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The A.N.A.L.O.G. Compendium
by A.N.A.L.O.G. Computing
From the editors of A.N.A.L.O.G. Computing magazine, featuring the best Atari 8-bit programs from their first 10 issues.
The Art of Computer Game Design
By Chris Crawford
From the co-founder of the Computer Game Developers Conference and author of several hit games such as Legionnaire, Eastern Front, and Balance of Power.
Atari Lynx Hint Book
Atari's own internal "Bible" of Lynx game info, with a foreword from John Skruch!
Break A Million at Pac-Man
By Zavisca, Ernest, Ph.D. and Gary Beltowski
Republished in hard cover as Win at Pac-Man.
The Complete History of Video Games
By Paul Glancey
From Computer and Video Games magazine. History of video games, as told from a European perspective.
Dreamcast Worlds: a design history
A look at SEGA, its Dreamcast, and the thoughts and work which went into the development of three select Dreamcast games: Phantasy Star Online, Skies of Arcadia, and Shenmue. The book is based on a master's thesis, derived from research and interviews with the games' developers and designers as told from their perspectives.
Licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 Unported license.
Print and digital copies of this book are available at the author's Web site.
How to Beat the Video Games
By Michael Blanchet
Includes basic information and playing strategies for 20 arcade games, from video game wizard and tournament champion Michael Blanchet.
How to Win at E.T., the Video Game
By Consumer Guide
Everything you need to know on how to get the little guy safely back home. The authors are Scott and Todd Rogers, and the editor was Jim Gorzelany.
How to Win at Home Video Games
By Consumer Guide
Covers 70 games for the Intellivision, Colecovision, Odyssey 2, and especially the Atari VCS. Strategies and tips were provided from several top gamers at the time, including Todd Rogers.
How to Win at Pac-Man
By Consumer Guide
One of many strategy guides for Pac-Man.
How to Win at Video Games: A Complete Guide
By George Sullivan
To emphasize the importance of Pac-Man on classic video games, Pac-Man and Ms. Pac-Man are each covered in their own chapters. It also covers the Atari 2600 Pac-Man and the Coleco table-top. Each games is described with a B&W illustration (not to scale), a brief description, and sections on the controls, scoring, and strategy & tactics. There is also a chapter on home systems, listing "the five companies that offer home video games" (Atari VCS, Intellivision, Odyssey^2, ActiVision [sic], and Channel F). Another on handheld and table-model games, and finally "Great Dates in Video Games", which includes the Arkie awards up to 1982, and a brief glimpse of the future.
How to Win Video Games
By Consumer Guide
Covers 9 arcade games in depth (Asteroids, Centipede, Defender, Donkey Kong, Omega Race, Pac-Man, Phoenix, Qix, and Tempest), and gives brief summaries for 4 more (Frogger, Missile Command, Ms. Pac-Man, and Turbo). Also mentions 4 up-and-coming games (Eliminator, Hyperball, Mouse Trap, and Stargate).
By Ken Uston
All about Pac-Man, with b&w diagrams and 7 patterns. There's also chapters (but no patterns) for Ms. Pac-Man, as well as 2 illegal Pac-Man knockoffs - Puc-One and Mazeman. There's also chapters for the Pac-Man handhelds by Coleco, Entex, and Tomytronics, and even a chapter (with patterns) for the Atari VCS/2600 version!
The Player's Guide To Atari VCS Home Video Games
By Electronic Games
From the editors of Electronic Games. Arnie Katz wrote the reviews and "Video” Frank Tetro Jr. the playing strategies. Other EG staffers who helped were Joyce Worley, Ross Chambelain, Bill Heineman, and Henry Cohen. The book also had help from people at Atari, Activision, and Games by Apollo.
Playing Donkey Kong To Win
By Video Game Books, Inc.
Contents same as any other "how to win at Donkey Kong" book. How else would you play….to lose?
Video Fever: Entertainment? Education? or Addiction?
By Charles Beamer
Psychological & social study on video games and the effects on the kids who play them.
By Steve Bloom
Offers a brief history of video games, and talks with some of the people in the industry. It also offers strategies for 14 arcade games, as well as games for several home systems such as the VCS/2600, Intellivision, Odyssey2, and the Astrocade.
The Video Masters' Guide to Centipede
By Ron Dubren
Many illlustrations and great Centipede tricks and patterns! Illustrations are all black and white, and many screenshots are on grid.
The Video Masters' Guide to Defender
By Nick Broomis
Lots of hand-drawn B&W illustrations.
The Video Masters' Guide to Pac-Man
By John Birkner & Jim Sykora
The Winners' Book of Video Games
By Craig Kubey
Covers dozens of arcade and home, along with chapters on video game-related topics such as etiquette, music, and trivia. The author also enlisted the help of several people in the industry from all the major coin-op and consumer companies.
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Last updated: Sunday, September 30, 2012 10:00 AM