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#1 |
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Sega-16-Kaiser
![]() Join Date: Sep 2007
Location: Frankfurt, Germany
Posts: 162
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Hi there!
I am a member of a team dedicated to bringing Genesis- and Sega CD-owners an all new RPG next year. No translation, no hack, no ripped elements. With Tavern RPG we aim at releasing a game on Genesis that is on the same level as late SNES-RPGs such as FF VI or Chrono Trigger visually. As for the game itself we try to make it as big as possible with and exciting storyline and great soundtrack. Team leader is Fonzie Voltnov, well know in the MD-developement-scene. I open this thread here in order to answer any questions that arise. For info on the game, please visit Sega-16 with a lengthy feature about us. Thanks in advance for your interest! http://www.sega-16.com/Interview-%20...RPG%20Team.php Last edited by 108Stars : 09-01-2008 at 07:56 PM. |
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#2 |
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Insert Coin (Level 0)
![]() Join Date: Mar 2007
Posts: 85
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As a person who loves the genesis and RPGs this is very exciting! Thanks for letting us know and keep us posted.
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A delusion made me stronger Yet I'm draped in pale withering flesh I sacrificed more than I had And left my woes beneath the mire--Opeth |
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#4 |
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Sega-16-Kaiser
![]() Join Date: Sep 2007
Location: Frankfurt, Germany
Posts: 162
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Well, we are not sure how many we will produce yet.
Beggar Prince has sold 900 copies until now with a new production run on the way. As a game that has the advantage of being entirely new, we hope to sell the same or even more. The price will be around the same as BP too; it depends a bit on how much MBit the game will need. We can produce 64 MBit cartridges, but maybe smaller size will do. The Mega CD-version will be a bit cheaper of course thanks to the low price of CD-ROMs. We do not intend to earn any money with the game; the price will pretty much be the same as the production cost. We are still searching for people to join our team. If you think you can do pixel art, you are very welcome. However, you are not gonna get any money. The team membersī only payment is the pride of having taken part in a great product that will hopefully surpass every RPG that the Mega Drive has seen during itīs original lifespan. If anyone wants to help us, please PM me. ![]() |
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#5 |
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Pac-Man (Level 10)
![]() Join Date: Aug 2004
Posts: 2,664
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Very good luck to you! Pixel arts not my forte, but do you need script writers? "I'll go get the herb for you, father" makes me cringe a little bit inside.
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Here's my feedback thread: http://www.digitpress.com/forum/show...ht=FantasiaWHT |
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#6 |
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Sega-16-Kaiser
![]() Join Date: Sep 2007
Location: Frankfurt, Germany
Posts: 162
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Hahaha, donīt worry,we are writing the script right now. The text you see is from the first playable demo we had, and only features very basic text. Fortunately, we have 3 people involved in the script already.
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#7 |
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Peach (Level 3)
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Pretty cool. Might I ask, why the Genesis? Do you feel that there just aren't enough RPGs for it, or is it easier to program for than the SNES? And since you call it the Mega Drive, I have to ask: will there be a US release? And will the CD version come out at the same time (and be in the tall jewel case, as well)?
You might have answered those questions in the interview. If so, sorry. I don't have time to read them. I did take a look at the screenshots, which are very impressive. Much better than I'd expected. I'll most likely pick this game up (that is, order it) when it comes out. Even if I have to mod a Genesis to do it ![]()
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Knowledge is Power. Power corrupts. Study hard. Be evil. |
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#8 |
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Video Game Connection
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Very Cool. I want one. Mike : )
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Video Game Connection ATARI 2600 to NINTENDO Wii Ebay User ID : vgc |
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#9 |
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Peach (Level 3)
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Do you think they cut a profit on Beggar Prince?
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Tritium (aka Mel) ------ |
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#10 |
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Play 3rd Strike, Forget SF4.
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Oooo. Looks fun to me
I'm up for a Sega CD version myself, can't wait to play it someday. |
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#11 |
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Insert Coin (Level 0)
![]() Join Date: Jun 2006
Posts: 77
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Looks really good, I'll pick it up no doubt. Keep us updated and post when you get a website dedicated to it up!
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#12 |
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Pac-Man (Level 10)
![]() Join Date: Feb 2005
Posts: 3,762
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Just try to make it as big as is necessary. Don't get caught up in "possibilities." That's when good games go bad. :P
EDIT:Took a look at the screenshots. Looks nice. Real nice! Make sure you get some naked boobies in there. That'll bring back the old "OMG they have it so good in Japan" idea I had back in the early-mid 90's. Last edited by DeputyMoniker : 09-17-2007 at 10:59 PM. |
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#13 |
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The Sedentary Misanthrope
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Count me in for one as well as soon as you open preorders. Looks excellent so far!
__________________
Government, even in its best state, is but a necessary evil; in its worst state, an intolerable one. - Thomas Paine
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#14 | |
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Sega-16-Kaiser
![]() Join Date: Sep 2007
Location: Frankfurt, Germany
Posts: 162
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Quote:
And yes, the team members do have the feeling that the RPG-selection on MD is somewhat weaker than the one one SNES. Most lack that special feeling that many SNES RPGs have...this is not because of the hardware though, and we want to prove that! And the MD really is easier to develop for afaik too. ![]() The game will have no region-lock when it comes out; it would be stupid not to let everyone who would like to play it do so. We are not sure about the Mega CD-packaging yet; most people until now said they would prefer an average jexel case. Both versions are scheduled to be released similtaneously; and both will have their advantages, since obviously there are things possible on MCD that are not possible on MD; and the same goes for the other way around too. I canīt say for sure. Super Fighter Team is a real company and it is only natural for them to aim for profit. Brandon Cobb had tp pay several programmers though, and probably he did not get the license from C & E for free either. Maybe he came out even after the first run; but I suppose the second and third run are in the area of profit. Thanks for all the interest so far! Last edited by 108Stars : 09-18-2007 at 12:18 AM. |
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#15 |
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RPG connoisseur; postulio
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im so down for this.
for pixel art guy check out www.squidi.net i know the guy has been interested in doing a game for a long time. |
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#16 |
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OPENING games since 1977
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I am SO for this. Instant purchase for me when you guys release it. Thanks for the heads up!
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#17 | |
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Peach (Level 3)
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Quote:
![]() Personally, I'll probably be interested in the CD version of the game, since I assume that it will have better sound (if not, let me know!). A SCD/MCD-sized case for it (that is, tall and fat) would be great, as it fits in with the rest of the add-on's library. Just food for thought. Good luck with the project. I look forward to playing.
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Knowledge is Power. Power corrupts. Study hard. Be evil. |
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#18 |
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Alpha Male
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I was hoping to pick up beggar prince at CGE.... plenty of fucking cdi frog games but bp was nowhere to be seen.
This interests me as well.
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![]() <@PapaStu> I want that guy in my mouth |
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#19 |
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Insert Coin (Level 0)
![]() Join Date: Oct 2004
Posts: 136
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If you release it for the Sega CD I'll buy it for sure.
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-Yes, I do like Crue Ball |
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#20 |
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Pac-Man (Level 10)
![]() Join Date: Feb 2005
Posts: 3,762
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Other than price, what are the differences we can expect to find between the CD/cart? Sound? Graphics? Cut scenes? Any content differences? Maybe a form of "the making of?"
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#21 | |
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Sega-16-Kaiser
![]() Join Date: Sep 2007
Location: Frankfurt, Germany
Posts: 162
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Quote:
The graphics will be a bit different too; there will be more special-effects in the cartridge version because the Mega CD just canīt pull off as much(that is true!) for memory access reasons. Maybe there will be some content differences like stuff we could not put in the cart because of the limited ROM-size... There will also be specials on CD, since only 440 MByte can be used for game data on Mega CD. So expect making-ofs, art-galleries etc. |
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#22 | |
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Pac-Man (Level 10)
![]() Join Date: Feb 2005
Posts: 3,762
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Quote:
Oh, may I make a request? Could you make the gameplay entirely FMV based? I hope it isn't too late to do so! |
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#23 |
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Sega-16-Kaiser
![]() Join Date: Sep 2007
Location: Frankfurt, Germany
Posts: 162
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#24 |
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Pac-Man (Level 10)
![]() Join Date: Feb 2005
Posts: 3,762
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Well, I think I speak for all of us when I say that Night Trap scientifically proves FMV to be the superior gaming experience. That's what's missing from the PS3 lineup. FMV would be the 360 killer. Little known industry fact.
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#25 |
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Sega-16-Kaiser
![]() Join Date: Sep 2007
Location: Frankfurt, Germany
Posts: 162
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After all, weīre still a year away from the scheduled release. Much can change in the meantime. Definite answers can only be given once we have come further in developement.
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