It could worse: they could be talking about a console that only supports digital downloads.
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I am here: http://maps.google.com/maps?ll=34.125731,-118.158522
It could worse: they could be talking about a console that only supports digital downloads.
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I am here: http://maps.google.com/maps?ll=34.125731,-118.158522
Oh don't worry, PC gaming already has you covered. Most titles that even get a boxed release now require you to sign up to a service or something to actually play your game. I like the crazy steam deals and convenience but it still bothers me on the rare occasion that I buy a boxed PC game that it requires me to login to play the game I just installed on my HD.
But really I replied to ask why your post includes your exact coordinates?
Boil the water slowly and the frog won't jump out of the pot.
As a consumer, let me just say that I absolutely love being in an abusive relationship with the companies who's products I buy and Jameson Durall's comments make me hard.
⃟Mario says "... if you do drugs, you go to hell before you die."
I will NOT be buying $60 games, simple as that. If they want to make new games for $30-$35 then I'll bite. DLC and activation codes are the devil!
I found this out when I tried to trade a box full of somewhat recent PC games into EB Games, I wasn't expecting much trade in value just around a few dollars each(if that) as some are still $20 new. I was told that because a large number of PC games now come with one time use codes they don't accept PC games at all for trade in even if they don't need registration codes to work. Now I won't bother buying current PC games, I'll stick with games from at least 10 years ago or more. It's not like I won't have enough games to play with just sticking to older games.
The real problem is that companies can't budget their games properly anymore, they cost as much as a big budget feature film but they don't have the same long term appeal as films do so they won't make as much money from them. Just make them like good low budget films, focus on the fun and worry less about the realism or special effects. The good low budget films just focus on having a good time, like Evil Dead or the original Halloween. Just focus on fun stuff and they'll sell fine.
A quote from AltDevBlogADay that sums up my thoughts nicely.Originally Posted by sleemo
Check my video reviews on YouTube:http://www.youtube.com/user/optitube
My Pixel Paradise Blog: http://blockmangamer.blogspot.com/
Yes, what a wonderful idea, let's mass produce a product that becomes completely worthless, unusable trash once the original purchaser is tired of it. Let's just fill up our landfills even more and make our society even more wasteful. That's really the path to the future. Thrift stores are just evil, what with how they encourage people to reuse and recycle and save money too.
These developers need to grow the balls to admit the real problem here. It's not "used game sales"; it's GameStop. GameStop has a monopoly, and they have the developers bending over getting reamed. They've completely manipulated the system to make greater profits on used sales than new, which is hurting the developers and consumers alike. If they focused on selling new games as they should, game developers wouldn't care about the used sales at independent stores, thrifts, pawns, between friends, etc. I hate to turn this into another anti-GameStop discussion, but they're seriously at the root of this.
I'm all for attacking GameStop, but I don't see the point when they've done nothing wrong to warrant the attack. GameStop isn't the problem here. It's the publishers and developers.
If GameStop's practices are actually a problem (which still hasn't really been established) then that's merely a symptom of the greater cause. GameStop is playing the game by the rules that were set and it just so happens that the most effective way to play the game involves stepping on the toes of publishers. Fact is, new games don't offer a substantial cut for the retailer. Notice how games work differently than DVDs. You never really hear this about movies. Disney isn't going around complaining about used Blu-ray sales.
I'm not exactly saying that the game market should be a 1:1 match of the DVD market in terms of how pricing works. But if GameStop is so ungodly awful then why aren't more people looking at the things that allow GameStop to work that way rather than just pointing the finger at the company itself?
For a gaming analogy, it's like how if somepony is playing a fighting game and his opponent busts out a game breaking infinite combo and instead of either moving to a better game that doesn't have that kind of bullshit or demanding better from the developers he instead complains that his opponent is being "cheap" when all he's doing is playing the game in the best way it allows. He's playing to win, which is the whole point of a fighting game. It's why banning is so frowned upon in the competitive community and only done in the most isolated cases.
Don't hate the player, hate the game. If there happens to be some fatal flaw in the system that allows GameStop to exploit a loophole then fix the goddamn loophole, whatever it is. And if everypony is content with how the system works (pricing, distribution, etc.) then they shouldn't complain when people, or entities in this case, play the game in the most efficient way possible. You know, playing to win. GameStop is the guy dominating the Street Fighter machine while publishers are the scrubs yelling how throws are cheap and how he blocks too much. Either learn to play the game, move to a different game, or keep losing. Another option, provided you're in the position to do so, is to fix the exploit if there is one or to demand it from whoever is in such a position.
Last edited by TonyTheTiger; 02-21-2012 at 01:13 PM.
I always bring up the example of Wanted. It's a 5-7 hour game(at best) with no multiplayer and no real incentive to play thru a second time unless you are achievement hunting. Why the hell did they charge $60 for that? That was rhetorical but regardless of how many years a game took to make or how many people worked on it that need to be paid, all games are not AAA games and do not deserve a $60 price tag. Wanted and atleast 40% of everything else released this gen shouldn't have been priced that high. And to your other point, developers actually do know this but none of them want to be the first to say "we are only charging $30 for our new release game because it's a single-player-only less than 7 hour experience with no real reason to ever replay it".
I think the PSPGo drove that bus to a complete stop.....atleast for the immediate future.
ALL HAIL THE 1 2 P
Originally Posted by THE 1 2 P