-------------------------------------------------------------------------------- C O M M A N D O (tm) ACTIVISION -------------------------------------------------------------------------------- COMMANDO for the Atari 2600 and 7800 was reprogrammed by Mike Reidel through Imagineering, Inc. Produced by Sam Nelson and Keith Orr. Product management by Mike Suarez. Product testing by Kelly Zmak. Codebook by Paula Polley. Graphic production by Micki Cunningham. Production coordination by Nancy Waisanen. Editorial management by Steven Young. For a recorded message about our newest software, call 415 940-6099. For technical help, call Product Support between 9:30 a.m. and 4:30 p.m. Pacific time Monday through Friday: 415 940-6099. For information about out products, write to: Product Support Activision, Inc. P.O. Box 7287 Mountain View, CA 94039 For the best service, be sure to note the subject of your inquiry on the outside of the envelope. Copying Prohibited This software product is copyrighted and all rights are reserved by Activision, Inc. The distribution and sale of this product are intended for the use of the original purchaser only and for use only on the computer system specified. Copying, duplicating, selling or otherwise distributing this product without the express written permission of Activision are violations of U.S. Copyright Law and are hereby expressly forbidden. COMMANDO (c)1985 Data East USA, Inc. All right reserved. Manufactured under licence from Capcom USA. Atari and Atari 2600 and 7800 are registered trademarks of Atari Corp. (c) 1988 Activision, Inc. All rights reserved. PREPARE FOR BATTLE Your assignment? Simple. Annihilate the enemy. Diminish their manpower. Destroy their vehicles. And detonate their mega-fortress. Sounds tough? Well, just wait. It gets worse. Because you have to carry out the entire mission SINGLE-HANDED! GEARING UP 1. Make sure the power switch on your game system is OFF. 2. Insert the COMMANDO cartridge as described in your gamesystem manual. 3. Turn the power switch ON. For 1 player: Press the RESET lever to begin play. For 2 players: Press the GAME SELECT lever, then the RESET lever to begin play. WHAT'S WHAT ON THE BIG SCREEN Your score is shown at the top of the screen. At the bottom, from left to right, the screen shows you how many grenades you have left, how many lives you have left, and the level you're currently playing. YOUR ARTILLERY You have two weapons: a rapid-fire machine gun and grenades. MACHINE GUN You'll have unlimited firing capacity with this baby. And you can shoot in eight different directions. Aim the joystick in the direction you want to shoot and press the joystick button. GRENADES You start out with three. But you can easily pick up more. Every time you PASS OVER the two grenade boxes, you'll acquire four more grenades. So don't pass those things up without passing over them. To toss a grenade, HOLD DOWN the joystick button. The grenade will always move directly up-screen from wherever you toss it. MOVING THROUGH ENEMY TERRITORY You can move in eight different directions: Forward Upper Left Diagonal | Upper Right Diagonal \ | / ------- | | Left <-- | O | --> Right | | ------- / | \ Lower Left Diagonal | Lower Right Diagonal Backward WHAT'S OUT THERE... There are many things to look for out there in enemy territory. Some more dangerous than others. And most worth valuable points. Here are some of the obstacles you'll find - and some tips on what to do about them: THE ENEMY Off them PALM TREES Blast them or use them as cover BRIDGES Go under them BARRICADES Go around them GRENADE BOXES Go "over" them FOX HOLES Avoid them THE MEGA-FORTRESS At the end of each level (there are eight levels in all), you'll see a giant fortress of a building. After you've killed a given number of fortress guards, you'll be allowed to enter the building. Go through the fortress door as quickly as you can. Once you do, you'll automatically destroy the fortress and go on to the next level. Once you've completed all eight levels, you'll start back at level 1. But don't be fooled. It may "look" the same. But it certainly won't "play" the same. Because every round gets tougher, faster, and much more intense. LIVES AND MORE LIVES You start out with three lives. And for every 10,000 points you earn, you'll receive another life. KEEPING SCORE Here's how you'll earn your points: Enemy (shot with machine gun) 200 points Enemy (knocked out with grenade) 500 Blowing up a tree 500 Crossing over grenade boxes 1,000 ACIVISION LIMITED 90-DAY WARRANTY [Warranty information omitted] (c)1988 Acivision, Inc. AK-043-03 -------------------------------------------------------------------------------- -------------------Atari 2600 Instructions Archive-------------------