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Thread: Screw-in RF connectors, the bane of my retro gaming existence

  1. #26
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    Quote Originally Posted by Greg2600 View Post
    S-Video has no noticeable difference vs. Composite while images are moving.
    This has as much validity as your previous post in this thread does,

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    Ghostbuster Greg2600's Avatar
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    Oh come on, a component game system going into a composite or S-Video jack on an old CRT-SD-TV? Really? Spend who knows what modding an old Genesis to RGB so you can plug it into an old CRT?
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    Quote Originally Posted by Leo_A View Post
    Component video gives a definite boost in quality on an analog SD CRT. On some of my consoles I see a much greater boost going from S-Video to component than I do composite to S-Video.
    Each step up is still very noticeable though, except in rare cases like the SNES Jr. in composite vs. SNES 1 in S-Video. Minus some minor jitter, 480i via component looks amazing on a CRT.
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  4. #29
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    Quote Originally Posted by Greg2600 View Post
    Oh come on, a component game system going into a composite or S-Video jack on an old CRT-SD-TV? Really? Spend who knows what modding an old Genesis to RGB so you can plug it into an old CRT?
    While I've modded most of my classic consoles to eliminate RF (Just the O2 and Intellivision use it) and composite (Just my NES, my Coleco ADAM that I use for Colecovision gaming, and some plug and plays), what I'm saying has nothing to do with modding a console.

    Most CRT's during the first decade of this century were manufactured with component inputs for a reason (Even many small budget sets included a set of component inputs). It gives a definite quality boost despite still being standard definition. I most certainly notice a huge boost in picture quality on my PS2, GCN, Xbox, Wii, and a old 360 I have hooked up to my standard definition Trinitron for the occasional classic game when using component cables. No midding involved and they're all consoles best enjoyed on a nice CRT rather than hooking them up to a modern DLP/Plasma/LCD HDTV (Except the 360, of course).

    The benefits of component video don't start and end with being able to support progessive scan or even HD. They offer a noticeable boost in quality for similar reasons why an image will look nicer going from RF to composite cables. It's very much worthwhile when it's an option for standard definition consoles hooked up to a nice CRT.
    Last edited by Leo_A; 06-04-2012 at 10:46 PM.

  5. #30
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    Threre's a much bigger jump in quality going from composite to s-video than there is going from s-video to component.
    S-video and component use the exact same luma channel. Component produces better colour, but as far as image sharpness goes, they're the same.

  6. #31
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    Some folks don't seem to understand that it's not about resolution with these classic systems, but rather clarity and color. Nobody's trying to make their TurboGrafx put out a 1080P image or magically transform their SD CRT into something else.

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    Quote Originally Posted by Greg2600 View Post
    Oh come on, a component game system going into a composite or S-Video jack on an old CRT-SD-TV? Really? Spend who knows what modding an old Genesis to RGB so you can plug it into an old CRT?
    That isn't necessary. There are direct view CRT TVs who accept native 240p component input. For these TVs you can use a basic external RGB to component transcoder circuit. With no upscaler involved. Nor modding in any form to the console, cables, and/or TV.
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  8. #33
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    I'd rather stick with RF or composite outputs on my old systems to avoid ruining any transparency or dithering effects.

  9. #34
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    Quote Originally Posted by Gameguy View Post
    I'd rather stick with RF or composite outputs on my old systems to avoid ruining any transparency or dithering effects.
    There aren't very many games that make extensive use of this, though, are there? I know StarFox comes to mind. Still, though, when I get my TopLoader modded, I'll probably just stick with composite. It's plenty good enough for me.

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    It's primarily found on Genesis due to limited color palette. Even then varies by title.

    The majority of games benefit more from a sharper cleaner overall image, than reduced dithering on objects or effects. Using RF or composite means any graphics NOT dithered will suffer.
    Most games didn't dither enough of the screen area for that wider quality loss to be worth it.
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  11. #36
    Cherry (Level 1) o.pwuaioc's Avatar
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    Here too we ought to make a list of games that intentionally used dithering and where modding for s-video or component would screw up the image.

    I'll start:

    1. Star Fox

    Composite



    S-video


  12. #37
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    Quote Originally Posted by InsaneDavid View Post
    Considering that automatic RF switches are all the same (NES, Genesis, SMS, TG-16, etc.) you really only need to leave one connected for any family of systems that uses them. These days I only have my NES through RF (I don't care about the superiority of the composite on the side or this mod or that extra circuit, RF is how I played it forever and that's what I want to see when I play NES games) but if I need to use another auto RF based system, I just move the plug from the NES to the other.
    This is the coolest post I've read on ANY gaming related forum!

  13. #38
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    Okay guys, I would never argue that a newer system is not better via component than s-video or composite. I have an old XBOX, going from S-video to component doesn't make a big difference, but going from s-video on a CRT to component on an LCD HD sure does!

    My position was related to older systems that didn't output more than S-video without modification. My point was that on either an old standard CRT, or a new HDTV, the difference between S-Video and Composite isn't noticeable. I have no problem if you want to spend the money to upgrade to component/RGB if the system could do it, but I do not see the difference. Once the game is moving, you will not notice. I've see the still image comparisons, and sure the S-video or component looks better, but when you play the game, you will not notice. I never do. Where you will notice is lesser quality audio, or a fuzzy connection brought on by RF, not to mention the lack of clarity on an SD TV vs. an HD TV, even for SD inputs.
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    I switched to S-Video with the Gamecube and noticed an improvment in graphics quality when playing F-Zero. Not its not as drastic as SD to HD, but everything was brighter and lines were sharper. Also a lot easier to see text.
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  15. #40
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    Quote Originally Posted by o.pwuaioc View Post
    Here too we ought to make a list of games that intentionally used dithering and where modding for s-video or component would screw up the image.

    I'll start:

    1. Star Fox

    Composite

    http://s235607088.onlinehome.us/whot...composite1.jpg

    S-video
    http://s235607088.onlinehome.us/whote/Stuff/svideo1.jpg
    IMO, dithering is never a plus. I choose the sharper image over what amounts to intentional blurriness.

  16. #41
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    Quote Originally Posted by Greg2600 View Post
    Okay guys, I would never argue that a newer system is not better via component than s-video or composite. I have an old XBOX, going from S-video to component doesn't make a big difference, but going from s-video on a CRT to component on an LCD HD sure does!

    My position was related to older systems that didn't output more than S-video without modification. My point was that on either an old standard CRT, or a new HDTV, the difference between S-Video and Composite isn't noticeable. I have no problem if you want to spend the money to upgrade to component/RGB if the system could do it, but I do not see the difference. Once the game is moving, you will not notice. I've see the still image comparisons, and sure the S-video or component looks better, but when you play the game, you will not notice. I never do. Where you will notice is lesser quality audio, or a fuzzy connection brought on by RF, not to mention the lack of clarity on an SD TV vs. an HD TV, even for SD inputs.
    Just because you don't see the difference, that doesn't mean that others don't.
    I sure as hell can.

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    To some extent it's less noticeable in motion. Video interference can also be. I don't see those Master System / Genesis vertical RGB bars as much when moving, or depending on the graphics shown.
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    Default what channel....

    For all of back in the day that used the RF; what channel would you play on? I along with the majoirty of my friends always switched to Channel 3, however I had a few friends that used channel 4; I considered these people low brow and they contributed nothing to society. Did the first NES systems even have the option to connect componenets to the TV from the system, i always had to fiddle with the RF.
    Last edited by Flam; 06-12-2012 at 11:02 PM.

  19. #44
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    Quote Originally Posted by Flam View Post
    I had a few friends that used channel 4; I considered these people low brow and they contributed nothing to society. .
    HA!

    I used channel 3 mostly because we couldn't get a TV signal on that channel, but channel 4 was a strong NBC signal.
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  20. #45
    Pear (Level 6) wiggyx's Avatar
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    Quote Originally Posted by Flam View Post
    For all of back in the day that used the RF; what channel would you play on? I along with the majoirty of my friends always switched to Channel 3, however I had a few friends that used channel 4; I considered these people low brow and they contributed nothing to society. Did the first NES systems even have the option to connect componenets to the TV from the system, i always had to fiddle with the RF.
    They advised that you pick whichever didn't have strong signal strength in your area. For me, that meant using channel 4.

  21. #46
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    Quote Originally Posted by Flam View Post
    For all of back in the day that used the RF; what channel would you play on? I along with the majoirty of my friends always switched to Channel 3, however I had a few friends that used channel 4; I considered these people low brow and they contributed nothing to society. Did the first NES systems even have the option to connect componenets to the TV from the system, i always had to fiddle with the RF.
    Some of my old computers and consoles used 2/3 instead of 3/4, so I just used 3 for everything.

  22. #47
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    Quote Originally Posted by treismac View Post
    Seriously, why did the TG-16 and Genesis not come with A/V outs like the NES did?
    Well, in the TG's case, it was so you'd buy a Turbobooster, Turbobooster Plus, or TurboCD addon to get A/V outs. Similarly, why'd they only put a single controller port on the system? So you'd have to buy a Turbotap, even just to play with one other person. And don't get me started on the Turbopad's short cord, an extension was almost a necessity.

    I was quite happy that the original PSX had actual A/V ports on it, though they took them off a revision or two in. Jerks. I hear the original Japanese model even had a built in S-Video port.

  23. #48
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    Quote Originally Posted by BlastProcessing402 View Post
    Well, in the TG's case, it was so you'd buy a Turbobooster, Turbobooster Plus, or TurboCD addon to get A/V outs. Similarly, why'd they only put a single controller port on the system? So you'd have to buy a Turbotap, even just to play with one other person. And don't get me started on the Turbopad's short cord, an extension was almost a necessity.

    I was quite happy that the original PSX had actual A/V ports on it, though they took them off a revision or two in. Jerks. I hear the original Japanese model even had a built in S-Video port.
    Man, I'd forgotten about the stupid single controller port. That was a seriously dumb idea.

  24. #49
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    Quote Originally Posted by wiggyx View Post
    Man, I'd forgotten about the stupid single controller port. That was a seriously dumb idea.
    Tremendously dumb. Who knows what two controller ports, real 3rd party support, and a Bizzaro World version of Johnny Turbo could have done for the TG-16 in the 16-Bit Wars?

  25. #50
    Pear (Level 6) wiggyx's Avatar
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    Quote Originally Posted by treismac View Post
    Tremendously dumb. Who knows what two controller ports, real 3rd party support, and a Bizzaro World version of Johnny Turbo could have done for the TG-16 in the 16-Bit Wars?
    For realz.

    I LOVED my TG16! Keith Courage was/is one of my fav pack-in games ever! Probably only 2nd to SMW. It was 2 years before I got a Turbo Tap, and a 2-player game to go along with it. Could've been a completely different scene had NEC managed to stay in the game. There were some seriously solid titles for that console that time, for the most part, has pretty much wiped from memory.

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