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Thread: Is there really that big of a difference between S-Video and RGB on SNES?

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    In my RGB modding experience I found that the SNES' RGB was the best out of the older consoles I own. Quite stunning.

    However, S-Video Monster Cables (SNES/N64/NGC) will work pretty well for screen capturing because their superior build quality, as compared to other S-Video cables, allows for a much better picture on that format.
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    I've gone through about all the internal hardware revisions on the original SNES and they all have poor RGB picture quality, some are better than others, RGB on the original model SNES is very blurry for some reason. Every Super Famicom I've come across has the same problem.

    The SNES 2 or Super Famicom JR. on the other hand, when properly modded offers the best RGB picture (it does not output RGB out of the box). A huge improvement. I prefer the look of the original SNES/Super Famicom, but use a Super Famicom JR. because of the much better RGB picture quality.

    I use a Sony standard res. RGB monitor, but the difference in picture quality can be seen on everything from RGB/Component converters to the XRGB units.

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    As for Genesis, it's been proposed (if largely rumor) jail bars might be a VDP problem. Curing that entirely will take re-implementing an improved graphics chip to fix the bug. Good luck finding someone with transistor skills or a semiconductor plant...
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    Quote Originally Posted by theclaw View Post
    As for Genesis, it's been proposed (if largely rumor) jail bars might be a VDP problem. Curing that entirely will take re-implementing an improved graphics chip to fix the bug. Good luck finding someone with transistor skills or a semiconductor plant...
    I don't get Jailbars with my own RGB cables, only had problems with cheap cables that are missing the components that are necessary...

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    the jump isnt huge, but it is with the genesis. i purchased a scart -> component adapter for around 50 bucks. with that adapter and a scart switchbox, i had space for 4 different scart connections. the scart cables themselves werent that expensive so i bought cables for the genesis, snes, saturn, and neo geo. the entire setup was around 120 dollars. the jump in quality for the saturn and snes (s-video) wasnt huge, but it certainly was for the genesis and neo geo.

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    Quote Originally Posted by chrisbid View Post
    the jump isnt huge, but it is with the genesis. i purchased a scart -> component adapter for around 50 bucks. with that adapter and a scart switchbox, i had space for 4 different scart connections. the scart cables themselves werent that expensive so i bought cables for the genesis, snes, saturn, and neo geo. the entire setup was around 120 dollars. the jump in quality for the saturn and snes (s-video) wasnt huge, but it certainly was for the genesis and neo geo.
    I have a question, are you saying your setup went like this?

    X Game Console - Scart - Scart Switchbox - Scart Output -Scart Converter - Component - TV

    I honestly didn't know they made just switchboxes for Scart and if its cheap and works I would like to do something similar with my settup. It would largely eliminate the back and forth between different cable settups for different games.

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    I myself was looking for an S-video cable for connecting my SNES just last week.

    I've heard that a lot of the 'no name' generic brand ones are garbage, so I wanted to try finding a nintendo brand (1st party) one. I found out after searching, it's no easy feat!

    I saw on eBay (link here) , that there was a japanese seller selling Super Famicon ones (1st party), and am told they work with the North American consoles.

    Figured I'd share.

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    Quote Originally Posted by substantial_snake View Post
    I have a question, are you saying your setup went like this?

    X Game Console - Scart - Scart Switchbox - Scart Output -Scart Converter - Component - TV

    I honestly didn't know they made just switchboxes for Scart and if its cheap and works I would like to do something similar with my settup. It would largely eliminate the back and forth between different cable settups for different games.

    yes, that is the setup. the one issue is the scart > component adapter does not have audio, so i found a switchbox with an additional av port to use for audio. the switch box isnt too expensive, i believe it was around 12 dollars.

    http://www.maplin.co.uk/scart-multiw...h-switch-43158

    i have the 5-way (one port is an AV in) version with the additional a/v output
    Last edited by chrisbid; 11-22-2011 at 10:25 PM.

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    Quote Originally Posted by hamburglar View Post
    I've gone through about all the internal hardware revisions on the original SNES and they all have poor RGB picture quality, some are better than others, RGB on the original model SNES is very blurry for some reason. Every Super Famicom I've come across has the same problem.
    Hate to bump an old thread, but I've been thinking about this recently and I'm trying to figure out why this is. Perhaps the SFC and SNES use composite video for sync instead of a proper sync signal?
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    Quote Originally Posted by ApolloBoy View Post
    Hate to bump an old thread, but I've been thinking about this recently and I'm trying to figure out why this is. Perhaps the SFC and SNES use composite video for sync instead of a proper sync signal?
    I doubt it has anything to do with that, on the model 2 I have my monitor is taking sync off of the composite video line, looks great.

    In fact a while back I bypassed the RGB/Video encoder on a model 1 PCB I had laying around, and installed an RGB amplifier, the picture looked a bit better but was still soft. Looks like the PPU is outputting the video that way... didn't look at it with a scope.

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    Quote Originally Posted by hamburglar View Post
    I doubt it has anything to do with that, on the model 2 I have my monitor is taking sync off of the composite video line, looks great.

    In fact a while back I bypassed the RGB/Video encoder on a model 1 PCB I had laying around, and installed an RGB amplifier, the picture looked a bit better but was still soft. Looks like the PPU is outputting the video that way... didn't look at it with a scope.
    It might be. I'd suggested earler in this topic RGB quality issues could be part of the hardware for Genesis.

    I hadn't even considered SNES... But don't see a particular reason to rule out the idea, now that it's on the table.
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    I just got around to looking at the comparison images in the OP. The composite shots seem far worse than what I see on my Sony CRT using composite from a Super NES. Yes, I can see very slight rainbowing on thin white lines, but no where near as bad as in the comparison shots. The Earthbound scene in particular is much worse than what I see here.

    I suspect the comb filter in the video capture card is rather poor. I am not discounting the benefit of s-video, but the comparison shots in the OP are much worse than what a regular person will see with a Sony Wega CRT.

    I still use composite for my Super NES. I'd use s-video, but my TV only has a single s-video input, and it is in use by my PSone. I'd get a switch box, but they all seem to have flaws due to cheap build quality (crosstalk, etc). I want a switch box that is literally a switch box, as in an A/B switch with physical connections changing inside the box. Not just a passive electronic box that changes the signal path in the circuitry. I see some mentions in this thread of a "slider" switch and that sounds in line with what I want.

    Any suggestions for a true A/B switch box with s-video support?

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    s-video is just overrated. There isn't a particular flaw of note.

    I don't blame people for not wanting to invest in better. RGB can be frustrating and expensive to handle. Despite its rarely achieved BAR NONE quality that when done right stands up proud next to component.
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    Quote Originally Posted by RARusk View Post
    In my RGB modding experience I found that the SNES' RGB was the best out of the older consoles I own. Quite stunning.
    I concur with Hamburglar in that the SNES' RGB isn't as sharp as other systems like Genesis, SMS, PC-Engine, Saturn, etc. The SNES has a bit of blurring/trailing capacitance on the right side of high-contrast objects that the other systems don't have. (I can't speak for the SNES Jr.)

    The S-Video on SNES is clear enough that RGB isn't absolutely justified. I don't have S-V shots but my page here does have some composite-RGB comparison shots: http://www.chrismcovell.com/gotRGB/rgb_compare.html

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    Quote Originally Posted by ccovell View Post
    I concur with Hamburglar in that the SNES' RGB isn't as sharp as other systems like Genesis, SMS, PC-Engine, Saturn, etc. The SNES has a bit of blurring/trailing capacitance on the right side of high-contrast objects that the other systems don't have. (I can't speak for the SNES Jr.)

    The S-Video on SNES is clear enough that RGB isn't absolutely justified. I don't have S-V shots but my page here does have some composite-RGB comparison shots: http://www.chrismcovell.com/gotRGB/rgb_compare.html
    Yeah, with the monster S-Video cables my video quality is every bit as sharp or sharper than the RGB screenshots that guy is showing. I've used crappy S-Video cables before and their quality wasn't half as good as the monster cables.

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