Originally Posted by
parallaxscroll
I disagree that it wasn't about Saturn's hardware. If Saturn had proper 3D hardware (from Lockheed, 3DO/Matsushita or even SGI) it would not have been as difficult to port over MODEL 1 and MODEL 2 games, and even for scaled down versions of MODEL3 games to have been done. Saturn's lack of proper 3D hardware made it very difficult for Sega to do even greatly downgraded conversions of MODEL2 games. Even the best example, Saturn's Viruta Fighter 2 with its 60fps and higher-than-arcade resolution, was still a big downgrade from the arcade from a lack of true polygons. I'll hand it to SEGA for preserving the gameplay of the arcade though, that was a miracle but one that was never really repeated.
Yeah I agree that Sega not sharing development libraries with 3rd parties was a problem, it was also a problem on the Nintendo 64, a proper 3D system, but the nature of Saturn's 2D hardware is a seperate matter.