Been playing a lot of Sega's in-house conversion of Capcom's Mercs over the past few days and have been impressed. Did Sega license and port over any other outside arcade properties to the Genesis?
Been playing a lot of Sega's in-house conversion of Capcom's Mercs over the past few days and have been impressed. Did Sega license and port over any other outside arcade properties to the Genesis?
Off the top of my head-
Double Dragon 1, 2, and I think 3.
Cadash
Mortal Kombat
Strider
Ghouls N Ghosts
Street Fighter II CE and SSF2
Fatal Fury
Samurai Shodown
Art of Fighting
I know I'm missing a lot here.
Atomic Runner
Forgotten Worlds
Midnight Resistance
Mortal Kombat II
Primal Rage
Vapor Trail
I checked the cases for that one and Vapor Trail, they both appear to be 3rd party developed and released.
Ghouls N Ghosts and Strider, Capcom properties just like Mercs, check out though as being Sega developed and published. Sega is credited as doing the programming and were also the publisher of these two just like they were with Mercs.
Edit: Looks like all the others were handled by 3rd parties and weren't programmed and published by Sega except for Art of Fighting and Forgotten Worlds.
Last edited by Leo_A; 04-19-2014 at 09:32 PM.
Sega also handled the port of Final Fight to the Sega CD. Not sure if you are asking on that, but they handled quite a few of the older Capcom games. There really wasn't a huge issue until they wanted to do the Street Fighter II port, which is actually what took the game so long to release on the Genesis as Capcom wanted to handle the game in house, sadly. In the end, it's what made the ports suffer from the issues that they had, sadly. As good as they are, it would have been interesting to see what they would have turned out like had Sega handled them themselves. I also could have sworn that the original Double Dragon was actually ported by Sega as well though . . .
Accolade was behind Double Dragon.
I was just listing arcade ports that weren't Sega originals like Altered Beast, etc. I didn't even know Sega ported other companies' games by themselves.
Sorry, I thought I explained exactly what I was looking for. Titles that Sega themselves licensed from other companies that were active in the arcade scene at the time, which Sega themselves programmed the 16 bit adaptation of in-house and subsequently published the effort themselves. But evidently, it could've been a bit clearer.
Either way, inadvertently several of the games that were listed do qualify so it was helpful none the less. Thanks and if anyone has any further additions, please mention them since I'd like to check them out.
If it helps. a telltale sign that seems to be present for each of these games is a new Sega copyright notice on the title screen below that of the original IP holder's.
Last edited by Leo_A; 04-06-2015 at 01:51 AM.