Page 2 of 2 FirstFirst 12
Results 21 to 24 of 24

Thread: A what-if thread - If only Sega had used high quality 3D graphic technology in Saturn

  1. #21
    Apple (Level 5) Sweater Fish Deluxe's Avatar
    Join Date
    Sep 2002
    Posts
    1,023
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by parallaxscroll View Post
    The only times Saturn out-did PS1 in 3D is when you would compare the very best assembly-coded Saturn game with the worst, poorly done PS1 game.
    Nah, the best looking 3D games on the Saturn like Virtua Fighter 2 and Sonic R look at least as good as the very best looking PS1 games. Maybe even better. The worst games on both systems looked about the same.

    The Saturn games were harder to develop, though, and the good ones required a lot of ASM coding, that's true. It wasn't because of the Saturn hardware, though. It was a conceptual mistake on Sega's part in not understanding that they needed to provide more support to developers, particularly third party developers.

    Realize that if Sony hadn't provided all the libraries for Playstation developers to use, developing on the PS1 would have been very difficult and would have required lots of ASM level coding, as well.


    ...word is bondage...

  2. #22
    Peach (Level 3) parallaxscroll's Avatar
    Join Date
    Jun 2007
    Location
    Chicago, IL
    Posts
    750
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    2
    Thanked in
    2 Posts
    PSN
    Parallax-Scroll

    Default

    I disagree that it wasn't about Saturn's hardware. If Saturn had proper 3D hardware (from Lockheed, 3DO/Matsushita or even SGI) it would not have been as difficult to port over MODEL 1 and MODEL 2 games, and even for scaled down versions of MODEL3 games to have been done. Saturn's lack of proper 3D hardware made it very difficult for Sega to do even greatly downgraded conversions of MODEL2 games. Even the best example, Saturn's Viruta Fighter 2 with its 60fps and higher-than-arcade resolution, was still a big downgrade from the arcade from a lack of true polygons. I'll hand it to SEGA for preserving the gameplay of the arcade though, that was a miracle but one that was never really repeated.

    Yeah I agree that Sega not sharing development libraries with 3rd parties was a problem, it was also a problem on the Nintendo 64, a proper 3D system, but the nature of Saturn's 2D hardware is a seperate matter.

  3. #23
    ServBot (Level 11) Rob2600's Avatar
    Join Date
    Mar 2007
    Posts
    3,601
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    From what I've seen, the early Saturn version of Shenmue looks on par with anything on the PlayStation, if not slightly better. It was probably a nightmare to get the Saturn to perform that well, though.

  4. #24
    Pear (Level 6)
    Join Date
    Nov 2003
    Location
    Chatham, Ontario
    Posts
    1,344
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by parallaxscroll View Post
    I disagree that it wasn't about Saturn's hardware. If Saturn had proper 3D hardware (from Lockheed, 3DO/Matsushita or even SGI) it would not have been as difficult to port over MODEL 1 and MODEL 2 games, and even for scaled down versions of MODEL3 games to have been done. Saturn's lack of proper 3D hardware made it very difficult for Sega to do even greatly downgraded conversions of MODEL2 games. Even the best example, Saturn's Viruta Fighter 2 with its 60fps and higher-than-arcade resolution, was still a big downgrade from the arcade from a lack of true polygons. I'll hand it to SEGA for preserving the gameplay of the arcade though, that was a miracle but one that was never really repeated.

    Yeah I agree that Sega not sharing development libraries with 3rd parties was a problem, it was also a problem on the Nintendo 64, a proper 3D system, but the nature of Saturn's 2D hardware is a seperate matter.
    Alright, maybe I'm missunderstanding you. You're telling me Virtua Fighter 2, lacked "True" polygons...

    I'm lost. What's your definition of a polygon? And again, model 2 games were hard to program for, due to the Saturn being Titan board based, not model 2 board based, it's a hardware issue to be sure, but not a lack of 3d issues.

Similar Threads

  1. Replies: 0
    Last Post: 01-23-2014, 03:20 PM
  2. Looking for high quality Famicom Box scans
    By prismra in forum Classic Gaming
    Replies: 4
    Last Post: 08-24-2011, 04:59 AM
  3. High quality retrogaming videos
    By Rom in forum Classic Gaming
    Replies: 14
    Last Post: 12-11-2008, 06:26 PM
  4. High Quality Scans: For All Your Documentation Needs?
    By Jorpho in forum Classic Gaming
    Replies: 0
    Last Post: 01-20-2005, 07:14 PM
  5. Forgotten quality addition built in to the Sega Saturn.
    By vulcanjedi in forum Classic Gaming
    Replies: 14
    Last Post: 12-22-2004, 08:19 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •