50: Battle Cross
49: Mickey Tokyo Disneyland
48: Little Magic
47: Rendering Ranger: R2
46: Violinist of Hamelin
45: Super Back to the Future II
44: Nangoku Shounen Papuwa-kun
43: Keeper
42: Ghost Sweeper Mikami
41: Go Go Ackman
40: Poko Nyan!
39: Araiguma Rascal
38: Super Tekkyu Fight!
37: Ganbare Daiku no Gensan
36: Power Soukoban
35: The Firemen
34: Super Genjin 2
33: Super Bomberman Panic Bomber World
32: BS Shockman
31: Majyuuou
30: Mickey and Donald: Magical Adventure 3
29: Ghost Chaser Densei
28: Magical Pop'n
27: Pop'n Twinbee Rainbow Bell Adventures
26: Pop'n Smash
25: Sanrio World Smash Ball!
24: Spark World
23: Super Bomberman 5
22: SD F-1 Grand Prix
21: Dossun! Ganseki Battle
20: Puzzle'n Desu!
#19: SUTTE HAKKUN
Think you've played one puzzle game that you've played them all? Sutte Hakkun will force you to think otherwise. You take control of a strange transparent creature similar to a dipping bird and your task is to reach the orb(s) on each level. To get to these orbs, one must "suck and blow." Yes, you will suck and blow. And you'll do a lot of it. [Insert token dirty joke here]. Transparent blocks are placed throughout a level. There are also preset color blocks. Jars appear in three forms: red, yellow or blue. By sucking paint out of a jar (or block) you can then transfer that color into a transparent block. Red moves a block up and down, blue moves it horizontally and yellow makes it travel diagonally. Of course they don’t travel the full length of the screen — there would be zero strategy if that were the case. Rather, the blocks travel a short distance back and forth. You can freeze a block’s movement by sucking the paint out of them. It’s this method that allows you to change a block’s height to better suit your goal.
There are a ton of levels to complete, and the later ones get pretty brutal pretty fast. The game is filled with that classic Nintendo charm. Little details bring a smile to your face, such as a smiling stone that frowns the second you hop on its head. Speaking of which, yes, this game was developed by Nintendo and started out as a BS-X download in the late '90s. It was so popular however that Nintendo decided to release a Super Famicom cartridge of it on June 25, 1999. I like to think of Sutte Hakkun as the last great Super Nintendo game ever released. And it probably is. As such, it's a piece of history one could argue. It's definitely a piece of video gaming art. There is no timer here so unlike Puzzle'n Desu! you can take your sweet time (pardon the pun) solving the case. If you've never played this before and you love (action) puzzle games, give it a shot. It's sure to become one of your new favorites.