Originally Posted by
Frankie_Says_Relax
I wouldn't underplay the actual amount of rampant piracy going on for that system.
When it comes to the Dreamcast - it was a genuinely rare and awful combination of factors that converged at one particular moment in time.
1.) A no-hardware-mod method of copying/playing games was devised, and the system had virtually no upgradeable firmware to combat this.
2.) Games could be copied on the CD Rom media, which had just hit a lifetime low in terms of cost-per-disc.
3.) High-speed internet services were becoming a more standard service in place of dial-up.
4.) P2P services like Napster and Kazaa were still in their infancy and going largely unchecked by governments and ISPs.
I was in game retail during the entire lifespan of the Dreamcast, and I'd recon that in it's second year, most people I knew didn't purchase a single game at retail yet had every major release.