
Originally Posted by
TonyTheTiger
Isn't that part of the problem, though? It's a really screwed up mentality based on a faulty premise. Why do they need more revenue streams? Because they're trying to be like Hollywood...which already has alternate revenue streams in place thanks to the nature of the medium. Then they turn around and, instead of just plain accepting that video games and movies are two different things, they try to force a square peg into a round hole, trying to pretend that DLC and used game shenanigans are the video game equivalent of the various revenue making devices available to film when they aren't really the same at all. And, in the end, when none of it really works (big surprise), the last option is of course to raise prices. When the only reason all of these band-aids had to be applied in the first place is because of the initial false equivalency.
Games cost a lot. Sure, no problem. It's a luxury, after all. It's not so much the price itself that's the problem but rather how the industry got to this point in the first place. If prices had to go up for legitimate uncontrollable reasons then whatcha gonna do, right? But this is not uncontrollable. This is willful ignorance that games can have budgets that creep past $100 million.
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