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    Quote Originally Posted by Robocop2 View Post
    I'd argue that the homebrew applications and software that are released and playable on modded consoles/handhelds would count as unlicensed.

    Though granted I have very little experience with it as I don't own a modded box.
    Sure that could count as unlicensed but that isn't what I am asking.

    As was already stated Activision came out against Atari and none of it was licensed. With the NES there were several small companies who did this but Atari under the Tengen name released mostly unlicensed titles.

    So why doesn't EA or Infogrames or Activision or even an up and commer release unlicensed games is it all the DMCA? I guess I don't understand how that works then. I was under the assumption that the DMCA had more to do with tampering with the hardware.

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    there are unlicensed dreamcast games

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    Quote Originally Posted by Buyatari View Post
    So why doesn't EA or Infogrames or Activision or even an up and commer release unlicensed games is it all the DMCA? I guess I don't understand how that works then. I was under the assumption that the DMCA had more to do with tampering with the hardware.
    ... They make more than enough money the legal way.

    Also, why would anyone risk being sued by Sony or Microsoft? It's not worth the money. And they can just block you with a firmware update.
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    To create a game disc that ran an unlicensed game on a modern console, you would need to either steal or recover the private encryption key used to sign & authenticate the application code, OR exploit a bug in the existing hardware design (and pray that a firmware update doesn't fix it).

    You might also need a disc fabricator that can replicate any unique disc-based authentication mechanisms, unique formatting, etc.

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    Quote Originally Posted by FABombjoy View Post
    To create a game disc that ran an unlicensed game on a modern console, you would need to either steal or recover the private encryption key used to sign & authenticate the application code, OR exploit a bug in the existing hardware design (and pray that a firmware update doesn't fix it).

    You might also need a disc fabricator that can replicate any unique disc-based authentication mechanisms, unique formatting, etc.
    All of this is pretty doable though with today's technology. It's pretty much been done with both the DS and PSP for a long time now, and if there was money to be made it would be done with everything else.

    The key, however, is that the DMCA gives the companies the right to not just sue the person who programs the game, but also the production house that produces the game. The DMCA then allows the company to sue the production house, which makes it so that unless you build your own production house, no company is going to be stupid enough to risk millions on a tiny, tiny project for an indie developer.

    Running the GOAT Store, I had to explore this a TON when it came to making independent Dreamcast titles. The law is a really bad one in the way of digital freedom, and one that could have easily been fixed to be a heck of a lot more fair for all involved. But, it was written by people who owning everything forever was more important than money (Disney), so it is written completely to benefit businesses, not to benefit the regular people.

    The technical side is totally doable. The law makes it so that Sony or Microsoft could sue the production facility for millions, and it is written in a way that it would take millions in litigation to get through. FAR more than it would cost for a company to legitimately buy development consoles and license their games.
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    Even if it is possible and doing it doesn't put you in lawsuit territory, there's simply the basic premise that you don't bite the hand that feeds you. Publishers develop a symbiotic relationship with the hardware manufacturers and overt antagonism does nobody any good.

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    Ultimately, there's no need to release unlicensed games on current-gen consoles.
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    Quote Originally Posted by goatdan View Post

    The key, however, is that the DMCA gives the companies the right to not just sue the person who programs the game, but also the production house that produces the game. The DMCA then allows the company to sue the production house, which makes it so that unless you build your own production house, no company is going to be stupid enough to risk millions on a tiny, tiny project for an indie developer.

    Running the GOAT Store, I had to explore this a TON when it came to making independent Dreamcast titles. The law is a really bad one in the way of digital freedom, and one that could have easily been fixed to be a heck of a lot more fair for all involved. But, it was written by people who owning everything forever was more important than money (Disney), so it is written completely to benefit businesses, not to benefit the regular people.

    The technical side is totally doable. The law makes it so that Sony or Microsoft could sue the production facility for millions, and it is written in a way that it would take millions in litigation to get through. FAR more than it would cost for a company to legitimately buy development consoles and license their games.
    I guess I don't understand why any of this is a bad thing. Why shouldn't companies be able to control who develops games for their platforms?
    Last edited by Griking; 11-24-2011 at 03:19 PM.

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    Quote Originally Posted by Griking View Post
    I guess I don't understand why any of this is a bad thing. Why shouldn't companies be able to control who develops games for their platforms?
    I guess, but the 2600 was unregulated, and look at all their shitty games. Then again, I wouldn't mind picking up some 360 porn games.

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    Quote Originally Posted by buzz_n64 View Post
    I guess, but the 2600 was unregulated, and look at all their shitty games.
    PC, completely unregulated too, tons of shit, but people mostly ignore those. It also wasn't just 3. party games, let's not forget about Pac-Man and ET. Haven't there been 2 hentai-style erotic games for the SNES or am i confusing stuff?

    Well, it's the golden age of independent games, and the consoles don't really get it, just because it's so much more complicated to release games for those.
    Fanboys destroy everything.

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    Quote Originally Posted by Griking View Post
    I guess I don't understand why any of this is a bad thing. Why shouldn't companies be able to control who develops games for their platforms?
    Because that is a right that was never granted before. The law as written gives more protections to the company that sells the console than the person that buys it. To me, it would be like if you went and bought a car, and after you did you wanted to get a new stereo for it, but the car company said that you couldn't. Why is the company that sold you an item always able to control the item? If I buy something, shouldn't I have the right to do with it what I want? Taking it further, different companies always buy and reverse engineer the competitor's goods. Like cars, Toyota will buy the new Honda to take it apart and see what they did and if they should alter any of their plans with this new knowledge. It legally allows them to better their own product, as long as you aren't interfering with patents. That ability is gone now in media, and I don't like it.

    The other side of it, again, without writing a novel, is that it pretty much makes it so that nothing goes into public domain ever anymore. The long story short is that this was all more or less started because Mickey's first cartoons were going to go public domain, and Disney stood to lose a lot of money if they did. So, they lobbied to have the law expanded and continued.

    It means that preserving games from companies that went out of business in the 70s is a totally illegal affair. It means that books or movies or whatever that have been forgotten about and perhaps shouldn't have been cannot be picked up by someone and sold years later. It greatly stifles the free flow of information, something that America was founded in many ways because of.

    At the end of the day, I agree that Disney should retain it's rights to Mickey Mouse. But, the law could have been written where a company needs to make something using the property in some way within the last 10 years or it goes into public domain. Get a new copyright, retain your rights from as far back as you want. You can do this by releasing a new version of it on DVD, writing a book with the character, or whatever. Voila, Mickey is safe, and things that *should* actually become public domain do. Far more fair.

    As for gaming, I just feel that once you own something, you own it and it is unfair for a company to tell you what you can or cannot do with the item that you purchased. The moment I purchase it, it is mine to play with, destroy, reverse engineer, or do whatever I want with.
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    im surprised that places that scoff at american law like china have not done more of this.

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    Quote Originally Posted by goatdan View Post
    Because that is a right that was never granted before. The law as written gives more protections to the company that sells the console than the person that buys it. To me, it would be like if you went and bought a car, and after you did you wanted to get a new stereo for it, but the car company said that you couldn't. Why is the company that sold you an item always able to control the item? If I buy something, shouldn't I have the right to do with it what I want? Taking it further, different companies always buy and reverse engineer the competitor's goods. Like cars, Toyota will buy the new Honda to take it apart and see what they did and if they should alter any of their plans with this new knowledge. It legally allows them to better their own product, as long as you aren't interfering with patents. That ability is gone now in media, and I don't like it.

    The other side of it, again, without writing a novel, is that it pretty much makes it so that nothing goes into public domain ever anymore. The long story short is that this was all more or less started because Mickey's first cartoons were going to go public domain, and Disney stood to lose a lot of money if they did. So, they lobbied to have the law expanded and continued.

    It means that preserving games from companies that went out of business in the 70s is a totally illegal affair. It means that books or movies or whatever that have been forgotten about and perhaps shouldn't have been cannot be picked up by someone and sold years later. It greatly stifles the free flow of information, something that America was founded in many ways because of.

    At the end of the day, I agree that Disney should retain it's rights to Mickey Mouse. But, the law could have been written where a company needs to make something using the property in some way within the last 10 years or it goes into public domain. Get a new copyright, retain your rights from as far back as you want. You can do this by releasing a new version of it on DVD, writing a book with the character, or whatever. Voila, Mickey is safe, and things that *should* actually become public domain do. Far more fair.

    As for gaming, I just feel that once you own something, you own it and it is unfair for a company to tell you what you can or cannot do with the item that you purchased. The moment I purchase it, it is mine to play with, destroy, reverse engineer, or do whatever I want with.
    I guess the main difference is that a car company makes its money when you buy the car. They may make a few bucks if you do bring it to them for service but they make most when they sell the car.

    Most consoles are sold below cost in hopes you will buy software. Same with the printer guys hoping you will buy ink but you can refill your ink legally.

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    Quote Originally Posted by goatdan View Post
    Because that is a right that was never granted before. The law as written gives more protections to the company that sells the console than the person that buys it. To me, it would be like if you went and bought a car, and after you did you wanted to get a new stereo for it, but the car company said that you couldn't. Why is the company that sold you an item always able to control the item? If I buy something, shouldn't I have the right to do with it what I want? Taking it further, different companies always buy and reverse engineer the competitor's goods. Like cars, Toyota will buy the new Honda to take it apart and see what they did and if they should alter any of their plans with this new knowledge. It legally allows them to better their own product, as long as you aren't interfering with patents. That ability is gone now in media, and I don't like it.

    The other side of it, again, without writing a novel, is that it pretty much makes it so that nothing goes into public domain ever anymore. The long story short is that this was all more or less started because Mickey's first cartoons were going to go public domain, and Disney stood to lose a lot of money if they did. So, they lobbied to have the law expanded and continued.

    It means that preserving games from companies that went out of business in the 70s is a totally illegal affair. It means that books or movies or whatever that have been forgotten about and perhaps shouldn't have been cannot be picked up by someone and sold years later. It greatly stifles the free flow of information, something that America was founded in many ways because of.

    At the end of the day, I agree that Disney should retain it's rights to Mickey Mouse. But, the law could have been written where a company needs to make something using the property in some way within the last 10 years or it goes into public domain. Get a new copyright, retain your rights from as far back as you want. You can do this by releasing a new version of it on DVD, writing a book with the character, or whatever. Voila, Mickey is safe, and things that *should* actually become public domain do. Far more fair.

    As for gaming, I just feel that once you own something, you own it and it is unfair for a company to tell you what you can or cannot do with the item that you purchased. The moment I purchase it, it is mine to play with, destroy, reverse engineer, or do whatever I want with.
    I completely agree with you about not liking what they did with patent law but I only partially agree with what you said about being able to do anything you want with something once you've purchased it. I have no issues with people who want to mod their 360s. I also don't have a problem with Microsoft locking all modded consoles off of Xbox Live. It's their playground and they have the right to control who plays there.

    Console manufacturers make their money bu selling games and usually take a pretty decent loss on the hardware for the few few years. Turning consoles into open platforms where anyone can make a game and sell it would cost the manufacturers tons of money and as a result you'd probably see the console costing a lot more money.

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    Quote Originally Posted by goatdan View Post
    All of this is pretty doable though with today's technology. It's pretty much been done with both the DS and PSP for a long time now, and if there was money to be made it would be done with everything else.
    Well, I was going specifically on "PS3,360,Wii" as asked by Buyatari. Protection wise, the DS and PSP are lost causes, although I haven't heard of any bootleg/pirate UMD titles.

    But really for the big three listed above, DMCA issues notwithstanding, pirating existing titles would be doable if you can find a producer that can fully duplicate the existing physical format. If you had developed a unique and unlicensed game, you would still need to have it signed or incorporate a seamless exploit and pray that it is never patched in a firmware update. I figure that you'll know when this has happened by the appearance of 10-kajillion-in-one game discs loaded with emulators and ROM files. Or if we're lucky, a unique new title like Bible Adventures 3000.

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    Also the fact that fangames and homebrews are much more easily devloped for PC.
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    Quote Originally Posted by FABombjoy View Post
    Well, I was going specifically on "PS3,360,Wii" as asked by Buyatari. Protection wise, the DS and PSP are lost causes, although I haven't heard of any bootleg/pirate UMD titles.

    But really for the big three listed above, DMCA issues notwithstanding, pirating existing titles would be doable if you can find a producer that can fully duplicate the existing physical format. If you had developed a unique and unlicensed game, you would still need to have it signed or incorporate a seamless exploit and pray that it is never patched in a firmware update. I figure that you'll know when this has happened by the appearance of 10-kajillion-in-one game discs loaded with emulators and ROM files. Or if we're lucky, a unique new title like Bible Adventures 3000.
    Right, and the firmware issue makes it tougher for people to develop games, however it's worth pointing out that Accolade counter-sued Sega when Sega tried locking out the ability for the Genesis to play their unlicensed games... and won. There is a lot more to that story, but if there was enough money in it, it could happen today. But the risk greatly outweighs the reward.
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    Quote Originally Posted by Kitsune Sniper View Post
    ... They make more than enough money the legal way.

    Also, why would anyone risk being sued by Sony or Microsoft? It's not worth the money. And they can just block you with a firmware update.
    Well that is my question. IS it illegal?

    Activision started out doing this. When exactly did making unauthorized software become illegal. Now I'm not talking about bootleg copies but new games created by companies.

    Also there used to be unauthorized strategy guides but you never see any these days. Are these illegal these days as well? You can write a book about Brad Pitt and Angelina and the 17 children but not about Call Of Duty 3? WTF ?!?

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    Quote Originally Posted by Buyatari View Post
    Also there used to be unauthorized strategy guides but you never see any these days. Are these illegal these days as well? You can write a book about Brad Pitt and Angelina and the 17 children but not about Call Of Duty 3? WTF ?!?
    Well, Prima I think has those official licenses with the companies to make strategy guides, and I'm sure gets all the tips and tricks from developers to every cheat and unlockable in the game.

    Back in the day it was one thing to write an unofficial guide on "Sonic the Hedgehog" for Genesis. Would anyone even want to try giving that a crack on a game like Call of Duty: Black Ops? I sure as hell wouldn't, WAY too much work involved.

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    Quote Originally Posted by Buyatari View Post
    Well that is my question. IS it illegal?

    Activision started out doing this. When exactly did making unauthorized software become illegal. Now I'm not talking about bootleg copies but new games created by companies.

    Also there used to be unauthorized strategy guides but you never see any these days. Are these illegal these days as well? You can write a book about Brad Pitt and Angelina and the 17 children but not about Call Of Duty 3? WTF ?!?
    Does it matter if it's illegal? See that part where I said they'd sue the pants off of you. Even if the law was on your side, they could still sue you and force you to spend everything you have on laywers knowing they could just keep doing it until you ran out of money and then force you to pay them more.

    ...

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