This is something I've been thinking about for awhile.
If it isn't a sports game, points really don't matter.
Think about all the other genres and what's required to accomplish the game:
RPG's- The object is to advance through the game.
FPS's- More advancing.
Beat'em Ups- Yep, advance.
SHMUPS- Again, advance.
Fighters- Beat the crap out of your opponent.
Puzzle games- Solve the puzzle.
Racing games- Finish before everyone else.
The first time any of us played Super Mario Bros. it was all about the points. Grab the flagpole, collect coins, jump on Koopa Turtle's shell for 40 seconds straight, and set off fireworks at the castle. Nowadays, just about everyone playing that same game can beat it without losing no more than two lives. So what good is collecting points if we don't need them?
Somebody stated that they could beat Gradius III without losing a life. Although I remain skeptical of such a claim, it just goes to show you that scoring points is nothing more than extra work for the CPU.
"Well points earn extra lives!"
Good point (no pun intended), but extra lives also come in other forms. What does an extra life in Bionic Commando look like? A doll dressed like the hero. So, scoring points is once again redundant.
You know the initals of the legendary gamer that gets the highest score in just about every game? He/she goes by the name of AAA. Obviously people understand the futility in high scores so, they just rapidly mash the button, putting AAA in scorer's list.
Your thoughts on scoring points?