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Thread: Official Weekly Nintendo Downloads Thread

  1. #1626
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    That's three weeks in a row? Bad sign x_x
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  2. #1627
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    Dagnabbit Nintendo! We want new old games already!

  3. #1628
    Key (Level 9) Famidrive-16's Avatar
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    Today's game is Aero the Acrobat (SNES version) for 800 points.
    And don't bring up that stupid girlie Aladdin rip off! Shantea?

  4. #1629
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    Quote Originally Posted by Famidrive-16 View Post
    Today's game is Aero the Acrobat (SNES version) for 800 points.
    Not bad, not bad. I only ever got to play a bit of this game as a kid (and it was the Genesis version).




  5. #1630
    ServBot (Level 11) JSoup's Avatar
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    Today's WiiWare releases are as follows:

    Dive: The Medes Island Secret
    Publisher: Cosmonaut Games
    Players: 1
    ESRB Rating: E (Everyone) – Mild Violence
    Price: 1,000 Wii Points™
    Description: During the past five centuries, hundreds of ships flying every ensign have succumbed to the power of the ocean. Merchant boats, pirate ships, navy vessels – all have ended up covered in coral at the bottom of the ocean. All of them guarded secrets that remained hidden... until now. In Dive: The Medes Islands Secret, you are John Sanders, a treasure hunter and experienced diver who spends months planning and documenting a major expedition to locate and recover several ships of different ensigns around the world.

    Heavy Fire: Special Operations
    Publisher: Teyon
    Players: 1-2
    ESRB Rating: T (Teen) – Blood, Violence
    Price: 500 Wii Points
    Description: Join an elite army unit in Heavy Fire: Special Operations, an arcade shooter for the WiiWare service. Play challenging missions in the Middle East from the ground, Humvee or Blackhawk. You will need a quick trigger finger to finish extremely dangerous levels. Rise through the military ranks and accumulate more powerful weapons with different features and controls. Replay the game to improve your best score and submit it to the world rankings. Make combos and smash the environment to get more points. You can take out enemies in a single-player mode or with a friend in multiplayer mode. The Wii Zapper™ accessory is supported but not required.

    Source is: http://press.nintendo.com/articles.jsp?id=24660




  6. #1631
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    Today's DSiWare releases are as follows:

    Face Pilot™: Fly With Your Nintendo DSi Camera!
    Publisher: Nintendo
    Players: 1
    ESRB Rating: E (Everyone)
    Price: 500 Nintendo DSi Points
    Description: With the innovative game Face Pilot: Fly With Your Nintendo DSi Camera!, you can soar through the sky in a hang glider from the comfort of your sofa. Not only will you put your face into the game with the Nintendo DSi Camera, but Face Pilot: Fly With Your Nintendo DSi Camera! also tracks your head movements to give you complete control of your glider. Simply tilt your head sideways to steer left or right, lean back to climb and bend forward to dive. Choose from two play styles and fly through three different types of game play: bursting all of the balloons in a variety of courses, throwing balls at targets for a high score and trying for a fast time in the high-speed challenge. Also, look out for hidden medals that help to unlock new courses and even new gliders. If you're looking for a truly unique and inventive game, schedule a flight to experience Face Pilot: Fly With Your Nintendo DSi Camera! for yourself. The only thing missing is the wind in your hair!

    Crystal Monsters
    Publisher: Gameloft
    Players: 1
    ESRB Rating: E (Everyone) – Mild Cartoon Violence
    Price: 500 Nintendo DSi Points
    Description: There are two kinds of people in this world: those who can see monsters (called Neo-Seeds) and those who can't. Neo-Seeds wield extraordinary power and battle using tamed monsters in grand tournaments. As a Neo-Seed who has just discovered his ability, you're about to set off on an amazing journey to collect more than 160 monsters and become the greatest Monster Breeder. Explore a vast world, meet new friends and rivals, and engage in dynamic battles that require skill and strategy. Master the nine elemental types, train your monsters through battle, teach them new moves, use team attacks and fuse them together to unlock their true potential. You can even customize three of your favorite monsters by putting friends' faces on them using the built-in camera.

    Puffins: Let's Race!
    Publisher: Other Ocean Interactive
    Players: 1-4
    ESRB Rating: E (Everyone)
    Price: 500 Nintendo DSi Points
    Description: Get ready to challenge the speediest puffins on the island for the title of Fastest Flyer in Puffins: Let's Race! Race against the clock or go head-to-head with your opponents in a battle to the finish line. Use cleverly placed power-ups like the squawk shot to get ahead of the pack and claim victory. Race through four different game modes on eight different tracks to prove your skill, or challenge up to three of your friends via local wireless play. Do you have what it takes to become the race champion of Puffin Island, or will you be left behind with the rest of the flock?

    Petz® Hamsterz® Family
    Publisher: Ubisoft
    Players: 1
    ESRB Rating: E (Everyone) – Comic Mischief
    Price: 800 Nintendo DSi Points
    Description: Adopt your very own family of hamsters! Care for them, teach them fun tricks and unlock new toys and accessories to give them lots of love! Care for your hamsters by feeding them, playing with them and keeping them clean and warm. Discover your hamsters' unique personalities – watch them react with cute and funny facial expressions. Teach your hamsters fun activities like bowling or running on ramps and watch them progress. Earn coins that can be used to unlock new toys and accessories for your lovable hamsters.

    Absolute BrickBuster
    Publisher: Tasuke
    Players: 1
    ESRB Rating: E (Everyone)
    Price: 200 Nintendo DSi Points
    Description: Classic brick game action is here on the Nintendo DSi system. There are two modes of play: Free Play and Challenge. Pick one of eight characters and set special items to play at your own pace in Free Play Mode. The special items include different balls with special attributes, expandable paddle and paddle tilt. There are 10 stages in all. Each even-numbered stage gives you a mission, the result of which will determine the level of the next two stages. In Challenge Mode, different levels of missions are given – clear them to advance in the game.

    Source is: http://press.nintendo.com/articles.jsp?id=24660




  7. #1632
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    Today's WiiWare releases are as follows:

    Fantasy Slots: Adventure Slots and Games
    Publisher: Big John Games
    Players: 1
    ESRB Rating: T (Teen) – Simulated Gambling
    Price: 700 Wii Points™
    Description: Players can bring the exciting "Slots" experience home. Choose from six adventure-themed, five-reel bonus slots, or try your luck with classic Cherries or Diamonds slots. Win big jackpots and earn access to VIP suites. Players can use their winnings to purchase vibrant merchandise to customize their suites. As players progress, they can win multiple awards and achievements. Five-reel bonus slots include Gold Rush, Power of Zeus, Pirate Cove, Wild Safari, King Arthur's Excalibur and the Rising Sun. Classic three-reel slots are Diamonds and Cherries. Additional features include: High Roller Suites, where you can live like a VIP while customizing your own high roller suite with items such as artwork, pool tables, trophies and furniture; Bonus Games, offering six great games that can be played separately to challenge your nerves and increase your winnings; and Unlockables with achievement trophies that are tracked and awarded for exceptional play.

    Deer Captor
    Publisher: Aksys Games
    Players: 1-4
    ESRB Rating: T (Teen) – Violence
    Price: 500 Wii Points
    Description: Deer Captor is a shooting game that offers an immersive hunting experience. Choosing from a rifle or crossbow, players can put their marksman skills to the test as they try to capture a variety of wildlife such as deer, hares and kites in the comfort of their living rooms. Aim for a high score in Instant Mode, where the objective is to capture as many animals as possible within a set time, or test your mettle in Mission Mode, where you must complete a series of objectives to advance to the pinnacle of the hunting world. Play against your friends and family in friendly competition, or post your single-player score to online leaderboards for nationwide bragging rights. (A broadband Internet connection is required for online play.)

    Source is: http://press.nintendo.com/articles.jsp?id=24791




  8. #1633
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    Today's DSiWare releases are as follows:

    Match Up!
    Publisher: Digital Leisure
    Players: 1
    ESRB Rating: E (Everyone)
    Price: 200 Nintendo DSi Points™
    Description: Flip, match and…kaboom! How fast can you find the right set in Match Up!? No matter how old you may be, Match Up! will have you captivated for hours. Reveal shapes, colors and hidden bonuses with a new take on a childhood favorite. You'll need quick hands and a sharp mind to beat the clock and disarm the explosive cards riddled throughout the game. Not quite ready for the explosive action? Start with the engaging classic concentration play and see if you can level up.

    BlayzBloo: Super Melee Action Battle Royale
    Publisher: Aksys Games
    Players: 1
    ESRB Rating: E10+ (Everyone 10 and Older) – Cartoon Violence
    Price: 500 Nintendo DSi Points
    Description: Blayzbloo: Super Melee Action Battle Royale pits Ragna, Rachel, Jin, Noel, Taokak and others against one another in five stages of rumble-and-tumble brawling action to see who's the best. There's also a Free Battle mode you can play to your heart's content. Use items in battle to pummel your opponent into oblivion. Drive attacks and special moves may also come in handy to finish off your opponents. Do you have what it takes to become the best Blayzbloo brawler?

    Hints Hunter
    Publisher: CIRCLE Entertainment
    Players: 1
    ESRB Rating: E (Everyone) – Comic Mischief
    Price: 500 Nintendo DSi Points
    Description: Hints Hunter is an easy, casual game that you can play anytime and anywhere. The objective is simply to find hidden keys by working out the meanings of the hints in each level. You can play using only the stylus. Most of the hints are helpful and may require you to think about the time of day, game functions like clicking or dragging, or the principle of opening or closing. Be sure to observe the smallest details very carefully, including the name of a level or even a tiny flower.

    Petz Dogz Family
    Publisher: Ubisoft
    Players: 1
    ESRB Rating: E (Everyone) – Comic Mischief
    Price: 800 Nintendo DSi Points
    Description: There's a whole family of dogs you can adopt and love! Take care of them, discover their unique personalities and teach them fun tricks. Choose from favorite breeds such as golden retrievers and Labradors. Give your dogs the best care. Feed them, groom them and discover their individual personalities – some will be funny, others will be shy. Engage in fun activities with your pups – including playing with a flying disc and running obstacle courses – to turn them into talented dogs.

    Source is: http://press.nintendo.com/articles.jsp?id=24791




  9. #1634
    ServBot (Level 11) JSoup's Avatar
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    There were no Virtual Console releases today.

    Source is: http://press.nintendo.com/articles.jsp?id=24791



    August isn't off to a good start. >_>




  10. #1635

  11. #1636
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    Quote Originally Posted by Malon_Forever View Post
    How hard is it to have 1 game per week?
    Sadly, it seems that it's becoming rather difficult. :/
    Guess Nintendo is just waiting for the Christmas season to start.




  12. #1637
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    stupid copyright issues. it shouldnt be necessary for the same company to need permission from third parties to re-release the same games on another of their systems if they already had permission the first time. But its just the way the legal issues work.

    Unfortunately we will probably never see The Fantastic Adventures of Dizzy or Bignose the Caveman, two of the very few good unlicensed games for the NES.

    And then when it comes to first party stuff like Yoshi's Island for SNES there shouldn't be an excuse for delays.

    I wonder if Nintendo has some kind of internal upload limit policy and WiiWare is just hogging the show right now.
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  13. #1638
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    Quote Originally Posted by Rickstilwell1 View Post
    stupid copyright issues. it shouldnt be necessary for the same company to need permission from third parties to re-release the same games on another of their systems if they already had permission the first time. But its just the way the legal issues work.
    Unless it's a first party title that is Nintendo owned or Nintendo was the publisher and retains those rights years later for all consoles (Typically not the case with those rights ending after a few years and being tied to a specific platform, such as R.C. Pro-Am that Rare developed and owns which Nintendo published on the NES; with Nintendo now holding no publishing rights even to produce it as a NES cartridge due to the agreement expiring many years ago), it isn't theirs to release.

    They can't rerelease something that doesn't belong to them. A 3rd party title is developed by a third party and published by a third party after passing Nintendo's certification and with Nintendo recieving a slice of the pie with the necessary fees. It doesn't become Nintendo's property to do with as they please.

    Quote Originally Posted by Rickstilwell1 View Post
    And then when it comes to first party stuff like Yoshi's Island for SNES there shouldn't be an excuse for delays.
    They don't want to pay for development or haven't gotten around to emulating the Super FX chip. So don't count on seeing Yoshi's Island, Star Fox, Star Fox 2, and Stunt Race FX anytime soon. And with us down to approximately 1 release a month, it's extremely doubtful that delay is even the right word to describe the situation for these titles. It doesn't appear to even be in the pipeline with the future of the service itself even being in serious doubt these days.
    Last edited by Leo_A; 08-03-2010 at 05:47 PM.

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    Quote Originally Posted by Leo_A View Post
    It doesn't appear to even be in the pipeline with the future of the service itself even being in serious doubt these days.
    Where'd you hear this?

  15. #1640
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    I could see it as a logical explanation of going from a release plan of three-a-week, to two/one-a-week to a slow trickle.
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  16. #1641
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    Quote Originally Posted by Icarus Moonsight View Post
    Quote Originally Posted by YoshiM View Post
    Quote Originally Posted by Leo_A View Post
    It doesn't appear to even be in the pipeline with the future of the service itself even being in serious doubt these days.
    Where'd you hear this?
    I could see it as a logical explanation of going from a release plan of three-a-week, to two/one-a-week to a slow trickle.
    Exactly

    And I thought the sentence prior to what you quoted fully explained my statement as simply my personal opinion based upon observation anyways (Statement quoted below).

    Quote Originally Posted by Leo_A View Post
    And with us down to approximately 1 release a month, it's extremely doubtful that delay is even the right word to describe the situation for these titles.
    I think we can all agree that the program is certainly not as healthy as it once was. I don't see how you can consider it's status currently as anything but in doubt with the slow decline in releases and the schedule of approximately 1 title a month that we now have.
    Last edited by Leo_A; 08-03-2010 at 05:48 PM.

  17. #1642
    Pretzel (Level 4) Malon_Forever's Avatar
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    How much money does it cost for Nintendo to put up a game on the VC? Seems like a easy way to make money to me.

  18. #1643
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    For Nintendo, just the ESRB review fee and miscellaneous cost like preparing a virtual manual.

    That's why a high percentage of their 1st party content that doesn't rely on outside IP has been released with few notable exceptions. I suspect the little that remains will continue to slowly trickle out (Such as Pilotwings 64 for a future N64 release) to fill the few holes that remain.

    I suspect when all is said and done, every 1st party Nintendo release that doesn't involve licenses that would have to be renegotiated and/or acquired (Such as Earthbound) and titles that used special hardware (Zapper titles, Mario Paint, Super FX titles, etc.) will be out on the service. They're certainly already close to that point now.

    The only possible exception that comes immediately to mind is Super Mario All-Stars which they're selling for a total of $12 more as standalone NES titles. But the recent release of Kirby's Super Star, despite the fact that there is a full priced DS release on store shelves, gives hope even for that. If the sales of the 4 NES titles ever decline enough where they think there's more money to be made releasing the SuperNes ports to get double dippers then the potential loss of $12 for people looking to buy those 4 titles for the first time on the VC, I'm sure even that will be released.

    For a third party, you have those same fixed cost plus whatever fees Nintendo charges and likely a percentage from each sale. Profit margins are slim enough to keep most publishers away apparantly. And a majority of titles from a console like the NES would have a tough time even paying for their ESRB reviews (Which is why you'll certainly never see titles like The Fantastic Adventures of Dizzy or Bignose the Caveman be rereleased).

    Nintendo is also controlling to a very high degree what and when content is released. Capcom for example has publically stated that they submitted their entire nonlicensed NES/SuperNes backcatalog to Nintendo early in the console's lifespan and we've only seen a fraction of that content released to date (And there's also the well known refusal to release Bionic Commando that also demonstrates the lack of freedom a VC publisher has). That lack of freedom must also be a deterrent to potential publishers I would think.
    Last edited by Leo_A; 08-03-2010 at 08:33 PM.

  19. #1644
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    Quote Originally Posted by Leo_A View Post
    The only possible exception that comes immediately to mind is Super Mario All-Stars which they're selling for a total of $12 more as standalone NES titles. But the recent release of Yoshi's Super Star, despite the fact that there is a full priced DS release on store shelves, gives hope even for that if the sales of the 4 NES titles ever decline enough.
    I'm sure you meant Kirby's Super Star, but a Yoshi game of similar awesomeness would be welcome.




  20. #1645
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    That's what I meant of course.

  21. #1646
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    What is this... I don't even...
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  22. #1647
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    i noticed this last year, with a slower release schedule over the summer. things will pick up again as xmas approaches

  23. #1648
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    I doubt there is a huge increase in Virtual Console purchases during the holidays (Although there is no doubt a bit of an increase with people recieving Wii points cards as gifts).

    And it's not like we went to a 1 release a month schedule last summer. So I'm not so sure I agree with your confidence that it's just a temporary slow down.
    Last edited by Leo_A; 08-05-2010 at 05:46 PM.

  24. #1649
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    Quote Originally Posted by Leo_A View Post
    It doesn't appear to even be in the pipeline with the future of the service itself even being in serious doubt these days.
    Possibly, but I'm not sure I buy that right now. We've been getting VC releases every 3-4 weeks for a while now, it's realistic to say that this is now the regular release schedule. Maybe Nintendo is taking a long-term view with the VC: they want to carry it over to the next system, so they are spacing out the releases to ensure content 5-10 years down the line. A bit optimistic, I know, but I can hope!

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    Quote Originally Posted by joedick View Post
    Possibly, but I'm not sure I buy that right now. We've been getting VC releases every 3-4 weeks for a while now, it's realistic to say that this is now the regular release schedule. Maybe Nintendo is taking a long-term view with the VC: they want to carry it over to the next system, so they are spacing out the releases to ensure content 5-10 years down the line. A bit optimistic, I know, but I can hope!
    Well that line you quoted is specifically about Nintendo's handful of Super FX titles.

    Clearly the Virtual Console is slowing down or they wouldn't be slowing down their releases to try to bring more attention to each individual title. I don't see Nintendo paying the development cost now to bring Super FX compatibility to their emulator for something like Yoshi's Island when they didn't when the service was booming compared to today's reduced pace of Virtual Console releases.

    That makes about as much sense to me as the people that think Sony will develop and release a Playstation 2 emulator for the Playstation 3 once the platform is discontinued. If they were ever going to make that investment, they would've done it when it economically was most beneficial (When the service was so successful it was getting 2-3 titles a week) and not when it's going to just be a mere footnote in the latter days of the system's lifespan.

    Of course I'd love to be wrong. I've been rebuying my favorites for benefits like save states in games that didn't have a save function in the past or just had passwords, the clarity of component video, avoiding sometimes finicky cartridge saves, etc. So I'd be first in line to buy Star Fox, Star Fox 2, Yoshi's Island and Stunt Race FX if they ever appeared.

    I really doubt they got to the 90% or greater mark for 1st party NES/SNES/N64 content and suddenly decided to slow things down to spread out their releases of their few remaining titles like the Mario Party games and Pilotwings 64. And they certainly aren't doing it to spread out 3rd party content. They've barely scraped the service for great 3rd party classics. Even from Virtual Console supporters like Capcom, there are still dozens of classics with no licensing issues that would be available to rerelease.

    And I can guarantee you that your Virtual Console library won't transfer to a WiiHD (Heck, you can't even transfer it to another Wii). So I'm sure the plans if they exist for a Virtual Console on a future platform isn't playing a role in decisions regarding releases on the current service since they're going to be starting over again anyways. Again, I'd love to be wrong but I'm just giving my realisitic opinion of the possibility.
    Last edited by Leo_A; 08-05-2010 at 05:51 PM.

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