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Thread: What is the glitchiest/buggiest game you own (or know of)?

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  1. #1
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    Grand Theft Auto (GBC) was pretty glitchy. Location arrows would steer you towards the wrong area (or wouldn't even show up at all), cars and/or people would be missing (which meant that certain missions couldn't be progressed), and sometimes you'd be left with nothing to do. Add to the fact that even though the game was compatible with the original Game Boy, it ran about 10x slower on the GB, making it unplayable.
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    Late to the party DigitalSpace's Avatar
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    Quote Originally Posted by dubiouscubanx
    The game that I owned w/ the most glitches would have to be True Crime: Streets of L.A., for the Gamecube. Every now and then, when I would drive to a "mission", my car would drive straight into the ground, and I would get a message that said "Welcome to NOWHERE!" The game would proceed to run at about 4 fps, and finally it would freeze. A reset of the system would cure the problem.

    BTW, first post here!
    I've spent a good amount of time with Streets of LA on the Gamecube, and yeah, it's pretty glitchy at points. Btw, the message actually says "Welcome to No Name" I've also noticed sections of streets that don't have names, and the street signs read "No Name Ave"

    Some more glitches:
    -Sometimes after you play for a while, the traffic signal lights will appear in weird places, such as above and below the traffic signal.
    -When you're driving on the freeway, sometimes the destination signs will flash to purple and then back to green as you approach them.
    -At the northern end of the 405 freeway, sometimes the game will slow down and you'll hear the sound of someone getting hit, although there's nobody around.
    -At the end of the tunnel where I-10 west turns into California State Highway 1, any car traveling the freeway will try to merge into the right lane and sometimes crash into each other or the freeway barrier. Kinda funny. A similar thing happens on 405 north at the Sunset Blvd exit and at the eastern end of I-10 where the freeway merges into I-5.
    -Sometimes when missions pop up, the car/s you're supposed to stop will just spawn and get tossed between a building or a wall (like, say, if I tossed some hot wheel cars onto the ground).

    Also, another way to fix the slowdown problem is to pause the game (wait a few seconds and it will pause) and go back to the main menu. Restart the mission you were on and you should have no problems. The thing is, the game just needs to re-load the city.

    Btw, welcome to DP!

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    Those horrible, out-of-sync, made-of-plasticene cutscenes in Halo2 will make me shudder for the rest of my life. They look like a freakin' Agetec RPG. Who did Bungie farm the CG contract out to? It sure as hell couldn't have been done in-house!!

    A beautiful, wonderful game that was sadly rendered practically unplayable due to very bad glitches was Primal on the PS2. For shame, I wished that the developer would have fixed it and put it onto another platform. I still want to see how it plays out.

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    Bell (Level 8) sabre2922's Avatar
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    current-gen:

    True Crime:New York Xbox/PS2 - the game has lots of small glitches and a few larger that can be irritating as hell sometimes although I never ran into any that actually made the game lock up (yet).
    I picked it up just to see if it was another Enter the Matrix and SURPRISE I actually like the game and just recently finished it.

    GTA: Vice City XBOX: I bought the GTA double pack for Xbox when it was first released and Vice City was FULL OF BUGS, I remember my car sticking into the ground of the bridges and characters getting stuck in walls etc. Funny though GTA 3 both looked and played great on Xbox and I never noticed any bugs in the GTA 3 Xbox version.

    Madden 2005 collectors edition: I put collectors edition since it was the only copy I had (until I gave it away). This game was full of glitches for some reason, from fucked up animations to strange audio glitches.

    Splinter Cell PT on Gamecube: this fucking game froze up on me 3 times within 2 hours when I rented it for Gamecube. One specific time I remember was finishing the "train" level and when I was climbing out ol Sam was doing the spidey thing hanging in mid air completely frozen.

    Its like soo many third party developers would treat the Gamecube ports of many of their major game franchises like the redheaded stepchild and stuff them in a broom closet somewhere with two of their most untalented programmers for a quick once-over port of a games that were basically made for PS2/Xbox.

    classic:

    I remember Rad Racer freezing up on my NES a lot but it could have been the old NES I had.

    More PSX games than I can remember:
    the fifth element-an ugly steaming mass of brown glitches.
    Future cop LAPD= one word CAMERA
    the Simpsons wrestling-enough said
    Chocobo racing- "slide against walls" is what this fucked up wanna-be cart racer should have been called.

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    Cherry (Level 1) alexkidd2000's Avatar
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    NHL 2K6 is by far the buggiest game ever released. If you guys played this game you would be shocked it was let out the door in the state it was. 2K5 was almost as buggy, and I have heard horror stories about MLB 2K6 as well.

    Basically anything the KUSH team at 2K Games touches is a bug filled nightmare.
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    Current Gen: Showdown Legends of Wrestling 3 - it had a TON of glitches where you could grab people without even being close to them, loss of texture making your character all solid black, just a mess. When it worked it was fun, but the glitches made it almost unplayable.

    Classic: Commando for the NES. I actually posted on a forum asking if a NES game could be ruined because I thought the disappearing/magically appearing soldiers had to be a problem with my cart. Then I played it on an emulator and realized it just a terrible, buggy mess. How they messed up such a simple game amazes me.

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    Cherry (Level 1) fpbrush's Avatar
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    Hard Drivin’ for GEN comes to mind, but I still had some good times with that one. Early 3D on a 16-bit system probably contributed, but the F1 game worked smoothly? I dunno.

    And, when I first played Space Harrier (not the arcade cabinet) I thought it was kinda buggy. Haha.
    Last edited by fpbrush; 04-01-2024 at 07:04 PM.

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    Ultima IX: Ascension

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    Cherry (Level 1) fpbrush's Avatar
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    Oh and some Wisdom Tree games, but I think that was actually a quality control issue of some kind because it didn’t happen with every copy.

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