Originally Posted by
WCP
Well, you have to understand that for somebody who was around in late 1993, and you heard about the Jaguar, this new 64-bit beast, it would be very hard not to be excited about it. Of course, you'd have no idea that the Jaguar isn't really a 64-bit beast at all, and that 90 percent of the software would come from UK development studios that nobody has ever heard of. You didn't know that games would trickle out ever so slowly. You didn't know that huge games like Aliens vs. Predator would continually get delayed.
All of that is "hindsight is 20/20" type stuff.
Still, don't underestimate the power of a game like Cybermorph in November 1993. I was thoroughly blown away by that game when I first got my hands on it. Tons of people will talk shit about Cybermorph nowadays, but I think the vast majority of people that talk shit didn't play that game in 1993 or 1994. People that did, know how amazing that game really was at that particular time. I think a lot of the smack talking about Cybermorph, is that people were expecting it to be like Starfox, and that it would be this space shooter where you're battling aliens on hostile worlds.
Truth is, the game is more of a puzzle game than anything else. It's not trying to be a Starfox game at all. But that was the general expectation. Starfox, but on steroids. When people finally tried the game, and quickly realized that it wasn't Starfox on crack, they immediately cried foul and said the game sucked. It's too bad they didn't judge the game for what it really was. One of the first ever, open world type games, where your ship could basically go anywhere on the surface of these uniquely designed planets.
There are like 50 different levels of that game, to hunt down all the pods that are scattered on the various planets, and it's just basically a puzzle game in the grand scheme of things, but a very good puzzle game, that was pretty groundbreaking at the time.