TIGERVISION INSTRUCTIONS ESPIAL -------------------------------------------------------------------------------- OPERATION Plug in the cartridge when the power is off. When the power is switched on, the title frame is displayed. Press the Reset key to start the game. GENERAL INSTRUCTIONS You are a space attack pilot flying at.death range over the gigantic star ship. Your mission while defending yourself against the never ending oncoming defense squadrons is to destroy the star ship with your cursor scope missiles. Watch out for the star ship's atomic cannons aimed at you. Motion Your fighter is controlled by the 8 directional lever of the joystick. Laser Beam Gun The laser beam gun is triggered with the fire button of the joystick. It destroys the enemies' flying objects, bombs, cannon, cells and fortress. Double-Barreled Missile Your missiles are triggered with the fire button of the joystick. They can destroy the fortress, cannons, cell and shelters on the surface of the enemy star ship. The cross cursor scope which positions ahead of the fighter aims the missile firing position. GAME OBJECTS Fortress Rectangular shape, cannot discharge bombs. Cannon Rectangular shape, discharges bombs when fully opened. Cells Rhombus in shape, discharges bombs when fully opened. Bombs The bombs appear as small dots which if hit your ship will destroy you. The bombs can be destroyed by firing your laser beam gun and hitting them in flight. Enemy Flying Objects Diamond -- appears only in diamond base. Its motions depend on your fighter's position. Others -- Various shapes, various flying path. If you can learn their characteristics you can succeed in staying alive. Ships At the start of the game you get 5 fighters. When you lose all 5 fighters the game is over. ENEMY BASE There are 3 kinds of enemy bases. Block Base Contains cannons, fortress and various flying objects Fantasy Base Contains cells and various flying objects Diamond Base Contains diamonds only After passing one enemy base, a congratulatory music score will be heard. Then you enter the next base, until all your fighters have been destroyed. SCORING Object Destroyed Score Flying objects 20 - 80 Fortress, cannon, cells 200 Diamond 90 Object Destroyed Score Drawing Flying objects 20 - 80 Fortress, cannon, cells 200 ~ Diamond 90 DISPLAY IN THE LOWER PART OF THE SCREEN Square Block Indicates how many fighters you have left. Score Indicates how many points you have scored. HIGH SCORE Displayed in title frame. Indicates the score of the best player so far. -------------------------------------------------------------------------------- TIGERVISION 909 Orchard Mundelein, IL. 60060 (c) 1984 Tiger Electronics, Inc. Atari VCS is a trademark of Atari, Inc. ESPIAL is a trademark of Orca Corporation. Made and Printed in Hong Kong 7-012-VCS-INST