A VIDEO GAME CARTRIDGE FROM PARKER BROTHERS Tutankham(TM) Under License from Konami Industry Co., Ltd. FOR ATARI 2600(TM), SEARS VIDEO ARCADE(TM) AND OTHER COMPATIBLE SYSTEMS Rules (C) 1983 Parker Brothers, Beverly, MA 01915 Printed in U.S.A. (C) 1983 Konami Industry Co., Ltd., and used by Parker Brothers under authorization. Inside King Tut's tomb are treasures beyond your wildest dreams. They can be yours...if you dare to take them. Supernatural creatures roam the mazes of the tomb guarding the treasures at all costs. Your only defenses against them are your laser gun...and your wits. Blast away, snatch the loot, escape through secret passageway before it's too late! And when you see a key, take that, too. It will unlock the door to the next chanber and the next adventure. Enter King Tut's tomb and see what awaits you...if you dare. OBJECT To score as many points as you can by recovering treasures and defeating the guardians of the tomb. SETTING THE CONSOLE CONTROLS 1. Select a game level number (see GAME SELECTION on back page) by pressing down on the GAME SELECT switch. The game number will appear at the bottom of the screen. 2. Press down the GAME RESET switch and you're ready to start the action. THE JOYSTICK CONTROLLERS Plug the Joystick controllers firmly into the jacks at the back of your video system. Use the LEFT controller jack for one-player games. Use the Joystick to move your archeologist left, right, up, or down. To fire your laser gun, press the fire button and--at the same time--move the Joystick either left or right to fire in that direction. To create a laser flash, hold down the fire button and--at the same time--move the Joystick up. PLAYING When the game begins, you're an archeologist with three "lives." You're in the first of four burial chambers inside King Tut's tomb. Take a minute to look at the illustration to the left. As soon as you press RESET, start moving the archeologist through the maze. These are the things you must do: Find the Key. Inside each chamber is a key. As soon as you see it, go after it. You'll need it in order to enter the next chamber at the end of the maze. Once you have the key you'll see it in the archeologist's hand. Watch out for Creature Nests. Throughout the maze are creatures' nests. Creatures of varying speeds and species can spring fromthem at any time. Just before they do, however, you'll hear a "slurp-like" sound. When you hear it, get ready to fire at the approaching creature! To fire your laser gun: press the fire button while you move the Joystick either left or right, depending on the direction in which you wish to fire. You cannot fire up or down. If you're in a tight spot and can't seem to fire your way out, you can activate the laser flash. Just hold down the fire button while you move the Joystick up. The laser flash will cause all the creatures on the screen to disappear... just long enough for you to escape. You'll start with three flashes, so use them wisely! Pick up Treasure. Various kinds of exotic and priceless treasures are located throughout the maze. You'll find them tucked away in alcoves. Just remember that you don't have to go after each one--especially if it's too risky. As the astute archeologist knows, some treasures are more valuable than others. (The list is on p. 7.) It's up to you to decide which ones you most desire. Good luck. Find the Secret Passageways. Secret passageways let you zip from one side of the chamber to the other. They can let you escape dangerous situations. Oftentimes it's the only way to continue through the maze. Because a secret is a secret, it's up to you to find out where each one is located. Watch the Time Band. The time band monitors the amount of ammunition in your laser gun. The longer you remain in the maze, the faster the ammo is used up. So try to complete the maze as quickly as you can. Your ammo supply replenishes with each new chamber. Open the Door. At the end of each maze, you'll find a door. As long as the archeologist has the key in hand, he'll unlock that door when he reaches it. Behind it lies another fabulous treasure and the entrance to the next chamber! If the archeologist has no key when he reaches the door, he must go back and get it. END OF GAME The game ends when you've lost the last of your three "lives." To play again at the same level, press RESET. LEVELS OF DIFFICULTY There are four levels of difficulty. Each level is comprised of the four different chambers. If you complete the four chambers of Level One with at least one remaining "life," you'll proceed to the first chamber of Level Two. If you complete the four chambers of Level Two with at least one remaining "life," you'll proceed to the first chamber of Level Three, and so on. Complete all four chambers of Level Four, and you'll repeat Level One. THE CHAMBERS As you forge deeper into the tomb, you'll see that inside each chamber is a different maze, each one a bit more difficult than the last; different treasures; and different creatures... CHAMBER ONE The creatures you'll find here are: Royal Cobra Snakes...spirits of the goddess Wadjet. Desert Scorpions...sacred animals of the goddess Selket. Giant Bats...they've been locked inside the tomb for generations. The treasures you'll find here are: Silver Crown of Ramses II Royal Ring...worn by Pharaohs of the Eighteenth Dynasty Ruby...thought to have been dropped by a previous explorer who never emerged from the tomb and whose remains have never been found Gold Chalice...used by Thutmoses III in ceremonies to the god Amon-Ra Gold Crown...believed to have been worn by Queen Teye Behind the unlocked door lies the map that shows the way through Chamber Two CHAMBER TWO The creatures you'll find here are: Turtles...a vicious breed that made a home inside the tomb when the Nile River overflowed in the 10th century Jackels...spirits of Anubis, the jackel-headed god of death Blue Condors...protectors of the great sky god Horus The treasures you'll find here are: Gold Crown...probably worn by a young prince of the 20th Dynasty Ring...reported to have magical powers Emerald...plunder from the battle at Kandesh during war with the Hittites Goblet...used in ceremonies to command the forces of nature Bust...head of Amon-Ra, the sun god Behind the unlocked door lies a vase used to carry sacred Nile River water in coronation ceremonies CHAMBER THREE The creatures you'll find here are: Desert snakes...spirits of the snake goddess Merseger, protector of desert tombs Lion heads...spirits of Sekhmet, lioness-headed goddess of war Killer Moths...this ancient species is gigantic and poisonous The treasures you'll find here are: Neck Ring...thought to have belonged to a high born Nubian slave Amulet...used to ward off evil spirits Palm fan...used to keep Queen Nefretiti cool Crystal...believed to be from the glass furnaces of Thebes Blue Zircon...very rare...favorite jewel of Queen Nefertari, wife of Ramses II Dagger...used in ancient ceremonial killings Behind the unlocked door lies the most coveted treasure of all...the death mask of Tutankham, himself! SCORING ------------------------------------------------------------------------------- | | CHAMBER ONE | CHAMBER TWO | CHAMBER THREE | CHAMBER FOUR | ------------------------------------------------------------------------------- | CREATURES/POINTS | Snake 1 | Turtle 1 | Snake 1 | Virus 1 | | | Scorpion 2 | Jackel 2 | Lion 2 | Monkey 2 | | | Bat 3 | Condor 3 | Moth 3 | Mystery | | | | | | Weapon 3 | ------------------------------------------------------------------------------- | TREASURES/POINTS | Key 20 | Key 40 | Key 60 | Key 55 | | | Crown 15 | Ring 30 | Trident 35 | Ring 40 | | | Ring 25 | Crown 25 | Ring 30 | Amulet 25 | | | Ruby 25 | Emerald 40 | Herb 25 | Fan 80 | | | Chalice 20 | Goblet 20 | Diamond 30 | Crystal 20 | | | Crown 45 | Bust 20 | Candelabra 5 | Zircon 40 | | | | | | Dagger 35 | ------------------------------------------------------------------------------- Bonus points for completing each chamber: depends on amount of ammunition left. GAME SELECTION TUTANKHAM has eight game selections. Games 1, 2, 3, and 4 are one-player games. Games 5, 6, 7, and 8 are two-player games. In the two-player games, the left player goes first; players then alternate turns. Your turn ends when you lose a "life." The game ends when both players have lost three "lives." ----------------------------------------------------------- | LEVEL NUMBER | LEVEL VARIATION | ----------------------------------------------------------- | one-player two-player | easiest | | 1 5 | | | | 2 6 | | | | 3 7 | \|/ | | 4 8 | toughest | ----------------------------------------------------------- This document was typed and converted to html by gchance@ecst.csuchico.edu.