I don't think shmups will ever make a resurgence in the US nor the UK anytime soon. Most people are turned off by the high difficulty, or if the game gives you unlimited continues, they're turned off by the length because they'll blow through the entire game in 30 minutes. I wonder what the answer could be? Plus the fact that most shmups get bad reviews because of one or both, reasons which doesn't help either. I wonder what still makes the genre so popular in Japan?. I know many of the developers don't release their titles oversea's, realising there not going to sell.