Having gotten into the Famicom quite a bit lately, I had to start this topic.
My selections:
Gradius II - One of the best 8-bit shmups ever, pulling off graphics and sound unheard of on an 8-bit machine. The control is precise as well.
Crisis Force - The other greatest 8-bit shmup. It pulls off even more impressive graphics than Gradius II, and controls just as smoothly.
Parodius Da! - I didn't think that the FC could pull off a decent version of Parodius, but I was wrong. Too bad you can't deactivate the damned Roulette feature, though.
Getsu Fuu Ma Den - A fantastic action/platformer in the vein of Zelda II, but a lot darker than most FC games. Knowledge of Japanese is essential to win, though.
Waiwai World 2: S.O.S.!! Parsley Castle - I loved the idea behind the original Konami Waiwai World, but the execution wasn't so great. #2 more than makes up for that, though, with the ability to select the characters you want to take with you (some of Konami's most famous heroes - among them Simon Belmont, Bill from Contra and Goemon), and better control.
Bio Miracle Bokutte Upa - AKA "Baby Land". It's a platformer that stars Upa the baby, and has some fairly unique gameplay for a platformer.
Splatterhouse: Wanpaku Grafitti - Aside from being a great action game, WG is hilarious. Movie parodies are everywhere!
Yes, I realize that almost every game I listed was by Konami, but that's just because when it came to the Famicom, they were the king.

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.. course it turns out it wasn't the case.. oh well. It's kind of fun to remember when Jap and U.S. gaming were worlds apart and somewhat oblivious to the other (and there I was caught in the middle) :P
Could you describe those 3 endings in more detail? 


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