This might hamper the used market, sure. It could also hamper new sales and it surely increases incentive to pirate. Corporate empty suits are fucking morons.
In 2011, we ought to be expect more options and player control, not less.
This might hamper the used market, sure. It could also hamper new sales and it surely increases incentive to pirate. Corporate empty suits are fucking morons.
In 2011, we ought to be expect more options and player control, not less.
While we live in a world where acting morally is the prime moral hazard...
This signature is dedicated to all those
cyberpunks who fight against injustice
and corruption every day of their lives
Beckett: Somebody stole The Fist of Capitalism?
Castle: Anyone check up The Ass of Socialism?
Yup, still a browncoat.
Unless Capcom releases the game with a single use DLC code that's required to input before starting a new game. And you have to be logged into PSN or XBL in order to start a new game.
I can see something similar to this happening. Some company releasing DRM on the PSN or XBL that ties the physical copy of the game to one account. Something like the online pass, but also single player. Like the game cannot be played at all unless you download the DLC key.
Knowing how much I buy, how infrequently I play the many handheld games I have and my general tendency to just leave games sealed cause I like to play Picross and its ilk over and over, I'm sure this one save thing will never affect me. You be a good RE: Mercs and sit in your shrink wrap!
Because it makes no attempt to be great, it is therefore extremely great.
Some of My Game Collection Mah Mac n' Cheese Blog
I think it was EA that was going to require logging into to PSN to get a specific code to make the game work for that system only and a constant internet connection would be required to play thereafter. Used copies would require buying a new code online of the game wouldn't boot.
Just because a reliable way to locking one disk to one system doesn't exist doesn't mean someone won't come up with one eventually. And Capcom just got the ball rolling.
I don't think Capcom got the ball rolling here, I have things like DS games that already don't have the capability of erasing your current save. People are just making a leap here to think they're doing this specifically to curb used game sales.
And of course they're going to keep going further and further in the future to combat used game sales, they're certainly not keeping that strategy a secret. But retail games on any of the current systems that require a online connection to play, besides online multiplayer only games?
Isn't happening with this console generation. Far too many customers keep their consoles offline for it to be practical.
Whether you agree on the reasons why it was done, it's still a fairly dumb thing to do for a product you intend to entice people to spend their money on.
While we live in a world where acting morally is the prime moral hazard...
This signature is dedicated to all those
cyberpunks who fight against injustice
and corruption every day of their lives
Beckett: Somebody stole The Fist of Capitalism?
Castle: Anyone check up The Ass of Socialism?
Yup, still a browncoat.
I was building on a point you raised, that this isn't really new. I have a few games already like this myself. This is the first time I'm hearing about it before I actually bought and played the game though. That difference is important.
Save management should be easy, full featured and straight forward on pay products. The sheer number of questions and uncertainty this kind of shit creates is all blowback with no benefit.
Capcom has sold more flashcarts than anything here. Good job numbnuts! I laugh at the ineptitude.
While we live in a world where acting morally is the prime moral hazard...
This signature is dedicated to all those
cyberpunks who fight against injustice
and corruption every day of their lives
Beckett: Somebody stole The Fist of Capitalism?
Castle: Anyone check up The Ass of Socialism?
Yup, still a browncoat.
With the exception that it's already happened this console generation due to EA. That any number of gamers may keep their systems permanently offline doesn't limit the control placed over the game and the system, given than an internet connection is required to even boot the damn thing.
EA hasn't released any games "with a single use DLC code that's required to input before starting a new game" that requires you to be logged into PSN or XBL in order to start a new game.
They're certainly crippling the single player experiences in their games (Such as the limited selection of golf courses in their most recent golf game, with most being DLC add-ons), but they haven't done that. Their games can still be played on offline condoles and you can still start new games while offline.
Interesting...
There are multiple save slots though, right? I don't mind playing once through and perhaps another time if there is a reason to.
I love you Gabster!
Board games, video games and movie collector!
My Collectibles, My Movies, My Games, Selling & Trading
Earn A $5 Dollar Amazon Gift Card
http://www.TheTradeBox.com - Giveaways & Prizes!
I'm pretty sure SMT Devil Survivor is already like this. You can't erase saved games/restart as far as I know.
Also, there's no way that a company can force people to go online (unless you're playing an online only game). I think we'll see more single use online play activation codes like in Homefront. Not that you missed anything if you skipped the multiplayer in Homefront...
Last edited by Darko; 06-28-2011 at 10:33 AM.
From everything that I've been able to gather on the subject (which is many many gaming news blogs sensationally reporting on the issue with no clear explanation of how it relates to/affects the actual gameplay)
It appears that the un-erasable save file will track things like unlocked levels, unlocked weapons, unlocked extras, high scores, etc.
So, we can assume that when you boot the cartridge up for the first time there will be a few levels available to select from, and many that are "locked". Once any player has earned the right to play in those levels they will permanently remain unlocked.
Since Mercenaries is NOT a traditional story-driven Resident Evil game (it's essentially the multiplayer game from Resident Evil 5) I'm not certain why anybody would WANT to go back and reset the levels/items/extras/high scores that had previously been locked.
There is no evidence available that new players will not be able to start from the starting point of the game and play through the levels in the appropriate sequential order that they were intended.
"And the book says: 'We may be through with the past, but the past ain't through with us.'"
From what I've read since yesterday, it appears my previous comments holds true; there is only one save file on the cartridge.
I still think not being able to clear data like that is just dumb regardless of whether there are "sinister" motives or innocent oversights. Why not offer the option? What's the benefit there?
I suppose there can be some effects that upon unlocking don't necessarily need to be erasable. The New Game + option in Chrono Trigger springs to mind. But in the case of significant unlockable content in the ballpark of stages/scores/characters/trophies/awards/stickers/etc., having the option to start from square one would still be nice to have.
I mean, I've never taken advantage of the "clear all data" in Star Fox 64 but I can at least appreciate somebody wanting to re-acquire all the medals. Even though none of the unlocks preclude anybody from experiencing the full gamut of content the game offers, why not?
I actually have taken advantage of it in Mario Kart 64 once when I went back to get golds in everything during a lazy summer weekend not too long ago. So even if the lack of an erase feature doesn't exactly stop people from accessing all the content later on, having mere access to that content, while forever losing access to the act of earning the reward again, is still a black mark. This becomes especially true when the game is particularly reward driven.
Last edited by TonyTheTiger; 06-28-2011 at 12:34 PM.
A potential benefit to a locked-down save file would be in the case of online play/matchmaking to prevent expert users from coming in to a deathmatch scenario as a "level 1" and throwing off the balance of a skill based match.
I'm sure we've all experienced that at some point in our online competitive gaming lives .... FAR more experienced players hiding behind the guise of a beginner level stat character.
Of course, that benefit could also work in reverse if you buy a used game with a high-level character.
I'm still holding out for an actual DP forum member to get their hands on the game and give the world a detailed explanation of how this save file nonsense impacts every aspect of the game.
Last edited by Frankie_Says_Relax; 06-28-2011 at 12:48 PM.
"And the book says: 'We may be through with the past, but the past ain't through with us.'"
This game has a deathmatch mode? I thought it was only co-op.
Regardless, from what I gather this is essentially a throw-away release. It's not really a major game. As has been mentioned, other games have non-resettable saves, mostly games that are not too important. This is in the same category. I don't see how it's a big deal for this particular game, how it got attention beforehand, or what it has to do with used games.
Mercs in RE5 on PS3/360 had deathmatch in addition to team death match (co-op).
Mercs on iOS has deathmatch in addition to team death match (co-op).
I assume that we'll see the same format in this one. It's just an arcade type game ... it's not like a locked-down save in Resident Evil 1,2,3,Code Veronica,4 or 5 that won't allow you to go through the adventure again a second, third or fourth time.
"And the book says: 'We may be through with the past, but the past ain't through with us.'"
Now Aus EB are refusing to sell it within stores!
http://www.vooks.net/story-20260-EB-...e-debacle.html
No word on if this is temporary or permanent... Imagine if NA EB did the same. Will be interesting to see if other retailers follow suit.
I reject your reality and substitute it for one of my own!
Thanks for putting up with an idiotic question. I thought it might have to do with anti-competitive laws. Still, don't big retailers get games at reduced prices equal to or less than a distributor? So if GS bought their games through a distro, like a mom n' pop would, their margins would be thinner.
Of course, ultimately the end game in all of this is digital distribution, assuming broadband caps don't interfere. I'm thinking the writing is on the wall for used game purchases and Gamestop as well.
-Dobie
NES, SNES, & Gameboy Collector
This will be a good excuse to pirate once the game is out of print, not that anyone needs an excuse.
Then Capcom's plan is already working. The best way to prevent used copies from being sold is to make less used copies available for sale, the best way to do this is to prevent people from having copies of the game that they could sell used. The best way to do this is to prevent people from buying new copies of the game, this plan of theirs seems perfect as less people will be buying new copies of this game.
In a few years they'll get their system perfected to eliminate all used copies, they'll make new games but never offer them for sale at all. It's genius!
For the rest of us who deal in reality...http://kotaku.com/5816145/capcom-den...-forever-saves
My Collection
My Room of Doom
"One of the ways I gauge a DS game is by recharges. "...Tycho (Penny Arcade)
Bookmarks