i wonder what their motivation for it was.. and if they will still defend it now that the media jumped on it
i wonder what their motivation for it was.. and if they will still defend it now that the media jumped on it
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Torches and pitchforks! Torches and pitchforks!
First the anti piracy stuff with arcade edition and now this? Sweet jesus, I can see why mikami, keiji inafune, and everyone else that was even remotely important in that company left over the last few years.
It's like they have meeting to come up with the worst possible ideas ever.
There is dbz supersonic warriors 2 for the DS that does this and has no two player mode this means that if this is anything like that then not with only one, but two games like this will hurt them. No one will ever buy a game for a one time only play. What if every game was like this even arcade games would you ever play them?
I strongly doubt that it's a one-play dynamic. I bet that when supplemental content is unlocked, it's unlocked and always accessible regardless of play-through.
This whole conversation makes me start to think about the proliferation of Wi-Fi on Nintendo and Sony devices. I wonder if publishers may even try to start limiting how many devices you can play a game on. I bet you the game can have a script in it to grab the serial number of the device and write it to the "save" file. Now that's just a matter of Nintendo or Sony allowing publishers to do that. Hopefully they won't allow that. Now, that approach can severely affect the selling of used video games.
I develop indie games on iPhone, iPad, and Mac
so what if im midway thru playing the game and then my ps3 yellow lights or my xbox red rings? im basically fucked right? do i then have to go back and re buy what i already own just for the priviledge of starting all over again?
coming from a guy who's lived thru 4 ps3's yellow lighting on him.....capcom can suck a bag of dicks
i supported what the industry was doing especially ea with making people who buy used have to purchase an online code so that at least this way, they can at least see SOME profit from bootleggers and people who buy used alike, but this is going way to far, get the fuck outta here, if this sticks, this is likely to be my last console generation before giving up and just buidling a gaming rig
"Kidnap the presidents wife without a plan..."
This sounds like a late April Fools joke - it's so absurdly dumb. I won't buy any game that has been compromised like that. It seems like the industry is trying to find ways to cripple the used game market - and if that drives GameStop, etc., out of business I don't care. But this isn't the right way to do it.
"And the book says: 'We may be through with the past, but the past ain't through with us.'"
Just thinking this through in my head, I dont pretend to hold an advanced business degree here... if publishers and developers hate Gamestop's used sales so much, why do they continue to let Gamestop sell their games? I know they're a top (if not THE top) retailer, but if their business model undermines game sales so much, just cut them off. The reason GS gets so much of the used business is because gamers can trade in their old games to get the newest releases... but if GS doesn't have the newest releases to sell, they essentially become a reseller. GS has no leverage in this regard. Why can't developers quit complaining about competing against their own product, and cut off the primary culprit at the knees? This would open up the used market to other retailers (Amazon for sure), but it would send a message... don't sell used at a discount next to our new product. I know of no other retailers other than perhaps car dealerships where this kind of thing is the norm.
-Dobie
NES, SNES, & Gameboy Collector
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"One of the ways I gauge a DS game is by recharges. "...Tycho (Penny Arcade)
Yes, I've seen that image, but what does that MEAN? (I'm not asking you directly since I doubt you've played the game).
Does that mean that unlocked items can't be reset? (extra movies, items, power ups, etc.) OR, does it mean that the cart only allows for one game file and once you play through the game you can't start over no matter what you do?
Can anybody confirm any of the above, or explain what "saved data can not be reset" means in the CONTEXT of the game and repeat play-throughs?
My concern is that people are "reacting" to the statement found in the manual without really understanding what it means. I can't find any information about not being able to start the game over at the 1st level if you want to. Until the game is in the hands of consumers that can verify, I wish people wouldn't get so up in arms about this.
Last edited by Frankie_Says_Relax; 06-27-2011 at 08:01 PM.
"And the book says: 'We may be through with the past, but the past ain't through with us.'"
And considering that you can turn auto saving off, then theoretically you can start from scratch an infinite number of times. Of course, that's probably not practical at all, and if the game has way too much for one sitting, then you'd probably never see everything the game has unless you keep your 3DS on and plugged in for a long time. But, still, it's an option for anyone OCD enough that they can't handle the game saving anything that they can't erase.
When you save a 3DS game, does it save on the cartridge or on the system itself? It seems like there would be some way of resetting this game, if not through a menu, then by physical means.
You also have to remember that this is the RE "Mercenaries" game mode turned into a full game. The entire goal of Mercenaries is to get the highest score possible and unlock better weapons, playable characters and new maps. I can see how a one-time, permanent save would work under those conditions.
I'm not sure I'm explaining it well enough, but essentially...this isn't a "regular" game with a beginning, middle, and end. Mercenaries is modeled after the arcade games of old, where the main objective is to keep beating your previous high score. You would never have a reason to "start over" since that's not a component of this type of game's formula. You're always starting from the beginning (with "0" score). I can see Capcom's logic here in the context of how this game works.
Then again...Capcom was responsible for one of the worst save system train-wrecks this generation: Dead Rising.
Just my 2 cents.
Last edited by heybtbm; 06-27-2011 at 08:30 PM.
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"One of the ways I gauge a DS game is by recharges. "...Tycho (Penny Arcade)
Under the laws of the United States as well as individual states relating to unfair competition, you can't blackball a retailer for engaging in legal conduct. As such, even if publishers and developers felt the desire to cut Gamestop off, they couldn't stop distributors from selling to them.
This hardly seems new, I've came across this quite a few times over the years.
Just the other day I wanted to erase the memory on a Jaguar game and start fresh since it was second hand and I didn't have a clue who most of the initials belonged to (Super Burnout has onboard memory to track the best times on each circuit), and couldn't.
As long as I'll be able to go back and replay the game, as it sounds like you'll still be able to, I'm fine with this.
By using any one of the special functions of the PS3 that only they have access to, of which we only know one of (remotely bricking a system)? Backing up save files MMO style to an external server, then requiring a connection to the internet EA style for general play? It can't be that difficult.
Every PS3 disc for a specific title, unless there are subsequent revisions, are identical. And there is no area on one that is rewritable where a console could signify that this game has been played and can't be allowed to be restarted (and the PS3 lacks the ability to write to disc anyways).
There is no way to lock out a disc from being restarted or played in the future on the Playstation 3.
This is so dumb. They should do this if they want to kill sales for their games.
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