BMX SIMULATOR 2 --------------- BMX Simulator is ne fo the world's best selling games, with half a million copies sold so far, and over 100 weeks in the British computer software charts to date. All the brilliant features of the original have been incorporated in BMX Simulator 2... and more too! The burms, bumps and ramps really work. Strategically devised courses, full action replay with slo-mo option. Ten new courses, two difficulty levels, up to FOUR players, customise your bikes, DIRT BIKING and QUARRY RACING scenarios... and more! THE NUMBER ONE NAME IN THE GAME CONTROLS -------- The controls are clearly displayed in the game. Press L to change the difficulty level. HINTS ----- Tap ESC at any point during a game to return to the title screen. Press S to start the race. You are then told RIDERS READY - PEDALS READY - GO! Press accelerate the instant that you are told to go - timing is vital, don't lose precious tenths of a second. Race as if you are in a real BMX championship. The burms help you turn, the rough ground slows you down. All the hills and different grade surfaces affect you as in real life. For DIRT BIKING, remember that speed is the essence, and sue the burms frequently to keep your speed up. For QUARRY RACING, you must use the momentum gained from steep downward slopes to carry you up the difficult ramps. When playing the normal game you won't be allowed to race the last course - this is only available on the difficult level. THE DIFFICULT LEVEL ------------------- Each player will be asked to select their preferred tyre width and chainwheel size before the start of the game. Narrow tyres are not as effective in turning, but give increased speed because of the reduction in drag. Small chainwheels allow snappy acceleration, but give a lower top speed. The riders can crash into each other and fall off their bikes, so be careful to avoid your opponents. David and Richard Darling first started writing computer games when they were in their early teens and still at school. They duplicated the cassettes themselves and sold them by mail order, taking small advertisements in magazines. From these beginnings David and Richard became contract programmers. They wrote and sourced games for major software houses, and many of these games were major best sellers. In October of 1986 the Darlings set up CodeMasters, their own company. From the beginning they were determined to sell only the best possible games at the lowest possible price. One title, BMX SIMULATOR, went on to become one of the world's best selling games. In less than a year, CodeMasters had a string of Top Ten hits to it's name. The company was the best selling software house in Britain. David and Richard are now 21 and 20 years old, and are determined to continue what they do best; producing top selling computer games. YOU COULD WRITE FOR CODEMASTERS CodeMasters excellence is a result of utilizing the best games programmers there are. The best programmers deserve the best rewards. If you are good enough to program for us then write to David Darling now - you won't regret it. BMX Simulator II was brought to you by... Game design Richard Darling Coding Philip and Andrew Oliver Graphics James Wilson/Bob Stevenson Music/Sound/FX David Whittaker Directors Richard and David Darling Production Mike Clark/Stew Regan Design and Illustration Nigel Fletcher This program, including code, graphics, music and artwork are the copyright of CodeMasters Software Co. Ltd and no part may be copied, stored, transmitted or reproduced in any form or by any means, hired or lent without the express permission of CodeMasters Software Co. Ltd. Made in England Published by CodeMasters Software Co. Ltd. PO Box 6, Southam, Leamington Spa, England. CV33 0SH