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Thread: What game would you like to see ported to the Atari 2600?

  1. #21
    Cherry (Level 1)
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    Crush Roller
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    Quote Originally Posted by Cmosfm
    Super Mario Bros. or Qix would be my choice
    The Mario Bros arcade game wasn't bad on the 2600, I could see that. I think Qix is a poor choice though, the 2600 isn't very good at moving tiny pixels around.

    I always wanted a 2600 Galaga. Phoenix and Demon Attack weren't that far off, so I just didn't get why they never came out with Galaga. I mean, years later we got Stargate, and still no Galaga. Also, it seemed like in a lot of cases they were really scraping the bottom of the arcade barrel...it seemed like every game, no matter how obscure, got released. Vanguard? Uh, OK. How many of you were fans of Venture in the arcades? So it seemed strange that Atari would overlook this very popular game...they probably could have gotten away with a crummy version of it like they did with Pac Man, at least I would have been happy to have Galaga for a couple of days before it sunk in how bad it was.

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    Cherry (Level 1)
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    Gitaroo Man!
    (even though it's impossible because the atari 2600 only has 1 button!)

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    Pac-Man (Level 10) vintagegamecrazy's Avatar
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    Donkey Kong with all four stages.
    Congo Bongo with all four stages and completely revamped
    Jump Man
    Galaga

    All of those although Graphically limited would play pretty smooth.

    On another knote, I would love to see some more platform games ported to the Colecovision and the Atari 7800. I would love to see Super Mario Bros. not Mario Bros. ported to both. The 7800 would handle it incredibly well, and the Colecovision would handle it well but with a bit less graphics and toned down music. Other good ones would be Mega Man and maybe Castlevania.
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    I will also say Galaga.

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    Although it may sound a little silly, I'd think Sonic The Hedgehog would work. Seriously. You'd only need a joystick and a button.
    "I am a cipher, wrapped in an enigma, smothered in secret sauce."

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    Cherry (Level 1)
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    Gone.
    Last edited by Neonsolid; 07-06-2007 at 05:35 AM.

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    Quote Originally Posted by Daniel Thomas
    MULE. If you're talking about a homebrew gig, heck, you could just pile on as much memory as possible, just to prove it could be done.
    It's on my list.

    Just how big could a 2600 cart get, anyway? Money, aside, of course.
    Currently 512K carts are at least theoretically possible.
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    Super Mario Bros
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    Final Fantasy VII

    Of course it would take up an entire Audio CD and would require the use of a Supercharger to load all of the successive PMVs (Pixelated Motion Video) Also you could only have two characters in your party at one time.

    HOWEVER, here is the PROOF that the Atari 2600 would be entirely capable of reproducing all of the dramatic tension provided by the Playstation version of this epic fantasy RPG.

    WARNING!!!! THIS LINK CONTAINS A MAJOR PLOT SPOILER FOR FINAL FANTASY VII! ONLY GO TO IT IF YOU DON'T GIVE A RAT'S ASS ABOUT YOUR FINAL FANTASY VII EXPERIENCE BEING COMPLETELY RUINED BY THIS VIVID AND BRUTAL PORTRAYAL OF A KEY SCENE.

    See it HERE.

    Credit goes to the now defunct site, the GIA, for uncovering this rare clip from this work in progress.
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  11. #31
    Cherry (Level 1)
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    Gone.
    Last edited by Neonsolid; 07-06-2007 at 05:30 AM.

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    Ryu Hayabusa (Level 16) rbudrick's Avatar
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    Bah! A supercharger is cheating! Give me a cart, dammit!

    -Rob
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    Super MArio Brothers. I think with some crazy hacking and bank switching, a relatively ok version could be made....even more possible on the 7800.

    Either way, it would be an incredible feat.

    -Rob
    The moral is, don't **** with Uncle Tim when he's been drinking!

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    Quote Originally Posted by Thomas Jentzsch
    Quote Originally Posted by Daniel Thomas
    MULE. If you're talking about a homebrew gig, heck, you could just pile on as much memory as possible, just to prove it could be done.
    It's on my list.

    Just how big could a 2600 cart get, anyway? Money, aside, of course.
    Currently 512K carts are at least theoretically possible.
    If that's the case, then why not form a collective of 2600 programmers to create massively oversized 2600 games? I remember some of the graphics demos, like the dancing baby. Heck, I think MULE is more than doable if you have 512K to work with.
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