick. If you find you can not complete the cave you are on, pressing ESCape will make Rockford commit suicide! You can then start the cave again. You are awarded an extra life every 500 points. CONSTRUCTION KIT By using this part of the program, you can create your own Boulder Dash caves and intermissions. You can also make a complete game by using up to 64 screens in any order of caves and intermissions. These designs can be used with the Boulder Dash IV game. On the Atari ST control of the edit screen is by mouse. Clicking the right button or pressing ESCape leaves the menu that you are currently in. On Amiga use the cursor keys and space. Starting: When editing for the first time, you will be presented with a menu that gives the choice of editing a current cave or intermission or creating a new one. Use the mouse or keys to move the pointer on the menu, and click on the desired option. Along the top or side of the screen you will see a number of icons. Reading from left to right their functions are decribed below (to select an icon press the left button). OBJECTS Boulder: The rocks will fall if unsupported, and can be pushed if there are no objects in front of it. When selected, place on the game screen by moving the mouse and pressing the left button. Diamond: In every cave a certain number of diamonds need to be collected to win, and to leave the cave. Enchanted Wall: Looks like any other wall, except when hit by an object it will "mill" for a certain time. During this time, it will turn boulders into diamonds and vice versa. Wall: A regular wall used to build spaces and paths. It can't be crossed, but can be destroyed by explosions. Titanium Wall: This wall is indestructible. Growing Wall: If there are no obstacles next to it, this wall will grow into any free space. Extra Rockford: These won't move, but you must protect them from being destroyed by boulders, etc. Dirt: Used as a filler. Stops all objects except Rockford! Fireflies: They explode on contact, killing Rockford. They are destroyed by dropping boulders on them, or by contact with Amoeba. Butterflies: They behave as above, except they produce diamonds when they explode. Amoeba: This grows through dirt, and unless confined (when it will turn into diamonds) will eventually turn into Boulders. Slime: Looks like Amoeba, but allows rocks and diamonds to pass through. Hidden Exit Door: This door looks just like Titanium Wall, and is obviously difficult to find. Exit Door: This exit will be revealed as soon as the required number of diamonds have been collected. Entrance: This is where Rockford starts. COMMANDS: Line Mode: (press L) This draws a row of the current icon selected. Click for the start position, and click again for the end position. Random: Selecting the dice icon will place 20 of the selected objects on the game screen randomly. Eraser: (press E) This selects an empty space, which can be used to delete misplaced objects. Clock: (press V) This allows the timings and counters to be altered. C: (press C) This changes the colours. In the colour menu, select the colour to change and press the button, the RGB indicators can be changed by using teh mouse, press the left button to select a new colour. T: (press T) This tests the screen you are editing. Use the joystick to control Rockford. You have one life only. M: (press M) This select the main menu described below. N: (press N) This selects new screen, and clears the cave/intermission you are working on. Other functions accessed by keys only are: F - Full screen (view the whole playing area) S - Sound on/off NOTE: On the Atari ST, pressing O swaps between scrolling area and non-scrolling play area. On the Amiga to view the different areas of the play screen, select full screen (F) and then move the cursor to the new area. MAIN MENU Using the main menu you can set up the cave/intermission parameters, load, save, restart a cave, access the disk commands, and the games options. GAMES OPTIONS This allows the player to link together different caves and intermissions. Use the mouse or keys to select the caves and intermissions. Alter the Y/N option to decide whether the player can access that cave from the main game. You can then save your sequence to disk. NOTE: PLEASE USE A SEPARATE DISK TO SAVE YOUR CAVES AND SEQUENCES. A NOTE ABOUT CAVES AND INTERMISSIONS: A standard Boulder Dash 'game' consists of a total of 16 caves and 4 intermissions. The caves are made up of 4 TV screens of maze, etc, and this is where the player must collect the required diamonds. After every 4 caves the player is rewarded with a "bonus game", the intermission. This is just a single screen where he/she can score extra points or lives. Obviously, using this kit, one can alter the number of caves and intermissions to any number of sequence.