Quote Originally Posted by Press_Start View Post
This kind of plan won't make game corporations any less the privileged @ssholes they are, in fact, it's makes it worse because it's legitimizes a falsehood. What's killing the video game industry isn't lil Billy giving 10 bucks to his neighbor Jimmy for his copy of Madden '12. What's killing the industry is every idea is anchored down by bean counting and it has taken something birthed by imagination and wonder broken down to cold, stoic profit formulas.
You seem to raise this same point in every video game industry thread and yet you have still failed to ever provide any support for your contention that used sales don't impact game publishers and developers. While I agree with you that used sales alone aren't the entire story, there is no doubt that they shift revenue from the publishers and developers to third party profiteers like Gamestop and other used game resellers who take their product and buy it for pennies only to resell it for nearly MSRP all the while screwing customers on both sides of the transaction. Video games are a business just like any other business that sells creative expression in the form of entertainment and trying to blame the fact that the people who invest in game developers and publishers actually expect a return on their investment for damaging the industry is a pretty weak position to take. I agree that game companies will need to get more creative and explore other models to remain successful, but as much as you might hate it, the next model is likely going to be restricted direct sales to consumers on an individual license basis, not some open source or user supported shareware model.