=============================================================================== = JUNO FIRST = = A Game For the Atari 2600 VCS = = Chris Walton = = Copyright (C) 2008 = =============================================================================== This is the Final War - the Last Battle. Transcending Time and Space, the outcome determines the fate of our Earth! [Juno First Arcade Flyer] INTRODUCTION Juno First is an Atari 2600 version of the 1983 Konami arcade game of the same name. The objective of the game is very simple: destroy the aliens, collect the astronauts, and survive for as long as possible! USING THE JOYSTICK CONTROLLERS Plug one joystick controller into the LEFT CONTROLLER port. Press the joystick FIRE button to begin a new game. During a game, hold the joystick in the LEFT or RIGHT position to move your ship horizontally, and in the UP or DOWN position to move your ship forwards or backwards. Pressing the Joystick FIRE button will shoot a laser beam from your ship. To abandon a game and return to the title screen, press the RESET switch. SCORING AND HYPERSPACE Your score is based on the value of each alien that you destroy. A table of score values is shown on the game title screen. There is also a time bonus which depends on the speed that each wave is cleared. Shooting an alien sphere will release an astronaut. Collect this astronaut before it leaves the screen to enter hyperspace. In hyperspace, the aliens will stop firing, and the score for each alien that you shoot will increase. SPARE SHIPS At the beginning of the game you have two spare ships. These ships are shown underneath the score at the bottom of the screen. An extra ship (up to a maximum of six) will be earned for every 10,000 points that you score. FUEL There is bar showing your remaining fuel at the bottom of the screen. When the fuel becomes empty, your ship will be destroyed. Fuel is used at a constant rate, regardless of the movements of your ship. You have approximately 60 seconds of fuel to complete each wave. AUTOFIRE MODE The game will enter "Autofire Mode" with the LEFT DIFFICULTY switch in position B. To activate autofire in this mode, simply hold down the FIRE button. Autofire mode is disabled by moving the LEFT DIFFICULTY switch to position A. With autofire disabled you can only fire 5 consecutive shots before the FIRE button must be released. CONTINUE MODE The game will enter "Continue Mode" with the RIGHT DIFFICULTY switch in position B. In this mode, each new game will continue from the highest wave reached in the previous game. In this mode, the starting wave for the game can be changed by moving the joystick UP or DOWN on the title screen. Pressing SELECT on the title screen will also increase the starting wave. Pressing RESET on the title screen will reset the game back to the first wave. Continue mode is disabled by moving the RIGHT DIFFICULTY switch to position A. SAVEKEY AND ATARIVOX A SaveKey (or AtariVox) can be used with this game to store the high score table. Plug your SaveKey into the RIGHT CONTROLLER port before switching on the console. If you do not have a SaveKey, then the game can be played normally, but the high score table will not be functional. The game will be enhanced with speech if an AtariVox unit is used. WARNING: Do not switch off the console or unplug the SaveKey immediately after entering your initials. Doing so may cause the saved scores to become corrupt. It is safe to switch off the console when the title screen is showing. To delete the saved scores, hold the joystick RIGHT and press FIRE during the AtariAge startup screen. CREDITS Game Programming: Chris Walton Sprite and Label Artwork: Nathan Strum and David Dries Title Music: Erik Ehrling AtariVox Speech: Glenn Saunders Cart Production: Albert Yarusso Juno First would not have been possible without the help and support of the great folks on AtariAge (www.atariage.com). Juno First is Copyright (C) Chris Walton 2008. It may not be reproduced or distributed without permission.