Retrogaming Roundtable  

Meet the gamers with a decidedly retro edge. Remember Burgertime, Paperboy, Gunstar Heroes, Streets of Rage and Radiant Silvergun but have no problem wreaking havoc in Halo? Well then... welcome home.

Go Back   Retrogaming Roundtable > Video Gaming as Life > Modern Gaming
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Bookmark and Share Thread Tools Display Modes
Old 11-07-2009, 12:46 AM   #26
Leo_A
You Cannot Leave the Magic
 
Leo_A's Avatar
 
Join Date: Jul 2004
Location: North Country
Posts: 2,596
Send a message via AIM to Leo_A
Default

Don't listen to him, the component cables are cheap and increase the image quality significantly, even at 480i. You'll get a much nicer looking image by not having the signals mixed together, reduced color bleeding, reduced dot crawl, more vibrant and accurate colors, etc. You can notice the quality difference even on a Atari 2600.

And if you're playing on a HDTV, regardless of any differences between 480i and 480p, it's likely that your Wii will do a much better job outputting a progressive image than your tv's scaler chip would do at deinterlacing the signal as it does it's job to upscale the image to the tv's native resolution. Will likely improve your image quality and reduce input lag since it's one less processing step your television has to do to the image before displaying it.
__________________

Leo_A is offline   Reply With Quote
Old 11-07-2009, 02:07 AM   #27
j_factor
Feka Goon
 
j_factor's Avatar
 
Join Date: Apr 2005
Location: Bay Area (representin')
Posts: 4,058
Default

Quote:
Originally Posted by Leo_Ames View Post
You can notice the quality difference even on a Atari 2600.
Nothing NES and below benefits from anything above composite. The video hardware just doesn't do anything better, internally. SMS was the first console with RGB video, and thus it benefits from SCART, component, or s-video.
j_factor is offline   Reply With Quote
Old 11-07-2009, 02:31 AM   #28
Leo_A
You Cannot Leave the Magic
 
Leo_A's Avatar
 
Join Date: Jul 2004
Location: North Country
Posts: 2,596
Send a message via AIM to Leo_A
Default

Sorry, but that's simply untrue. S-video and Component modifications for classic consoles are possible, with component modifications being especially common on Colecovisions. I suggest you spend some time looking around at AtariAge where there's much discussion on the video mods for all the popular pre NES consoles.

My classic consoles all have improved picture quality with s-video or component, over composite.
__________________

Leo_A is offline   Reply With Quote
Old 11-07-2009, 09:17 AM   #29
kedawa
Bell (Level 8)
 
kedawa's Avatar
 
Join Date: Nov 2005
Posts: 1,650
Default

I don't see the point of using component over rgb.
kedawa is offline   Reply With Quote
Old 11-08-2009, 04:21 AM   #30
j_factor
Feka Goon
 
j_factor's Avatar
 
Join Date: Apr 2005
Location: Bay Area (representin')
Posts: 4,058
Default

Quote:
Originally Posted by Leo_Ames View Post
Sorry, but that's simply untrue. S-video and Component modifications for classic consoles are possible, with component modifications being especially common on Colecovisions. I suggest you spend some time looking around at AtariAge where there's much discussion on the video mods for all the popular pre NES consoles.

My classic consoles all have improved picture quality with s-video or component, over composite.
I know little about the Colecovision, but the NES video chip only does composite video. There is no chroma/luma or red/green/blue separation in the hardware. If you mod it for s-video or component, you're only separating a composite signal after the fact. You may get a slightly clearer signal out of component cables, but composite doesn't in any way degrade the picture. Genesis and SNES use RGB video. When you play them in composite, you're significantly downgrading the video; S-video is less of a loss, and component is practically no loss.

Quote:
Originally Posted by kedawa View Post
I don't see the point of using component over rgb.
On this side of the pond, most of us have TVs with component inputs, but few of us have anything that can accept an RGB signal. SCART is extremely rare. RGB monitors were common in the Amiga days, and multisync monitors aren't unheard-of, but that's not an easy road to take.

Last edited by j_factor : 11-08-2009 at 04:25 AM.
j_factor is offline   Reply With Quote
Old 11-08-2009, 12:46 PM   #31
Leo_A
You Cannot Leave the Magic
 
Leo_A's Avatar
 
Join Date: Jul 2004
Location: North Country
Posts: 2,596
Send a message via AIM to Leo_A
Default

That's just the NES, it doesn't apply to earlier consoles.

Incidently, there are even VGA and HDMI modifications in the works for several pre crash consoles due to HDTV's become more common.

Modern televisions tend to perform better with higher end inputs than plain old composite, due to the focus modern displays put on HD material over doing a decent job with standard definition. I think the Colecovision one even impliments a scaler into the design to upscale it before reaching the display if I'm remembering correctly.

Sounds like overkill now, but in a few years I wouldn't be surprised to see such designs become more commonplace in video modifications for classic consoles in order to try to improve the experience when playing on a modern television.
__________________

Leo_A is offline   Reply With Quote
Old 11-08-2009, 12:58 PM   #32
TheDomesticInstitution
Now find your power animal.
 
TheDomesticInstitution's Avatar
 
Join Date: Jul 2007
Location: York, SC
Posts: 3,706
Default

Quote:
Originally Posted by j_factor View Post
On this side of the pond, most of us have TVs with component inputs, but few of us have anything that can accept an RGB signal. SCART is extremely rare. RGB monitors were common in the Amiga days, and multisync monitors aren't unheard-of, but that's not an easy road to take.
It's actually getting a lot better. A lot of LCD TVs are getting a VGA input... and VGA carries an RGB signal. Also many home theater projectors have inputs that can switch between component and RGB via the component inputs.
__________________
Youtube Flickr
TheDomesticInstitution is offline   Reply With Quote
Old 11-08-2009, 04:38 PM   #33
Ed Oscuro
It belongs in a museum!
 
Ed Oscuro's Avatar
 
Join Date: Nov 2002
Posts: 16,016
Send a message via AIM to Ed Oscuro
Default

Quote:
Originally Posted by kedawa View Post
I don't know why non-square pixels were ever allowed into video standards, but it was a serious mistake.
psst that's what they started with
Ed Oscuro is offline   Reply With Quote
Old 11-09-2009, 08:56 PM   #34
kedawa
Bell (Level 8)
 
kedawa's Avatar
 
Join Date: Nov 2005
Posts: 1,650
Default

What do you mean? Aside from a few oddball arcade and early PC resolutions, most video broadcasts and display standards use resolutions that are the same aspect as the physical screen, and therefore use square pixels. Or are you just referring to widescreen modes using conventional signals?
kedawa is offline   Reply With Quote
Old 11-09-2009, 09:14 PM   #35
TonyTheTiger
Champion of the Mascots
 
TonyTheTiger's Avatar
 
Join Date: Jan 2008
Location: New Jersey
Posts: 1,981
Default

Quote:
Originally Posted by j_factor View Post
and component is practically no loss.
I don't understand how component is any loss whatsoever. Doesn't it do the same thing just through a different method? Instead of carrying Red, Green, and Blue separately, it carries Red, Blue, and Luma separately and then lets the math take over and make everything else Green. What's being lost?

I've never seen a side by side comparison. I'd wonder what kind of results a double blind experiment would see.
TonyTheTiger is offline   Reply With Quote
Old 11-10-2009, 01:40 AM   #36
Leo_A
You Cannot Leave the Magic
 
Leo_A's Avatar
 
Join Date: Jul 2004
Location: North Country
Posts: 2,596
Send a message via AIM to Leo_A
Default

Quote:
Originally Posted by kedawa View Post
What do you mean? Aside from a few oddball arcade and early PC resolutions, most video broadcasts and display standards use resolutions that are the same aspect as the physical screen, and therefore use square pixels. Or are you just referring to widescreen modes using conventional signals?
The way I interpreted it was that he was stating that that was how we initially had widescreen video at home, in response to rbudrick criticizing how widescreen was achieved with standard and extended definition because of the superiority of how it's achieved with HD content.

It's not as good simply because that's how 16:9 material in the home began. I doubt televisions could even display a true 16:9 non HD image since how the Wii achieves it is a industry standard for SD and ED content. It's how it is and obviousily it's not going to be as good as more modern advancements.
__________________

Leo_A is offline   Reply With Quote
Old 11-10-2009, 10:47 PM   #37
j_factor
Feka Goon
 
j_factor's Avatar
 
Join Date: Apr 2005
Location: Bay Area (representin')
Posts: 4,058
Default

Quote:
Originally Posted by TonyTheTiger View Post
I don't understand how component is any loss whatsoever. Doesn't it do the same thing just through a different method? Instead of carrying Red, Green, and Blue separately, it carries Red, Blue, and Luma separately and then lets the math take over and make everything else Green. What's being lost?

I've never seen a side by side comparison. I'd wonder what kind of results a double blind experiment would see.
I don't know. I've just been told it's a slight loss. Although I've never done a real side-by-side comparison myself, from what I can gather, it looks just as good to me. I may have been misinformed. Or maybe it's just that most RGB systems can't normally do component, so it requires transcoding, and the process of transcoding is what causes a slight loss. *shrug*
j_factor is offline   Reply With Quote
Old 11-11-2009, 04:56 PM   #38
kedawa
Bell (Level 8)
 
kedawa's Avatar
 
Join Date: Nov 2005
Posts: 1,650
Default

People can see contrast and brightness better than they can discern color. Component having an entire channel devoted to luminance theoretically makes the image more accurate to the human eye than RGB. RGB has more accurate color, but the contrast and brightness are the byproduct of the three color signals, which could potentially be slightly out of phase with one another and blur monochrome detail.
kedawa is offline   Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT +1. The time now is 10:11 PM.


North Atlantic Videogame Aficionados