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Thread: Spectravideo CompuMate keyboard for the Atari 2600

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    Pac-Man (Level 10) Zap!'s Avatar
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    Default Spectravideo CompuMate keyboard for the Atari 2600

    Does anyone here have one of these? Just got mine in the mail Wednesday from Venezuela, two weeks after I won the auction, which was faster than I thought it would take to get here. It is the NTSC version, new in box.

    It was packed extremely well. At first I was fooled into thinking it was just packed with brown paper over the box. However, that box underneath was a Voodoo3 card box, where the CompuMate was hiding inside making it totally secure (not to mention even more retro!). Not sure if I'll use this much, but it has been something that I've wanted for many years.

    Below are front and back pictures of the Compumate, as well as what it was packed in.




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    I have one of these, but it's the PAL version. Works just fine on my NTSC 2600 and TV.

    Is there any use for the cassette port? Any homebrew games?

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    ServBot (Level 11) tom's Avatar
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    They keep popping up from SA lately:
    http://cgi.ebay.de/COMPUMATE-SPECTRA...item414f6dd6f4


    Here's some listings: (Can be saved to cassette via cassette port)


    BASIC PROGRAMMES FOR THE SPECTRAVIDEO CompuMate

    The CompuMate has two built-in programs, a music program
    and a paint program. These are completely separate from the text based
    interpreter which cannot access music/sound or graphic functions.

    The basic programming function of the CompuMate
    allows for a very much larger program size (2K) and therefore a greater
    scope in programming.
    There is also the added advantage of being able to save your work
    on audio tape at any time.

    The manual supplied with the CompuMate provides only an introduction
    to the use of basic programming on the CompuMate. (Some of the available
    functions are not even mentioned in the manual. eg. Int, Step, <> (does
    not equal)). I have therefore experimented with command usage and found
    the commands to be far more flexible than the manual suggests.

    The sample program "QUEST-A" shows this best



    *************************** SAMPLE PROGRAMME #1 ***************************

    NUMBER GUESS

    5 LetA=Rnd[19]
    10 LetB=A+1
    15 IfD<5Goto30
    20 Prt"NO MORE GUESSES THE","NUMBER WAS",B,""
    25 Goto80
    30 Prt"GUESS NUMBR,1 TO 20"
    35 InpC
    40 LetD=D+1
    45 IfC=BGoto75
    50 IfC<BGoto65
    55 Prt"TOO HIGH",""
    60 Goto15
    65 Prt"TOO LOW",""
    70 Goto15
    75 Prt"YES, WELL DONE"
    80 Prt"TRY AGAIN"

    NOTES:-
    A = random number 0 to 19
    B = random number 1 to 20
    C = player's guess at number
    D = number of guesses


    *************************** SAMPLE PROGRAMME #2 ***************************

    SQUARE ROOT

    70 Inp"NUMBER",N
    71 Rem SET UP PROBLEM
    72 IfN=1Goto92
    73 IfN>1Goto76
    74 LetA=N,B=1
    75 Goto78
    76 LetA=1,B=N
    77 Rem ITERATE TO SOLUTION
    78 LetC=[A+B]/2
    79 LetD=C*C
    80 LetE=D-N
    81 PrtC
    82 IfE<0.000ThenLetE=-E
    83 IfE<.003ThenGoto90
    84 IfD<NThenGoto87
    85 LetB=C
    86 Goto78
    87 LetA=C
    88 Goto78
    89 Rem OUTPUT RESULTS
    90 Prt"SQU ROOT OF",N,"=",C
    91 Goto93
    92 Prt"SQU ROOT OF 1 IS 1"
    93 Prt"DONE"

    NOTES:-
    Syntax of lines 82 & 83 is critical, so enter these as shown.
    Program works for input Numbers from about 0.1 to 100.
    N = number for which square root is to be found
    A & B = lower & upper limit of search
    C = predicted value of root
    D = square of C
    E = error between square of C and N
    (line 82 ensures that E is positive sign)
    (line 83 sets the accuracy with which to find the root)



    *************************** SAMPLE PROGRAMME #3 ***************************

    QUEST-A

    1 LetQ$="+---------+"
    2 PrtQ$," QUEST-A",Q$," BY"
    3 Prt"GRAHAM PERCY","1=PLAY"
    4 InpC
    5 LetR$="[ ]"
    6 LetS$="+--- ---+"
    7 LetT$=" ]"
    9 LetV$="+---+-+---+"
    10 LetW$="[ O++ ]"
    11 LetY$="1=DN 2=RGHT"
    12 PrtS$,R$,R$,T$,R$,Q$
    13 Prt"A BIG ROOM","1=LEFT 2=UP"
    14 Inp"ACTION=",B
    15 IfB=1ThenGoto32
    16 IfB<>2ThenGoto14
    18 IfK<>1ThenPrtQ$,W$
    20 IfK=1ThenPrtQ$,R$
    21 PrtT$,R$,S$,"LONG HALL"
    23 Prt"1=LEFT 2=DN"
    24 IfK<>1ThenPrt"3=GET KEY"
    25 Inp"ACTION=",B
    26 IfB=2ThenGoto12
    27 IfB=1ThenGoto48
    28 IfB<>3ThenGoto25
    29 IfK=0ThenPrt"YOU GOT KEY"
    30 LetK=1
    31 Goto18
    32 PrtS$,R$,"[",Q$,"A DARK HALL"
    33 IfP=1ThenGoto38
    34 LetG=Rnd[2],F=Rnd[3]
    35 IfG<>2ThenGoto38
    36 Prt"OGRE HERE","1=UP 2=RGHT","3=FIGHT"
    37 Goto39
    38 Prt"1=UP 2=RGHT"
    39 Inp"ACTION=",B
    40 IfB=3ThenIfG=2ThenIfF=3ThenGoto96
    41 IfB=2ThenGoto12
    42 IfB=1ThenGoto48
    43 IfB<>3ThenGoto39
    44 Prt"GOT THE OGREGOT ARMOUR"
    45 LetP=1
    46 Goto32
    48 IfD=1ThenIfE=3ThenGoto70
    49 IfD=0ThenIfE=3ThenGoto77
    50 PrtV$,R$,"[",R$,S$
    51 Prt"TROLL, DOOR",Y$,"3=OPN 4=FGT"
    52 Inp"ACTION=",B
    53 IfB=1ThenGoto32
    54 IfB=2ThenGoto18
    55 IfB=3ThenIfK=1ThenGoto60
    56 IfB=3ThenPrt"NEED A KEY"
    57 IfB=4ThenGos88
    59 Goto48
    60 Prt"TROL SAY NO"
    61 Goto48
    70 PrtS$,R$,"[",R$,S$,"OPEN DOOR",Y$,"3=UP"
    71 Inp"ACTION=",B
    72 IfB=1ThenGoto32
    73 IfB=2ThenGoto18
    74 IfB<>3ThenGoto71
    75 Prt"* * *"," *","",R$,R$,S$,"YOU,RE FREE"
    76 Goto97
    77 PrtV$,R$,"[",R$,S$,"A DOOR",Y$,"3=OPEN DOOR"
    79 Inp"ACTION=",B
    80 IfB=1ThenGoto32
    81 IfB=2ThenGoto18
    82 IfB=3ThenIfK=1ThenGoto85
    83 IfB=3ThenPrt"NEED A KEY"
    84 Goto79
    85 Prt"YOU OPEN IT"
    86 LetD=1
    87 Goto70
    88 IfP=0ThenLetF=Rnd[1],E=E+1
    89 IfP=1ThenLetF=Rnd[14],E=E+1
    90 Prt"YOU ATTACK,"
    91 IfF=0ThenGoto96
    92 IfE=3ThenPrt"GOT HIM"
    93 Rtn
    96 Prt"HE GOT YOU"
    97 Prt"BYE"

    NOTES:-
    Add one more line to the above program and you will get an ERR 2 message
    (program too big).
    Character variables are assigned fixed values and are then used to help with
    text style graphics!
    Number variables are used to control programs flow.
    B is used to nominate an action by the player
    K = 1 when you have the key
    P = 1 when you have killed the ogre and have gained armor
    D = 1 after you open the door
    E is the damage inflicted on the troll, he dies when E = 3
    Also, random numbers are generated for a little unpredictability.
    G is used to determine the ogre's presence
    F decides who will win a fight with the ogre or troll
    (when you have the armor, your chances against the troll are much better)



    There's also a very rare tape version of a paint program:
    Last edited by tom; 05-14-2010 at 11:51 AM.

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    I'm more of a retro notice than I realized I guess, because I've never seen or heard of that thing before, but it so damn pimp on top of that 2600 that I might have to track one down. Actually, if they're as expensive as in that auction, probably not.

    At any rate, great find.

  5. #5
    Ryu Hayabusa (Level 16) rbudrick's Avatar
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    I've never actually seen one of these, let alone, CIB. I had a notion these were R9 or 10. Being a peripheral, I guess they're probably not in the guide. How rare are these?

    -Rob
    The moral is, don't **** with Uncle Tim when he's been drinking!

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    Quote Originally Posted by rbudrick View Post
    I've never actually seen one of these, let alone, CIB. I had a notion these were R9 or 10. Being a peripheral, I guess they're probably not in the guide. How rare are these?

    -Rob
    They used to be fairly rare, regularly going for several hundred dollars on Ebay if they showed up at all. Now, there seem to be several sellers in South America who have dozens of them that they have been selling NIB and they are going for $100 or less which to those of us who have been around seems like a heck of a deal.

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    I've got one. Found it a few years ago at the markets for a few dollars. Unfortunately I've only got a 2600 Jr. so I never realised the keyboard was designed to sit on top of the VCS like that.

  8. #8
    Ryu Hayabusa (Level 16) rbudrick's Avatar
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    Quote Originally Posted by Bojay1997 View Post
    They used to be fairly rare, regularly going for several hundred dollars on Ebay if they showed up at all. Now, there seem to be several sellers in South America who have dozens of them that they have been selling NIB and they are going for $100 or less which to those of us who have been around seems like a heck of a deal.
    Well, if that's the case, that's pretty cool. I'd be glad to hear of a more thorough list of commands and also other projects people have actually made with this. To see it emulated so folks could share their creations online would rock. Has anyone, say at AtariAge even done anything with this?

    -Rob
    The moral is, don't **** with Uncle Tim when he's been drinking!

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