1. SWAT Police (Arcade via MAME) 2/2
2. Gurumin: A Monstrous Adventure (PSP) 2/7
3. Barney's Hide & Seek Game (Genesis) 2/24
4. Metal Gear 2: Solid Snake (MSX via Vita Metal Gear Solid HD Collection) 3/8
5. TwinBee Da! (PSP) 3/10
6. Detana! TwinBee (PSP) 3/13
7. TwinBee Yahho! (PSP) 3/16
8. TwinBee (PSP) 3/19
9. Brain Lord (SNES) 4/27
10. Akumajou Special: Boku Dracula-kun (FC/NES) 5/8
11. BoxBoxBoy! (3DS) 5/16
12. Code:Realize ~Guardian of Rebirth~ (Vita) 6/26
13. Mario Kart: Super Circuit (GBA) 7/24
14. Dance Dance Revolution: Disney Dancing Museum (N64) 10/13
15. Fuga: Melodies of Steel (PC) 10/27
16. Phobos Dere .GB (GB) 11/6
17. Imagine Figure Skater (DS) 12/6
Exactly one month since the last, here's another, maybe the last for the year, I don't know. Either way, I've already beaten more games this year than I have in any single year in over a decade, and that's with dealing with my crazy busy mom life, so I'm pretty proud of that. There are definitely some games that could be considered "filler" here, but I could say that about some of the games I beat in just about any year. Anyway, I was surprised this game ended up taking me 15 hours, but seeing as this is a localized Japanese game, rather than something made specifically for the Imagine series, I guess it probably would be meatier than the average Imagine release. Once I started creating my own programs of nothing but the same combination jump over and over, haha, it was smooth sailing clinching first place in every competition. I don't know if there was even a point to all the extra stat grinding I did. I still don't know how the stats actually affect anything. For example, I could run out of stamina halfway through a program and still pull off my jumps just fine. I also have no idea why the protagonist ended up with Tobias rather than Kevin, unless that's scripted for Cindy (or maybe Kevin is just totally unobtainable). Outside of extra grinding, it seems like the game is pretty linear and requires you to talk to everyone to progress. Maybe the order in which you visit locations changes something? The game apparently has a new game+ mode, which makes sense considering rivals always give the protagonist an outfit upon being defeated, and there would be no way to use the outfit from the rival at the World Competition if it didn't carry over into a new game. It also gives the player a chance to get all the accessories and such, as there isn't enough cash available in one playthrough, and I noticed a couple bonus accessories with the Spike logo are added too. Outside of those new game+ features, it didn't seem like anything else was different when I started up a different character. I guess they just swap around the rivals depending on who you play as, but I won't know for sure unless I decide to play through again. I'm good for now, though, so back to the shelf it goes, and just in time too, as I'm heading off to visit family again and plan on taking only my Vita and a couple flash carts for systems I already have there.
Oh, I almost forgot to mention that the localization completely removes the credits for the Japanese staff who actually made the game, haha. There's only the Ubisoft people. And I was surprised to see "J. Blaustein" listed as the localizer. That must be Jeremy Blaustein, one of the more famous translators in game localization, having worked on a lot of Konami's most highly regarded games along with a bunch of other notable stuff. He was kind of slumming it taking on Imagine Figure Skater, haha, but no disrespect to him or the game. It makes a lot of sense in retrospect because, despite the buggy nature of graphical text elements, the script itself is surprisingly clean and natural for such a niche game that probably got minimal budget to be localized. I mean, I did notice a couple mistakes in the script (and I'm guessing they put little effort into QA), but I would've expected a much more stilted translation.