DDD D D D D DDD ungeon (c) 2008 David Weavil The binary of this program may be shared freely. Under no circumstances may this program be sold in a digital of physical format without prior consent from the author. OVERVIEW The princess has been kidnapped! Rescue her and kill the demon who commands the forces of darkness. GETTING STARTED This is a turn based game. Move with the joystick. Fire button to select/action. THINGS YOU WILL ENCOUNTER: Stairs: Yellow stairs going up to a higher level. Gray stairs going down to a lower level. Press fire to go up/down. Doors: Doors require a key the same color as the level they are on. If you have the key the door will automatically be open. Otherwise it will be shut and you cannot pass through it. Keys: Dropped by monsters. They will automatically be added to your inventory. Chests: Dropped by monsters. All chests are booby-trapped. There are 3 buttons on the chest that must be pressed in the right combination to open. A wrong guess will result in a -1 shock. This will require you to restart the combination from the beginning (ex. you select 1, then 2 *shock* - you start back at 1, then 3, then 2 and the chest opens). You may also exit from the chest menu. Doing so will cause the chest to explode. You won't suffer any damage from this, but whatever was in the chest will be lost forever. Items in the chests: +1 magic shield, elven boots, crown, +10 spell point spell books, and a faerie. Items will automatically be added to your inventory upon successfully opening a chest. Scrolls: Dropped by monsters. +2 to your spell points. They will automatically be added to your inventory. Lake of fire: On the bottom level. You can only pass through it safely if you have a dragon's tooth. Dragon's tooth: Acquired by killing a dragon. Will automatically be added to your inventory. Monsters: Skeleton - Cannon fodder of the dungeon. No special characteristics. Green Slime - Moving pile of ooze. Weak, but can only be killed by the lightning bolt spell or Excalibur. Running is your only other option. Lizard Men - Extremely agile. They get 2 attacks per turn as opposed to your 1 unless you are wearing the elven boots. Zombies - Weak, but if bitten by one you will be poisoned and quickly die unless you cast a healing spell. Your sp/hp display will turn green if you are poisoned. Ghosts - Feed off magic energy. Every hit will drain your spell points. If you are out of spell points, hits will drain your hit points instead. Black knight - Guardian of the half-way point of the dungeon. I leave it to you to figure out what special characteristics he has. Dragon - Very strong. Dragons like to build their lairs in hidden passageways. Demon - Supreme evil. Has a lot of hit points. Princess: Hidden somewhere in the dungeon. When you encounter her, hit fire to free her. If you kill the demon without rescuing her first, the remaining monsters will take out their revenge on her. You've been warned! Faerie: If you set the right difficulty switch to A, a faerie will be added to the possible items in a chest. She is infatuated with you and wants to prevent you from rescuing the princess or endangering yourself by fighting the demon. Her method of accomplishing this is to hide in a chest you are about to open and “helping” you (teleporting you backward through the dungeon 1 – 3 levels). Like all other chest items, she will cease to exist in the game world if a chest she is in is destroyed. Sword in the stone: Excalibur. See if you are worthy to draw it from the stone by pressing fire (there is a prerequisite). If so, it will be added to your combat menu. You may call on the power of the sword to deliver a massive blow 3 times. It will show up on the menu as 3x(sword graphic), 2x, 1x. When all 3 have been used up, it will cease to be a option. A miss does not count against your total. Cave of the Dead: So named because it is populated only by ghosts. The entrance to the cave will be somewhere on the lower levels. Hit fire to enter the cave. Hidden inside the cave is the Holy Grail. Holy Grail: Drink from grail and its mystical powers will increase your max hp by 3 (even if your max hp is at 20). It will also heal you to your max hp. This is the only way your hp can ever be more than 20. Hidden corridors: There are a few hidden corridors scattered through the dungeon behind false walls. Move toward a wall and if it is false it will allow you to pass through. ATTRIBUTES Hit points: When you start the game, you will get a randomly generated number of hit points. This is also the maximum number of hp you can have. As the game progresses, you will level up occasionally which will increase your maximum hit points by 1. The maximum you can have is 20 (with one exception - see section on Holy Grail). If your hit points reach 0 you die. Spell points: Required for casting spells. You start with a set number of spell points. Since spells are learned from scrolls, they aren't as tied to you level. The maximum number of spell points you can accumulate is 20 (all your brain can hold at one time). Spells: Cure light wounds (full heart graphic) - costs 2 sp (you have to have at least 1 point of damage before this will show up as an option). If you have 5 or more points of damage the heart will be red. If less than 5 the heart will be yellow. Lightning bolt (lighting bolt graphic) - costs 4 sp Cure heavy wounds (open heart graphic) - costs 6 sp (you have to have at least 1 point of damage before this will show up as an option). If you have 5 or more points of damage the heart will be red. If less than 5 the heart will be yellow. Stop time (hourglass graphic) - costs 6 sp (freezes a enemy for 3 turns) Experience You will gain experience for killing monsters & opening chests. Occasionally you may notice you "LVL UP". When this happens, your maximum hit points will increase (see above). Over time, you will also increase the amount of damage you inflict when selecting "Fight". MENUS If you encounter a monster, the combat menu will pop up. Move the stick left/right to cycle through the options. Fire to select. Combat menu options: Fight - Physically fight the monster. 3,2,1 x sword graphic - If you have Excalibur. See section on Sword in Stone. Cast - Pulls up the spell casting menu. See section on spells. Run - Attempt to flee from the monster. May or may not work. Hitting fire in a empty room will bring up the spell casting menu. DIFFICULTY SWITCHES Left switch B = Player always gets 1st move in an encounter. A = There is a possibility the monster may surprise you and get the first move. The only exception to this is in rooms with a torch. Since the room is well lit they cannot ambush you. The odds also shift in your favor as you level up. Right switch B = No faerie. A = Faerie. THANKS Thanks to all my friends at www.atariage.com whose suggestions and advice helped in the making of this game. batariBASIC (www.bataribasic.com)