I really hope it's the same, since it's going to be substantially cheaper.
I really hope it's the same, since it's going to be substantially cheaper.
the ETA for the RDP is Mid February 2012.
Well , Superboy is being sold for a higher price in Japan as well. I think it's around 8000 Yens. So I still keeps my hope up.
You can play US SNES cartridges with the pokeFAMI DX. The price in Japan is ￥ 7,300 ($94.00 USD) for the pokeFAMI DX , ￥ 2,480 ($29.00 USD) for the GAMEJOY Megadrive converter and ￥ 2,180 ($28.00 USD) for the GAMEJOY Famicom converter.The $30.00 difference is the profit of the reseller.
Last edited by Cryog; 01-11-2012 at 12:39 PM.
Ah That makes sense. Thanks for clearing that up. Also GAMEJOY is the best name for anything ever.
is there a way to get the famicom to snes converter? not a big deal to me since i have a famicom to nes converter adapter anyway, but for anyone who would like to by famicom games the adapter would be nice to have!
Satoshi, I was referring to this video where Konami-enhanced audio is not supported by the PokeFamiDX, at the ten minute mark:
Listen to Lagrange Point, especially. Not a big deal, I guess.
One thing I don't get is why can the NES adapter that comes with the RDP be used only with the RDP?
Yes I know what you're referring to, but you said the PokeFamiDX adapter doesn't support the VRC6/VRC7. If that were the case then the games wouldn't boot at all. The problem is the NOAC sends the expansion audio signals to ground or are incorrectly wired. That's a different problem than say, NOACs refusing to boot MMC5 games like Castlevania 3 or Uncharted Waters at all.
As for why the adapter that's going to come with the RDP won't work on other Super Famiclones or the real hardware, the answer should be pretty obvious - It must just be an NES 72 to SNES 64 pin adapter that doesn't do anything but allow NES games to fit into the cartridge port. The NOAC is inside the RDP itself, and that's what runs the NES games. Since what comes with the RDP is only a pin adapter without any insturction set and NOAC, it will do absolutely nothing when fitted into other consoles, even the RetroDuo as that system has a unique board for NES games.
I think Retrobits was made easier to create a converter from 72 to 60 pin (NES to Famicom) and then 60 to 64 pin (Famicom to Super NES/Super Famicom). For that reason is the large size of the converter. And I think the NOAC is inside the converter, not the RDP.
I think the Nes adapter that comes with the Retro Duo Portable won't work properly on a SNES or other clone consoles is probably because maybe it lacks the little a/v out port (seen in the PokeFami DX videos) on the side of the adapter itself, so there would be no way to display the image or sound.
I think you are right. I liked your answer.
Ahh yes that's certainly true. I should've remembered that since I own a Super 8/Tri Star which does much the same thing.
You know , there is a way to mod the Retro Duo's power switch so that it is compatible with SA-1 games right?
I wonder if the same mod can be done to RDP....
Are there any more answers forthcoming before this thing launches? Seems like once the video was posted that was the end of the Q&A session.
Will anyone do a review of the Genesis Adapter for the RDP??
See, this is where a lot of people get caught up with Nintendo SA-1 games. Some WILL NOT WORK on any Super NES clone or even an original Super NES with a disabled lockout chip as those games check for the presence of a lockout chip. If a Nintendo SA-1 game works on a Super NES clone, it's because it doesn't check for the presence of a lockout chip. ALWAYS take Nintendo SA-1 compatibility with a grain of salt as people(and Famiclone manufacturers) make it seem like if one SA-1 game works, all the others will too. The only way around this would be to get into legal trouble with Nintendo and clone their lockout chip(the code in it is copyrighted) or somehow find a way around this and trick the games into thinking there's a lockout chip in the Super NES clone when there really isn't one.
ok didn't know that, thanx for the info
We won't know the system in depth until I or someone else here gets one and throws it through the gauntlet. That being said, assuming the RDP has capabilities similar to the exiting RetroDuo, that means:
-It will support Castlevania III, Uncharted Waters, Gem Fighter and other MMC5 NES games
-It will NOT work with Tengen's Rolling Thunder or the licensed Paperboy.
-It will NOT output Famicom expansion audio
-It will NOT play SA-1 games versions 1.1 or higher
Of course, this doesn't speak to several important other questions like
-If it IS different from the PokeFamiDX, how is it different?
then general questions:
-The quality of the LCD
-The quality of composite video output
-The audio of the audio output, both on the NES and SNES boards
-Will this be a NOAC that supports Retrozone's NES Powerpak?
-What kind of video is being sent to the LCD for SNES games? Is it composite like the FC-16 Go or is it S-video like the Supaboy? or is it actual true RGB?
-Build quality concerns
-Are the new production controllers awesome or terrible?
EDIT: That indepth reply was a great read by the way.
Last edited by Taiyaki; 01-13-2012 at 05:16 PM.
oldskoolfool is just hyping it up for people to buy it..He's not answering anyone's question about it..seems odd in my view
Thanks for answering my question Satoshi
Ok, well I'm back. Just so you guys know..I'm not "dodging questions", I'm my last post I informed everyone that I was leaving for the CES 2012 to showcase the show and would try to answer questions when time permitted.
Time did not permit.
However, before I continue, please understand, THAT I DON'T OWN ALL THE GAMES in question. I cannot possibly give you answers to questions that I don't have, if I don't own the games and they can't be tested as of now. However, if I get my hands on the games in question I will be able to answer them in an organized fashion.
Now mind you, that this is coming from the makers of the Retro Duo, so the chipset is similar but NOT IDENTICAL.
Is it similar to the Poke FAmi DX = YES it is.
The word on the street is that the technology in the "PokeFamiDX" was Retrobits' and it was engineered for the Japanese market. So the RDP is everything that the DX is plus more.
Well, how much more?? ANSWER = I don't know...because once again, my NES/SNES/GEN Collection is not that of this forum owners'. (Although I wish it was!!
Is the sound good... = FROM WHAT I PLAYED.. IT WAS ON POINT.
The video output is Composite. And it looks like composite would look like in today's market of higher end LCD/Plasma TV's.
Will it look better on a TV resolution that isn't through the roof..well of course it will.
When I do my review to the direct to TV ...it WILL BE on a huge TV Set. So Once again, that may not be the super duper best way to view it.
I have ALSO Tested the RetroGen Adapter on the Unit at the CES show. You will see it in use shortly. And it is it's own contained chip set.
What's up with the NES/Retroport Adapter packaged with the RDP?? = ..... THE ADAPTER PACKAGED WITH THE RDP IS BASICALLY A PIN CONVERTER. The technology able to play NES games is contained within the RDP.
I also just want to point out , that yes.. I obviously would appreciate if you guys preordered it (as that's how I am able to get these reviews to you!), though I am very honest in my reviews.
So when I say it's clean.. the Portable is Currently THE BEST Cloned multi-use portable on the market that has been in the works for over 2 1/2 years.
So what about the additional controllers with the unit?? = They are solid..directly breaks in nicely as I used them at the show, a little light weighted but accurate and responsive and wired obviously. They are of course NOT GOING TO BE OFFICIAL QUALITY, but then again, ...what is??
The LCD display is clean, the unit feels weighted and good..so it does not feel cheap. And the Sound and TV Output is on point.
And last but not least.
WILL IT SUPPORT "RETROZONE's Power Pack"...
The Answer is ....
I don't know.
Because, this item is a development tool, and like all development tools are designed with original hardware in mind. And during development this thing was not tested with that device. So to answer will it work with it, would be a big fat maybe. As depending on the rom set/firmware/version/etc, there will be no way to tell until you tried it for yourself (for those that own one anyway.)
If there is anything else I can answer, then I will try to do my best based on my resources that I have.
Just so you know guys, that the initial release will be out in Feb. and it WILL be limited and with that in mind, if you can...then preorder now. Because once they are gone, they will be gone for a good while (Not to mention, the discount code won't be valid) and most likely the price will go up from other outlets that will carry it. So yes, I do stress the Preorder for the item now and appreciate all that do.
Stay tuned next week for a heavy review of the Retrogen adapter that will work for both the RDP and the Super Nintendo and associated clones.
Another thing people need to keep in mind that hasn't been getting near enough attention in this thread is aspect ratio.
This doesn't appear to have a 4:3 LCD going off the various media available. To me, at least, that's a significant issue here and a deal breaker, if true.
Edit - This picture looks to be 4:3, I'm wondering if the media I had saw (I believe I had watched a YouTube video where it appeared to be a widescreen display) was screwed up a bit, somehow.
Last edited by Leo_A; 01-13-2012 at 11:48 PM.
Old_Skool_Fool, I regret if I came across as disrespectful. That was not my intention - I like what you do and want to see more of it. Thank you for answering most of my questions to the best of your ability.
The question remaining you didn't address is the LCD video feed itself. To your eye, how good is it? The FC-16 Go uses composite feed, the Hyperkin Supaboy uses what looks like S-video. Does the RDP output S-video or true RGB or what?
Also I can understand you won't be able to answer about Retrozone's NES Powerpak, but please please try Castlevania III. It's an awesome game you should own anyway, but if all else fails, please try asking a Retrobit representative about Castlevania 3. It does work on the console version of the the Retro Duo and most modern clones accept it, but it's still a concern. Thanks.