Garry Kitchen's brilliant game appeared first on the Atari 2600 and was later ported to several other systems. Many feel the 2600 version remained the best and that the game's graphics and sound really didn't NEED improvement. Chasing down the thief in the apartment store as a growing number of obstacles are presented is still great fun and Keystone Kapers repreasents what I believe is one of the best games of its era.

What do you think? Share your thoughts on the game here.

DP Guide sez:
U.S. Game Releases
Keystone Kapers (Atari 2600, by Activision) $3/R1 +
Designed by Garry Kitchen. Garry Kitchen mentioned working on an alternate design, with one screen showing the outside of the building. Scoring over 35,000 points could get you a "Billy Club" patch by sending proof to Activision. PERIODICALS: Received an honorable mention for "Video
Game of the Year (Less than 16K ROM) 1983" by Electronic Games Magazine. c1983 Activision. #AX025.

Keystone Kapers (Atari 5200, by Activision) $7/R3
Designed by Alex DeMeo, Garry Kitchen. Activision must have been trying to save money as many copies of this game came with instructions for the ColecoVision. They didn't even supply a real manual, just a single (photocopied?) sheet of paper. #FZ-006.

Keystone Kapers (Atari XE, by Activision) $6/R3
Original game designed by Garry Kitchen. #CZ-006.

Keystone Kapers (ColecoVision, by Activision) $12/R3
Designed by Garry Kitchen. One of Garry Kitchen's masterpieces is this update to the Atari 2600 classic. The ColecoVision version features more detailed graphics (which is the most common enhancement of Activision games on this system), though they're a bit gaudy. Many prefer the simple
and toned-down look of the 2600 version. Action/Platform/Fixed Screen. Released 1984. c1983, 1984 Activision. #VS-004.