Quote Originally Posted by Aussie2B View Post
The only possible explanation I can think of is that having more empty space to the left might encourage players to go that direction first and thus find the Morph Ball right away.
I could see that, IF it were a spot in the game where little hints might help get past a level. But, you can't even get past the start area without the morph ball. So even if somebody goes right at first, which honestly is the natural direction we all probably went when we first played the game way back when, you'll end up turning around within seconds because of the wall that's in the way.