Quote Originally Posted by SparTonberry View Post
It was annoying that Flash would ask you to update seemingly every couple days.
It wouldn't let you watch like Twitch or Youtube without updating.
Sometimes the update network got so congested with downloads, you couldn't update, and thus couldn't use some services depending on it.
You could turn off updates but you might have to go into the services, and startup
list. IDK about OSX/Mac machines.

Lets say you have the time-bomb flash install this is what you could do.

A. Find another machine with the installed Flash and use a WindowsPE ( or linux )
to move those files from that working computer to the computer that does not
work at all. Most cases you need to delete everything in the folder you are replacing.

B. There is something called "Clean Flash" that will continue to update from the Chinese flash
without the anti-privacy stuff. Clean Flash usually have a blue icon. I have not tried it yet
but maybe I could on my Windows 11 install.

C. Flash died around 10 or 10.3. This indicated by the colors of the release. Same with
Air ( the reason many Air apps have to be recompiled ) and Director ( around 10 as well ??? )
There are two flash install you need. Remember Nani and Papi flash is the continuation of
flash cross Mozilla clients. So you want the install that is neither and will install cross all
browsers. Even so you will have to do A. at some point.

Quote Originally Posted by Aswald View Post
Flash was a superb technology, especially for people unable to afford "upgraded" hardware.
That is not true. FLASH supported vector graphics seeminglessly. Many games running on Android
with vector graphics is really Flash via "Flash Builder" or some other method to convert flash to Android.

What is great about flash is that with limited programming knowledge you could make a fully functioning game, website, or anything and make it perform better then anything ( even nowadays ).

Flash is still used in animating 2d properties, while it might be .PNG or .MP4 format.

That ancient 2001 Sony VAIO cannot handle games like Steam's "Catch a Duck," or Playrix's "Gardenscapes 2." But it CAN handle the SWF versions. By pure chance I discovered it can handle Steam "Gemcraft: Chasing Shadows" but even if it couldn't the Full SWF version (I figured out how to unlock the Demo for Full offline play, especially as Armor Games no longer supports Flash) is just as good. The two "Glean" games and "Ion Drift Epsilon" are as good as anything WebGL can do, Steam quality. That Sony cannot handle "Panda Chunky" but yes SWF "Norby." Likewise "Breezeblox"/"Dublox."
It is because of the programming method that is being used.

In other words if SWF versions of even pretty intense games, especially with speed adjustments, came out then with a standalone Flash player almost any computer can play them.
The only limitations of flash is later versions and then "Memory managment", when you make something everything loads at once. If that happens then you have a memory being mapped
not being used.

The second limitation is with vector objects. With a higher resolution, vector graphics will need more processing power.

Put the two together and you will have a battery draining hog app.

As for HTML5- it is browser-based. There is not and will not be a single standard for browsers so cross-browser compatibility will always be a nightmare and any upgrade to a given browser can cause HTML5 to stop working. "Bejeweled" works to this day because Flash followed a single standard.
Yes we could have a HTML5 based flash maker type tool, with the timeline. That is doable and in fact many XXX sites have such creations. The problem is the ease of creativity, and backwards compadibility with flash. With Adobe Animate you could do just about the same thing in HTML5 as with Flash but you can not compile as flash,

Director on the other hand is able to pull off this move, as well 3d ( Physics ).

The problem is within the next persons quote.


Power- ever try playing a WebGL game even offline?
How many people are going to install WebGL without having to answer a yes or no question. The reason why....

Security- really? The biggest security breach took place because of politically-correct hiring. Ad-script, intrusive Javascript, believe me "they" know everything about you. Computer security is a joke and ending Flash has done 0% against it.
In order for any HTML5 ( if not most ) pages to work then you must allow scripts to run. HTML5 is literally Java 64-bits ( rather then 32 ). As you know scripts being blocked includes anything Java as well.

With SWF you can block it, because it is one whole. Not the entire page. The webpage could be regular HTML4 standard ( or whatever could run on your Dreamcast ), and function.

The fear about flash is the fill-out form. AKA input your name/credentials. Flash is a programming language with various commands and those inputs ( fill out forms ) you could write get, delete, and
pull commands, simular to a scraper. That is the problem with Flash. However with good programming
and a few lines of code this could be corrected.

So an idiot ( most Phone users who carry everything in a purse ) could load a page with scripts running.
If that flash was running then a person on the otherside could exploit that person who is running flash.

However again you could have "No-scripts" and turn off flash. However "No-scripts" also can turn off all Java-script. That idiot ( that person carrying everything in a purse ) who is uneducated in anything computer may or may not able able to understand anything I just wrote at all.

Now various organizations do not want you to use your brain and turn of scripts. They want you to use HTML5 and let communications between applications proceed. Even now Android 12 and up do not read the HOST file ( the built in Firewall ) and various applications and marketing advertisments will continue to send ads to you.

But with flash this ability does not have to be. In fact Action-Script-3 is where flash went wrong. It was Adobes input on Flash after they brought it from Macromedia