**-** Front Page **-** The Official Guide No. 78091 C A R N I V A L by SEGA (R) Cartridge Instructions < Picture of a Bear holding a target > * For one or two players * For color or black-and-white TV C O L E C O **-** Page 2 **-** G A M E D E S C R I P T I O N < Same picture of a Bear holding a target > Step right up and prove your skill at hitting targets in this challenging carnival shooting gallery. Take aim to build up your score with careful choice of targets, but watch out for the bullet-eating ducks! G E T T I N G R E A D Y T O P L A Y * Make sure the Video Computer System(TM) is connected to the TV, and the power supply is plugged in. * Be sure that you have plugged the controllers into the jacks at the rear of the Video Computer System(TM) * Insert cartridge as shown, then turn On/Off switch to ON. (ALWAYS TURN THE ON/OFF SWITCH TO OFF WHEN INSERTING OR REMOVING A CARTRIDGE) **-** Page 3 **-** ATARI(R) Video Computer System(TM) **-** Page 4 **-** U S I N G Y O U R C O N T R O L S 1. CONTROL STICK: Push the Control Stick right or left to move the gun. 2. RED BUTTON: Press the red button to fire the gun. H E R E ' S H O W T O P L A Y STEP-BY-STEP INSTRUCTIONS NOTE: Set the Left and Right Difficulty Switches to Position A. STEP 1: Getting Started After power is turned on, a demonstration of the game is shown on the screen. Press the Red Button on the left controller or the Game Reset switch to start the one-player game. To select a two-player game, press the Game Select switch for two-player, then press Game Reset. STEP 2: Fire away! Rack up points by firing bullets at the moving targets: * Owls * Ducks * Rabbits * Extra-Bullet Boxes But be careful how you aim. Your bullet supply is limited. **-** Page 5 **-** ------------------------------------------ Players Score Indicator -|-------------> 0 0 0 0 0 | ------------------------------------------ Pipes -|-------------> #--I--# | Plus-Minus Target -|-> + 3 0 0 ##### | | ------- ----------------| | O D O R R | Extra-Bullet Target -|---> [8] D O | | R R D R | Flying Duck -|--------------> X | | | Gun -|--------------> L | ------------------------------------------ Bullet Supply Indicator >|############################## | ------------------------------------------ * The O's look like owls, the D's look like ducks, the R's look like Rabbits. The [8] is a box with an 8 in it. The X looks like a duck flying, and the L looks like a hand gun point up. S T R A T E G Y DUCKS BITE THE BULLETS What out! Ducks that you don't hit can fly down from the bottom row to eat ten of your bullets! Special Strategy: Make sure you use up at least eight bullets before hitting the Extra-Bullet target. Your bullet supply can never show more than 40 bullets. PIPE DREAMS Eight on-target hits clear the pipes from the screen. Hit the same color pipes with the two consecutive shots and you get four time the pipe score value. Special Strategy: Knock out the pipes early in the game, while avoiding the moving targets. If the pipes remain in view while you are hitting moving targets, ducks, ducks and more ducks start coming out! **-** Page 6 **-** WIN SOME - LOSE SOME Score extra points or bullets by hitting the plus-minus target when the plus sign shows. But look out! If the minus-sign is showing when the target is hit, the points or bullets are sub- tracted from your score or bullet supply. THE END Clear the rack of all moving targets and pipes to move on to the next higher level of game play. The game ends when the last bullet is fired. To replay the type of game you have playing, press the Game Reset switch. SCORING Points scored for each target are listing according to level of play: TARGET LEVEL: 1 2 3 4 Pipe 200 200 200 200 Bottom Row 20 30 40 50 Middle Row 40 50 60 70 Top Row 60 70 80 90 Extra Bullet 8 8 8 8 Hit two pipes of the same color with two consecutive shots for a score of 200 points for the first pipe and 800 points for the second. After you clear the gallery, 50 points are added to your score for each bullet remaining at the bottom of the screen. The maximum number of bullets you can have in the Bullet Supply is 40. < Pictures of targets, Rabbit, Owl, Duck, Owl, Rabbit > **-** Page 7 **-** T H E F U N O F D I S C O V E R Y This instruction booklet will provide the basic information you need to get started playing CARNIVAL(R), but it is only the beginning! You'll find that this cartridge is full of special fea- tures to make CARNIVAL(R) exciting every time you play. Experiment with different techniques - and enjoy the game! 9 0 - D A Y L I M I T E D W A R R A N T Y **-** Back Cover **-** All returns must be directed to: Coleco Industries, Inc. Consumer Electronics Department P.O. Box 47 Amsterdam, New York 12010 Attention: Consumer Quality Manager C O L E C O CARNIVAL(R) and Sega(R) are trademarks of Sega Enterprises, Inc. (C) 1980 Sega Enterprises, Inc. Atari(R) and Video Computer Systems(TM) are trademarks of Atari, Inc. Sears Video Arcade(TM) is a trademark of Sears Roebuck & Co. Package, Program and Audiovisual (C) 1982 Coleco Indus- tries, Inc. Amsterdam, New York, 12010 Printed in U.S.A. **--** END of Instructions **-**