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#26 |
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You Cannot Leave the Magic
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Don't listen to him, the component cables are cheap and increase the image quality significantly, even at 480i. You'll get a much nicer looking image by not having the signals mixed together, reduced color bleeding, reduced dot crawl, more vibrant and accurate colors, etc. You can notice the quality difference even on a Atari 2600.
And if you're playing on a HDTV, regardless of any differences between 480i and 480p, it's likely that your Wii will do a much better job outputting a progressive image than your tv's scaler chip would do at deinterlacing the signal as it does it's job to upscale the image to the tv's native resolution. Will likely improve your image quality and reduce input lag since it's one less processing step your television has to do to the image before displaying it. |
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#27 |
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Feka Goon
![]() Join Date: Apr 2005
Location: Bay Area (representin')
Posts: 4,058
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Nothing NES and below benefits from anything above composite. The video hardware just doesn't do anything better, internally. SMS was the first console with RGB video, and thus it benefits from SCART, component, or s-video.
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#28 |
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You Cannot Leave the Magic
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Sorry, but that's simply untrue. S-video and Component modifications for classic consoles are possible, with component modifications being especially common on Colecovisions. I suggest you spend some time looking around at AtariAge where there's much discussion on the video mods for all the popular pre NES consoles.
My classic consoles all have improved picture quality with s-video or component, over composite. |
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#29 |
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Bell (Level 8)
![]() Join Date: Nov 2005
Posts: 1,650
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I don't see the point of using component over rgb.
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#30 | |
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Feka Goon
![]() Join Date: Apr 2005
Location: Bay Area (representin')
Posts: 4,058
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Quote:
On this side of the pond, most of us have TVs with component inputs, but few of us have anything that can accept an RGB signal. SCART is extremely rare. RGB monitors were common in the Amiga days, and multisync monitors aren't unheard-of, but that's not an easy road to take. Last edited by j_factor : 11-08-2009 at 04:25 AM. |
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#31 |
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You Cannot Leave the Magic
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That's just the NES, it doesn't apply to earlier consoles.
Incidently, there are even VGA and HDMI modifications in the works for several pre crash consoles due to HDTV's become more common. Modern televisions tend to perform better with higher end inputs than plain old composite, due to the focus modern displays put on HD material over doing a decent job with standard definition. I think the Colecovision one even impliments a scaler into the design to upscale it before reaching the display if I'm remembering correctly. Sounds like overkill now, but in a few years I wouldn't be surprised to see such designs become more commonplace in video modifications for classic consoles in order to try to improve the experience when playing on a modern television. |
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#32 | |
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Now find your power animal.
![]() Join Date: Jul 2007
Location: York, SC
Posts: 3,706
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#33 |
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It belongs in a museum!
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#34 |
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Bell (Level 8)
![]() Join Date: Nov 2005
Posts: 1,650
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What do you mean? Aside from a few oddball arcade and early PC resolutions, most video broadcasts and display standards use resolutions that are the same aspect as the physical screen, and therefore use square pixels. Or are you just referring to widescreen modes using conventional signals?
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#35 |
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Champion of the Mascots
![]() Join Date: Jan 2008
Location: New Jersey
Posts: 1,981
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I don't understand how component is any loss whatsoever. Doesn't it do the same thing just through a different method? Instead of carrying Red, Green, and Blue separately, it carries Red, Blue, and Luma separately and then lets the math take over and make everything else Green. What's being lost?
I've never seen a side by side comparison. I'd wonder what kind of results a double blind experiment would see. |
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#36 | |
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You Cannot Leave the Magic
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Quote:
It's not as good simply because that's how 16:9 material in the home began. I doubt televisions could even display a true 16:9 non HD image since how the Wii achieves it is a industry standard for SD and ED content. It's how it is and obviousily it's not going to be as good as more modern advancements. |
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#37 | |
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Feka Goon
![]() Join Date: Apr 2005
Location: Bay Area (representin')
Posts: 4,058
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Quote:
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#38 |
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Bell (Level 8)
![]() Join Date: Nov 2005
Posts: 1,650
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People can see contrast and brightness better than they can discern color. Component having an entire channel devoted to luminance theoretically makes the image more accurate to the human eye than RGB. RGB has more accurate color, but the contrast and brightness are the byproduct of the three color signals, which could potentially be slightly out of phase with one another and blur monochrome detail.
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