So, we've definitely debated to death on these forums about how basically useless number-based reviews are. Yet every time I get an issue of Game Informer and I read the review section I want to go punch the wall.
Now, I haven't even played the game yet, but the review that triggered me into this rage today was Game Informer's review of Shin Megami Tensei: Catherine. They gave it a 7 and talked about how boring and frustrating it gets. They recently gave the new Alice a 6.25 or something awful as well, but it's a perfectly fine game, and does what it's supposed to do admirably IMO.
I was pondering all of this and trying to figure out why I disagree with these guys so often (they take a shit on nearly every game that sounds interesting to me) and it suddenly hit me. I think that in order to write the review, the writers are expected to play the game compulsively and obsessively until they beat it and squeeze as much life out of it as they can. But that's not how I play. I change games a lot. I'll get into one game intensively one week, then shelve it and come back to it in a couple months. Know why? Because ALL games get boring after too much repitition.
Even the Zelda and Metroid games, as much as I love them, can get old. After 2-3 hours, sometimes I've just fallen down that hole in the dungeon one too many friggin' times, and I really don't feel like going through the whole level again. So I stop playing. When I pick it up the next day or whenever, it's fresher to me, and my interest is easily re-captured.
Anybody who's worked in game testing will tell you that compulsively playing a game for 40 hours+ a week will make you hate it. I have friends that play tested for Microsoft and Nintendo and they ended up just not playing video games at all for a year after they quit. If that's how reviewers are expected to play the games, then their interpretations are basically meaningless to a phenotypically normal person with no impulse control disorders who plays the game in a healthy fashion.
I also think this is why Heavy Rain got a 9+ from many reviewers, despite the fact that the gameplay is basically Dragon's Lair with more buttons and minimal replay value. The story has lots of sex and violence in it, and is pretty captivating at times. I think this lends to the game being more palatable in extended plays, despite it being not much of a game.
Thoughts? You guys think I'm nuts or am I on to something here?