Warning: Spoilers Inbound
So I just finished the big Vita launch title and have to say that the general 7s I see it getting are fair.
There are only two sections of the game that really really pissed me off. The first was the mudslide scene where you had to use tilt to control drake through a series of rapids. My general dislike of tilt controls was just compounded by not having an alternative like nearly everything else in the game. I died on that thing unfairly so many times in that last stretch of left rock, right rock, left rock, right rock that I really wanted to just turn the game off.
The other section was the climatic ending boss fights with both the General and Dante. Instead of having an epic boss battle or even just an impressive cut scene the boss fight instead is a series of quick time style swipe gestures. This nearly drove me crazy because not only was it disappointing but it was just boring because instead of watching the action or performing it your waiting for the next swipe gesture to appear on the screen. In addition they aren't just a short sequence, they each last for a least a couple of minutes a piece and you only have two chances to mess up (on hard difficulty). Overall really disappointing and frustrating if you manage to mess up.
Other then those very frustrating things I really enjoyed it. The music and visuals were great as expected. The traditional shooting controls could of been tighter (like Unit 13) but were still good enough to pull off many many headshots through out the game and you can use the tilt controls to augment your accuracy. I am not a fan of that with normal shooting but for very minute adjustments sniping it worked very well. They also integrated several basic functions like pick-up weapon, grenade, etc. into the front touch screen and I found them to work very well too.
The game has a lot of several decent puzzles and I actually liked how they integrated the touch screen with making charcoal rubbings and cleaning objects off. There are also just tons and tons of things to collect if you like exploring each 'stage" of the game with different sets of rubbings to collect into mini puzzles, random significant items, and a photo mini game. I thought the story was decent and was actually pleased that they chose not to include a monster-of-the-week in the final chapters of the game. The idea that this lost city of gold was radioactive was interesting and something I didn't see coming as the "useless treasure" reason, however everything else was pretty predicable as in the other uncharted games.
The only other negatives I have about the game are that they felt the need to put swipe controls into a lot of basic simple things without an alternative. Things in the PS3 versions of the series like helping someone up a ladder or getting through a door area now "SWIPE UP TO ACTIVATE THIS" and it got old really really fast. The new characters are lacking as well. The random in-action witty dialog between Drake and his partners IMO is pretty bland between him and the new cast with most of it between him and Chase being forgettable and between he and Dante entirely forgettable. I managed to get a smile out of his and Sully's banter but only two thirds into the game does he make an appearance.
-Music and Visuals are great.
-Very true to the series
-Tons of more things to collect, more exploration emphasized
-Majority of alternative controls still have "regular" solid alternatives
-Dialog for new characters is sub par
-Ending boss battles are disappointing
-Mandatory swipe controls for things that don't need it
-Overuse of the "VITA can do this!" (subjective)
-Low replay value unless you like collecting everything
Overall I want to see another Bend Studio Uncharted game, just without all of the "MOMMY! MOMMY! LOOK AT WHAT I CAN DO!" crap that they threw into the game. If they do produce another one down the road after the "LOOK! SWIPE!" factor has worn off I think it can be a truly great entry to the series instead of just a good one.